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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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203 | 203 |
204 } // namespace | 204 } // namespace |
205 | 205 |
206 CSSAnimations::CSSAnimations() | 206 CSSAnimations::CSSAnimations() |
207 { | 207 { |
208 } | 208 } |
209 | 209 |
210 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl
ayer& player) | 210 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl
ayer& player) |
211 { | 211 { |
212 for (const auto& it : m_animations) { | 212 for (const auto& it : m_animations) { |
213 if (it.value->sequenceNumber() == player.sequenceNumber()) | 213 if (it.value->player->sequenceNumber() == player.sequenceNumber()) |
214 return it.key; | 214 return it.key; |
215 } | 215 } |
216 return nullAtom; | 216 return nullAtom; |
217 } | 217 } |
218 | 218 |
219 bool CSSAnimations::isTransitionAnimationForInspector(const AnimationPlayer& pla
yer) const | 219 bool CSSAnimations::isTransitionAnimationForInspector(const AnimationPlayer& pla
yer) const |
220 { | 220 { |
221 for (const auto& it : m_transitions) { | 221 for (const auto& it : m_transitions) { |
222 if (it.value.player->sequenceNumber() == player.sequenceNumber()) | 222 if (it.value.player->sequenceNumber() == player.sequenceNumber()) |
223 return true; | 223 return true; |
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241 | 241 |
242 #if !ENABLE(ASSERT) | 242 #if !ENABLE(ASSERT) |
243 // If we're in an animation style change, no animations can have started, be
en cancelled or changed play state. | 243 // If we're in an animation style change, no animations can have started, be
en cancelled or changed play state. |
244 // When ASSERT is enabled, we verify this optimization. | 244 // When ASSERT is enabled, we verify this optimization. |
245 if (activeAnimations && activeAnimations->isAnimationStyleChange()) | 245 if (activeAnimations && activeAnimations->isAnimationStyleChange()) |
246 return; | 246 return; |
247 #endif | 247 #endif |
248 | 248 |
249 const CSSAnimationData* animationData = style.animations(); | 249 const CSSAnimationData* animationData = style.animations(); |
250 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c
ssAnimations() : nullptr; | 250 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c
ssAnimations() : nullptr; |
| 251 const Element* elementForScoping = animatingElement ? animatingElement : &el
ement; |
251 | 252 |
252 HashSet<AtomicString> inactive; | 253 HashSet<AtomicString> inactive; |
253 if (cssAnimations) { | 254 if (cssAnimations) { |
254 for (const auto& entry : cssAnimations->m_animations) | 255 for (const auto& entry : cssAnimations->m_animations) |
255 inactive.add(entry.key); | 256 inactive.add(entry.key); |
256 } | 257 } |
257 | 258 |
258 if (style.display() != NONE) { | 259 if (style.display() != NONE) { |
259 for (size_t i = 0; animationData && i < animationData->nameList().size()
; ++i) { | 260 for (size_t i = 0; animationData && i < animationData->nameList().size()
; ++i) { |
260 AtomicString animationName(animationData->nameList()[i]); | 261 AtomicString animationName(animationData->nameList()[i]); |
261 if (animationName == CSSAnimationData::initialName()) | 262 if (animationName == CSSAnimationData::initialName()) |
262 continue; | 263 continue; |
263 | 264 |
264 const bool isPaused = CSSTimingData::getRepeated(animationData->play
StateList(), i) == AnimPlayStatePaused; | 265 const bool isPaused = CSSTimingData::getRepeated(animationData->play
StateList(), i) == AnimPlayStatePaused; |
265 | 266 |
266 Timing timing = animationData->convertToTiming(i); | 267 Timing timing = animationData->convertToTiming(i); |
| 268 Timing specifiedTiming = timing; |
267 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio
n; | 269 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio
n; |
268 timing.timingFunction = Timing::defaults().timingFunction; | 270 timing.timingFunction = Timing::defaults().timingFunction; |
269 | 271 |
| 272 RefPtrWillBeRawPtr<StyleRuleKeyframes> keyframesRule = resolver->fin
dKeyframesRule(elementForScoping, animationName); |
| 273 if (!keyframesRule) |
| 274 continue; // Cancel the animation if there's no style rule for i
t. |
| 275 |
270 if (cssAnimations) { | 276 if (cssAnimations) { |
271 AnimationMap::const_iterator existing(cssAnimations->m_animation
s.find(animationName)); | 277 AnimationMap::const_iterator existing(cssAnimations->m_animation
s.find(animationName)); |
272 if (existing != cssAnimations->m_animations.end()) { | 278 if (existing != cssAnimations->m_animations.end()) { |
273 inactive.remove(animationName); | 279 inactive.remove(animationName); |
274 | 280 |
275 AnimationPlayer* player = existing->value.get(); | 281 const RunningAnimation* runningAnimation = existing->value.g
et(); |
| 282 AnimationPlayer* player = runningAnimation->player.get(); |
276 | 283 |
277 // FIXME: Should handle changes in the timing function. | 284 ASSERT(keyframesRule); |
278 if (timing != player->source()->specifiedTiming()) { | 285 if (keyframesRule != runningAnimation->styleRule || keyframe
sRule->version() != runningAnimation->styleRuleVersion || runningAnimation->spec
ifiedTiming != specifiedTiming) { |
279 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); | |
280 | |
281 AnimatableValueKeyframeVector resolvedKeyframes; | 286 AnimatableValueKeyframeVector resolvedKeyframes; |
282 resolveKeyframes(resolver, animatingElement, element, st
yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes
); | 287 resolveKeyframes(resolver, animatingElement, element, st
yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes
); |
283 | 288 |
284 update->updateAnimationTiming(player, InertAnimation::cr
eate(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), | 289 update->updateAnimation(animationName, player, InertAnim
ation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), |
285 timing, isPaused, player->currentTimeInternal()), ti
ming); | 290 timing, isPaused, player->currentTimeInternal()), sp
ecifiedTiming, keyframesRule); |
286 } | 291 } |
287 | 292 |
288 if (isPaused != player->paused()) { | 293 if (isPaused != player->paused()) { |
289 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); | 294 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); |
290 update->toggleAnimationPaused(animationName); | 295 update->toggleAnimationPaused(animationName); |
291 } | 296 } |
292 | 297 |
293 continue; | 298 continue; |
294 } | 299 } |
295 } | 300 } |
296 | 301 |
297 AnimatableValueKeyframeVector resolvedKeyframes; | 302 AnimatableValueKeyframeVector resolvedKeyframes; |
298 resolveKeyframes(resolver, animatingElement, element, style, parentS
tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); | 303 resolveKeyframes(resolver, animatingElement, element, style, parentS
tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); |
299 if (!resolvedKeyframes.isEmpty()) { | 304 if (!resolvedKeyframes.isEmpty()) { |
300 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC
hange()); | 305 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC
hange()); |
301 update->startAnimation(animationName, InertAnimation::create(Ani
matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0)
); | 306 update->startAnimation(animationName, InertAnimation::create(Ani
matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0)
, specifiedTiming, keyframesRule); |
302 } | 307 } |
303 } | 308 } |
304 } | 309 } |
305 | 310 |
306 ASSERT(inactive.isEmpty() || cssAnimations); | 311 ASSERT(inactive.isEmpty() || cssAnimations); |
307 for (const AtomicString& animationName : inactive) { | 312 for (const AtomicString& animationName : inactive) { |
308 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange())
; | 313 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange())
; |
309 update->cancelAnimation(animationName, *cssAnimations->m_animations.get(
animationName)); | 314 update->cancelAnimation(animationName, *cssAnimations->m_animations.get(
animationName)->player); |
310 } | 315 } |
311 } | 316 } |
312 | 317 |
313 void CSSAnimations::maybeApplyPendingUpdate(Element* element) | 318 void CSSAnimations::maybeApplyPendingUpdate(Element* element) |
314 { | 319 { |
315 if (!m_pendingUpdate) { | 320 if (!m_pendingUpdate) { |
316 m_previousActiveInterpolationsForAnimations.clear(); | 321 m_previousActiveInterpolationsForAnimations.clear(); |
317 return; | 322 return; |
318 } | 323 } |
319 | 324 |
320 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); | 325 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); |
321 | 326 |
322 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation
sForAnimations()); | 327 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation
sForAnimations()); |
323 | 328 |
324 // FIXME: cancelling, pausing, unpausing animations all query compositingSta
te, which is not necessarily up to date here | 329 // FIXME: cancelling, pausing, unpausing animations all query compositingSta
te, which is not necessarily up to date here |
325 // since we call this from recalc style. | 330 // since we call this from recalc style. |
326 // https://code.google.com/p/chromium/issues/detail?id=339847 | 331 // https://code.google.com/p/chromium/issues/detail?id=339847 |
327 DisableCompositingQueryAsserts disabler; | 332 DisableCompositingQueryAsserts disabler; |
328 | 333 |
329 for (const AtomicString& animationName : update->cancelledAnimationNames())
{ | 334 for (const AtomicString& animationName : update->cancelledAnimationNames())
{ |
330 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation
Name); | 335 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation
Name)->player; |
331 player->cancel(); | 336 player->cancel(); |
332 player->update(TimingUpdateOnDemand); | 337 player->update(TimingUpdateOnDemand); |
333 } | 338 } |
334 | 339 |
335 for (const AtomicString& animationName : update->animationsWithPauseToggled(
)) { | 340 for (const AtomicString& animationName : update->animationsWithPauseToggled(
)) { |
336 AnimationPlayer* player = m_animations.get(animationName); | 341 AnimationPlayer* player = m_animations.get(animationName)->player.get(); |
337 if (player->paused()) | 342 if (player->paused()) |
338 player->unpause(); | 343 player->unpause(); |
339 else | 344 else |
340 player->pause(); | 345 player->pause(); |
341 if (player->outdated()) | 346 if (player->outdated()) |
342 player->update(TimingUpdateOnDemand); | 347 player->update(TimingUpdateOnDemand); |
343 } | 348 } |
344 | 349 |
345 for (const auto& timingUpdate : update->animationsWithTimingUpdates()) { | 350 for (const auto& entry : update->animationsWithUpdates()) { |
346 timingUpdate.player->source()->updateSpecifiedTiming(timingUpdate.newTim
ing); | 351 Animation* animation = toAnimation(entry.player->source()); |
347 timingUpdate.player->update(TimingUpdateOnDemand); | 352 |
| 353 animation->setEffect(entry.animation->effect()); |
| 354 animation->updateSpecifiedTiming(entry.animation->specifiedTiming()); |
| 355 |
| 356 m_animations.find(entry.name)->value->update(entry); |
348 } | 357 } |
349 | 358 |
350 for (const auto& entry : update->newAnimations()) { | 359 for (const auto& entry : update->newAnimations()) { |
351 const InertAnimation* inertAnimation = entry.animation.get(); | 360 const InertAnimation* inertAnimation = entry.animation.get(); |
352 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB
eNoop(new AnimationEventDelegate(element, entry.name)); | 361 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB
eNoop(new AnimationEventDelegate(element, entry.name)); |
353 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine
rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio
rity, eventDelegate.release()); | 362 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine
rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio
rity, eventDelegate.release()); |
354 animation->setName(inertAnimation->name()); | 363 animation->setName(inertAnimation->name()); |
355 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin
e().play(animation.get()); | 364 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin
e().play(animation.get()); |
356 if (inertAnimation->paused()) | 365 if (inertAnimation->paused()) |
357 player->pause(); | 366 player->pause(); |
358 player->update(TimingUpdateOnDemand); | 367 player->update(TimingUpdateOnDemand); |
359 m_animations.set(entry.name, player.get()); | 368 |
| 369 m_animations.set(entry.name, adoptRefWillBeNoop(new RunningAnimation(pla
yer, entry))); |
360 } | 370 } |
361 | 371 |
362 // Transitions that are run on the compositor only update main-thread state | 372 // Transitions that are run on the compositor only update main-thread state |
363 // lazily. However, we need the new state to know what the from state shoud | 373 // lazily. However, we need the new state to know what the from state shoud |
364 // be when transitions are retargeted. Instead of triggering complete style | 374 // be when transitions are retargeted. Instead of triggering complete style |
365 // recalculation, we find these cases by searching for new transitions that | 375 // recalculation, we find these cases by searching for new transitions that |
366 // have matching cancelled animation property IDs on the compositor. | 376 // have matching cancelled animation property IDs on the compositor. |
367 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do
uble>> retargetedCompositorTransitions; | 377 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do
uble>> retargetedCompositorTransitions; |
368 for (CSSPropertyID id : update->cancelledTransitions()) { | 378 for (CSSPropertyID id : update->cancelledTransitions()) { |
369 ASSERT(m_transitions.contains(id)); | 379 ASSERT(m_transitions.contains(id)); |
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557 // ASSERT(player.playStateInternal() == AnimationPlayer::Finishe
d || !(activeAnimations && activeAnimations->isAnimationStyleChange())); | 567 // ASSERT(player.playStateInternal() == AnimationPlayer::Finishe
d || !(activeAnimations && activeAnimations->isAnimationStyleChange())); |
558 update->cancelTransition(id); | 568 update->cancelTransition(id); |
559 } | 569 } |
560 } | 570 } |
561 } | 571 } |
562 } | 572 } |
563 | 573 |
564 void CSSAnimations::cancel() | 574 void CSSAnimations::cancel() |
565 { | 575 { |
566 for (const auto& entry : m_animations) { | 576 for (const auto& entry : m_animations) { |
567 entry.value->cancel(); | 577 entry.value->player->cancel(); |
568 entry.value->update(TimingUpdateOnDemand); | 578 entry.value->player->update(TimingUpdateOnDemand); |
569 } | 579 } |
570 | 580 |
571 for (const auto& entry : m_transitions) { | 581 for (const auto& entry : m_transitions) { |
572 entry.value.player->cancel(); | 582 entry.value.player->cancel(); |
573 entry.value.player->update(TimingUpdateOnDemand); | 583 entry.value.player->update(TimingUpdateOnDemand); |
574 } | 584 } |
575 | 585 |
576 m_animations.clear(); | 586 m_animations.clear(); |
577 m_transitions.clear(); | 587 m_transitions.clear(); |
578 m_pendingUpdate = nullptr; | 588 m_pendingUpdate = nullptr; |
579 } | 589 } |
580 | 590 |
581 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
pdate, const Element* animatingElement, double timelineCurrentTime) | 591 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
pdate, const Element* animatingElement, double timelineCurrentTime) |
582 { | 592 { |
583 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; | 593 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; |
584 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; | 594 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; |
585 | 595 |
586 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio
nPlayers().isEmpty()) { | 596 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio
nPlayers().isEmpty()) { |
587 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti
veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac
k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); | 597 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti
veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac
k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); |
588 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn
imations); | 598 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn
imations); |
589 return; | 599 return; |
590 } | 600 } |
591 | 601 |
592 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; | 602 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; |
593 for (const auto& newAnimation : update->newAnimations()) | 603 for (const auto& newAnimation : update->newAnimations()) |
594 newAnimations.append(newAnimation.animation.get()); | 604 newAnimations.append(newAnimation.animation.get()); |
595 for (const auto& updatedAnimation : update->animationsWithTimingUpdates()) | 605 for (const auto& updatedAnimation : update->animationsWithUpdates()) |
596 newAnimations.append(updatedAnimation.animation.get()); // Animations wi
th timing updates use a temporary InertAnimation for the current frame. | 606 newAnimations.append(updatedAnimation.animation.get()); // Animations wi
th updates use a temporary InertAnimation for the current frame. |
597 | 607 |
598 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn
terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &
newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul
tPriority, timelineCurrentTime)); | 608 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn
terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &
newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul
tPriority, timelineCurrentTime)); |
599 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat
ions); | 609 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat
ions); |
600 } | 610 } |
601 | 611 |
602 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate*
update, const Element* animatingElement, double timelineCurrentTime) | 612 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate*
update, const Element* animatingElement, double timelineCurrentTime) |
603 { | 613 { |
604 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; | 614 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; |
605 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; | 615 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; |
606 | 616 |
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772 } | 782 } |
773 | 783 |
774 void CSSAnimationUpdate::trace(Visitor* visitor) | 784 void CSSAnimationUpdate::trace(Visitor* visitor) |
775 { | 785 { |
776 #if ENABLE(OILPAN) | 786 #if ENABLE(OILPAN) |
777 visitor->trace(m_newTransitions); | 787 visitor->trace(m_newTransitions); |
778 visitor->trace(m_activeInterpolationsForAnimations); | 788 visitor->trace(m_activeInterpolationsForAnimations); |
779 visitor->trace(m_activeInterpolationsForTransitions); | 789 visitor->trace(m_activeInterpolationsForTransitions); |
780 visitor->trace(m_newAnimations); | 790 visitor->trace(m_newAnimations); |
781 visitor->trace(m_suppressedAnimationPlayers); | 791 visitor->trace(m_suppressedAnimationPlayers); |
782 visitor->trace(m_animationsWithTimingUpdates); | 792 visitor->trace(m_animationsWithUpdates); |
783 #endif | 793 #endif |
784 } | 794 } |
785 | 795 |
786 } // namespace blink | 796 } // namespace blink |
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