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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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81 break; | 81 break; |
82 } | 82 } |
83 return property; | 83 return property; |
84 } | 84 } |
85 | 85 |
86 static void resolveKeyframes(StyleResolver* resolver, const Element* animatingEl
ement, Element& element, const RenderStyle& style, RenderStyle* parentStyle, con
st AtomicString& name, TimingFunction* defaultTimingFunction, | 86 static void resolveKeyframes(StyleResolver* resolver, const Element* animatingEl
ement, Element& element, const RenderStyle& style, RenderStyle* parentStyle, con
st AtomicString& name, TimingFunction* defaultTimingFunction, |
87 AnimatableValueKeyframeVector& keyframes) | 87 AnimatableValueKeyframeVector& keyframes) |
88 { | 88 { |
89 // When the animating element is null, use its parent for scoping purposes. | 89 // When the animating element is null, use its parent for scoping purposes. |
90 const Element* elementForScoping = animatingElement ? animatingElement : &el
ement; | 90 const Element* elementForScoping = animatingElement ? animatingElement : &el
ement; |
91 const StyleRuleKeyframes* keyframesRule = resolver->findKeyframesRule(elemen
tForScoping, name); | 91 const StyleRuleKeyframes* keyframesRule = resolver->findKeyframesRule(elemen
tForScoping, name).get(); |
92 if (!keyframesRule) | 92 if (!keyframesRule) |
93 return; | 93 return; |
94 | 94 |
95 const WillBeHeapVector<RefPtrWillBeMember<StyleRuleKeyframe>>& styleKeyframe
s = keyframesRule->keyframes(); | 95 const WillBeHeapVector<RefPtrWillBeMember<StyleRuleKeyframe>>& styleKeyframe
s = keyframesRule->keyframes(); |
96 | 96 |
97 // Construct and populate the style for each keyframe | 97 // Construct and populate the style for each keyframe |
98 PropertySet specifiedPropertiesForUseCounter; | 98 PropertySet specifiedPropertiesForUseCounter; |
99 for (size_t i = 0; i < styleKeyframes.size(); ++i) { | 99 for (size_t i = 0; i < styleKeyframes.size(); ++i) { |
100 const StyleRuleKeyframe* styleKeyframe = styleKeyframes[i].get(); | 100 const StyleRuleKeyframe* styleKeyframe = styleKeyframes[i].get(); |
101 RefPtr<RenderStyle> keyframeStyle = resolver->styleForKeyframe(element,
style, parentStyle, styleKeyframe, name); | 101 RefPtr<RenderStyle> keyframeStyle = resolver->styleForKeyframe(element,
style, parentStyle, styleKeyframe, name); |
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199 | 199 |
200 } // namespace | 200 } // namespace |
201 | 201 |
202 CSSAnimations::CSSAnimations() | 202 CSSAnimations::CSSAnimations() |
203 { | 203 { |
204 } | 204 } |
205 | 205 |
206 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl
ayer& player) | 206 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl
ayer& player) |
207 { | 207 { |
208 for (const auto& it : m_animations) { | 208 for (const auto& it : m_animations) { |
209 if (it.value->sequenceNumber() == player.sequenceNumber()) | 209 if (it.value.player->sequenceNumber() == player.sequenceNumber()) |
210 return it.key; | 210 return it.key; |
211 } | 211 } |
212 return nullAtom; | 212 return nullAtom; |
213 } | 213 } |
214 | 214 |
215 PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const
Element* animatingElement, Element& element, const RenderStyle& style, RenderSty
le* parentStyle, StyleResolver* resolver) | 215 PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const
Element* animatingElement, Element& element, const RenderStyle& style, RenderSty
le* parentStyle, StyleResolver* resolver) |
216 { | 216 { |
217 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = adoptPtrWillBeNoop(new CSSAn
imationUpdate()); | 217 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = adoptPtrWillBeNoop(new CSSAn
imationUpdate()); |
218 calculateAnimationUpdate(update.get(), animatingElement, element, style, par
entStyle, resolver); | 218 calculateAnimationUpdate(update.get(), animatingElement, element, style, par
entStyle, resolver); |
219 calculateAnimationActiveInterpolations(update.get(), animatingElement, eleme
nt.document().timeline().currentTimeInternal()); | 219 calculateAnimationActiveInterpolations(update.get(), animatingElement, eleme
nt.document().timeline().currentTimeInternal()); |
220 calculateTransitionUpdate(update.get(), animatingElement, style); | 220 calculateTransitionUpdate(update.get(), animatingElement, style); |
221 calculateTransitionActiveInterpolations(update.get(), animatingElement, elem
ent.document().timeline().currentTimeInternal()); | 221 calculateTransitionActiveInterpolations(update.get(), animatingElement, elem
ent.document().timeline().currentTimeInternal()); |
222 return update->isEmpty() ? nullptr : update.release(); | 222 return update->isEmpty() ? nullptr : update.release(); |
223 } | 223 } |
224 | 224 |
225 void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
lement* animatingElement, Element& element, const RenderStyle& style, RenderStyl
e* parentStyle, StyleResolver* resolver) | 225 void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
lement* animatingElement, Element& element, const RenderStyle& style, RenderStyl
e* parentStyle, StyleResolver* resolver) |
226 { | 226 { |
227 const ActiveAnimations* activeAnimations = animatingElement ? animatingEleme
nt->activeAnimations() : nullptr; | 227 const ActiveAnimations* activeAnimations = animatingElement ? animatingEleme
nt->activeAnimations() : nullptr; |
228 | 228 |
229 #if !ENABLE(ASSERT) | 229 #if !ENABLE(ASSERT) |
230 // If we're in an animation style change, no animations can have started, be
en cancelled or changed play state. | 230 // If we're in an animation style change, no animations can have started, be
en cancelled or changed play state. |
231 // When ASSERT is enabled, we verify this optimization. | 231 // When ASSERT is enabled, we verify this optimization. |
232 if (activeAnimations && activeAnimations->isAnimationStyleChange()) | 232 if (activeAnimations && activeAnimations->isAnimationStyleChange()) |
233 return; | 233 return; |
234 #endif | 234 #endif |
235 | 235 |
236 const CSSAnimationData* animationData = style.animations(); | 236 const CSSAnimationData* animationData = style.animations(); |
237 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c
ssAnimations() : nullptr; | 237 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c
ssAnimations() : nullptr; |
| 238 const Element* elementForScoping = animatingElement ? animatingElement : &el
ement; |
238 | 239 |
239 HashSet<AtomicString> inactive; | 240 HashSet<AtomicString> inactive; |
240 if (cssAnimations) { | 241 if (cssAnimations) { |
241 for (const auto& entry : cssAnimations->m_animations) | 242 for (const auto& entry : cssAnimations->m_animations) |
242 inactive.add(entry.key); | 243 inactive.add(entry.key); |
243 } | 244 } |
244 | 245 |
245 if (style.display() != NONE) { | 246 if (style.display() != NONE) { |
246 for (size_t i = 0; animationData && i < animationData->nameList().size()
; ++i) { | 247 for (size_t i = 0; animationData && i < animationData->nameList().size()
; ++i) { |
247 AtomicString animationName(animationData->nameList()[i]); | 248 AtomicString animationName(animationData->nameList()[i]); |
248 if (animationName == CSSAnimationData::initialName()) | 249 if (animationName == CSSAnimationData::initialName()) |
249 continue; | 250 continue; |
250 | 251 |
251 const bool isPaused = CSSTimingData::getRepeated(animationData->play
StateList(), i) == AnimPlayStatePaused; | 252 const bool isPaused = CSSTimingData::getRepeated(animationData->play
StateList(), i) == AnimPlayStatePaused; |
252 | 253 |
253 Timing timing = animationData->convertToTiming(i); | 254 Timing timing = animationData->convertToTiming(i); |
| 255 Timing specifiedTiming = timing; |
254 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio
n; | 256 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio
n; |
255 timing.timingFunction = Timing::defaults().timingFunction; | 257 timing.timingFunction = Timing::defaults().timingFunction; |
256 | 258 |
| 259 RefPtrWillBeRawPtr<StyleRuleKeyframes> keyframesRule = resolver->fin
dKeyframesRule(elementForScoping, animationName); |
| 260 if (!keyframesRule) |
| 261 continue; // Cancel the animation if there's no style rule for i
t. |
| 262 |
257 if (cssAnimations) { | 263 if (cssAnimations) { |
258 AnimationMap::const_iterator existing(cssAnimations->m_animation
s.find(animationName)); | 264 AnimationMap::const_iterator existing(cssAnimations->m_animation
s.find(animationName)); |
259 if (existing != cssAnimations->m_animations.end()) { | 265 if (existing != cssAnimations->m_animations.end()) { |
260 inactive.remove(animationName); | 266 inactive.remove(animationName); |
261 | 267 |
262 AnimationPlayer* player = existing->value.get(); | 268 const RunningAnimation& runningAnimation = existing->value; |
| 269 AnimationPlayer* player = runningAnimation.player.get(); |
263 | 270 |
264 // FIXME: Should handle changes in the timing function. | 271 ASSERT(keyframesRule); |
265 if (timing != player->source()->specifiedTiming()) { | 272 if (keyframesRule != runningAnimation.styleRule || keyframes
Rule->styleChangeCounter() != runningAnimation.styleChangeCounter || runningAnim
ation.specifiedTiming != specifiedTiming) { |
266 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); | |
267 | |
268 AnimatableValueKeyframeVector resolvedKeyframes; | 273 AnimatableValueKeyframeVector resolvedKeyframes; |
269 resolveKeyframes(resolver, animatingElement, element, st
yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes
); | 274 resolveKeyframes(resolver, animatingElement, element, st
yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes
); |
270 | 275 |
271 update->updateAnimationTiming(player, InertAnimation::cr
eate(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), | 276 update->updateAnimation(animationName, player, InertAnim
ation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), |
272 timing, isPaused, player->currentTimeInternal()), ti
ming); | 277 timing, isPaused, player->currentTimeInternal()), sp
ecifiedTiming, keyframesRule); |
273 } | 278 } |
274 | 279 |
275 if (isPaused != player->paused()) { | 280 if (isPaused != player->paused()) { |
276 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); | 281 ASSERT(!activeAnimations || !activeAnimations->isAnimati
onStyleChange()); |
277 update->toggleAnimationPaused(animationName); | 282 update->toggleAnimationPaused(animationName); |
278 } | 283 } |
279 | 284 |
280 continue; | 285 continue; |
281 } | 286 } |
282 } | 287 } |
283 | 288 |
284 AnimatableValueKeyframeVector resolvedKeyframes; | 289 AnimatableValueKeyframeVector resolvedKeyframes; |
285 resolveKeyframes(resolver, animatingElement, element, style, parentS
tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); | 290 resolveKeyframes(resolver, animatingElement, element, style, parentS
tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); |
286 if (!resolvedKeyframes.isEmpty()) { | 291 if (!resolvedKeyframes.isEmpty()) { |
287 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC
hange()); | 292 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC
hange()); |
288 update->startAnimation(animationName, InertAnimation::create(Ani
matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0)
); | 293 update->startAnimation(animationName, InertAnimation::create(Ani
matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0)
, specifiedTiming, keyframesRule); |
289 } | 294 } |
290 } | 295 } |
291 } | 296 } |
292 | 297 |
293 ASSERT(inactive.isEmpty() || cssAnimations); | 298 ASSERT(inactive.isEmpty() || cssAnimations); |
294 for (const AtomicString& animationName : inactive) { | 299 for (const AtomicString& animationName : inactive) { |
295 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange())
; | 300 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange())
; |
296 update->cancelAnimation(animationName, *cssAnimations->m_animations.get(
animationName)); | 301 update->cancelAnimation(animationName, *cssAnimations->m_animations.get(
animationName).player); |
297 } | 302 } |
298 } | 303 } |
299 | 304 |
300 void CSSAnimations::maybeApplyPendingUpdate(Element* element) | 305 void CSSAnimations::maybeApplyPendingUpdate(Element* element) |
301 { | 306 { |
302 if (!m_pendingUpdate) { | 307 if (!m_pendingUpdate) { |
303 m_previousActiveInterpolationsForAnimations.clear(); | 308 m_previousActiveInterpolationsForAnimations.clear(); |
304 return; | 309 return; |
305 } | 310 } |
306 | 311 |
307 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); | 312 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); |
308 | 313 |
309 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation
sForAnimations()); | 314 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation
sForAnimations()); |
310 | 315 |
311 // FIXME: cancelling, pausing, unpausing animations all query compositingSta
te, which is not necessarily up to date here | 316 // FIXME: cancelling, pausing, unpausing animations all query compositingSta
te, which is not necessarily up to date here |
312 // since we call this from recalc style. | 317 // since we call this from recalc style. |
313 // https://code.google.com/p/chromium/issues/detail?id=339847 | 318 // https://code.google.com/p/chromium/issues/detail?id=339847 |
314 DisableCompositingQueryAsserts disabler; | 319 DisableCompositingQueryAsserts disabler; |
315 | 320 |
316 for (const AtomicString& animationName : update->cancelledAnimationNames())
{ | 321 for (const AtomicString& animationName : update->cancelledAnimationNames())
{ |
317 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation
Name); | 322 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation
Name).player; |
318 player->cancel(); | 323 player->cancel(); |
319 player->update(TimingUpdateOnDemand); | 324 player->update(TimingUpdateOnDemand); |
320 } | 325 } |
321 | 326 |
322 for (const AtomicString& animationName : update->animationsWithPauseToggled(
)) { | 327 for (const AtomicString& animationName : update->animationsWithPauseToggled(
)) { |
323 AnimationPlayer* player = m_animations.get(animationName); | 328 AnimationPlayer* player = m_animations.get(animationName).player.get(); |
324 if (player->paused()) | 329 if (player->paused()) |
325 player->unpause(); | 330 player->unpause(); |
326 else | 331 else |
327 player->pause(); | 332 player->pause(); |
328 if (player->outdated()) | 333 if (player->outdated()) |
329 player->update(TimingUpdateOnDemand); | 334 player->update(TimingUpdateOnDemand); |
330 } | 335 } |
331 | 336 |
332 for (const auto& timingUpdate : update->animationsWithTimingUpdates()) { | 337 for (const auto& entry : update->animationsWithUpdates()) { |
333 timingUpdate.player->source()->updateSpecifiedTiming(timingUpdate.newTim
ing); | 338 Animation* animation = toAnimation(entry.player->source()); |
334 timingUpdate.player->update(TimingUpdateOnDemand); | 339 |
| 340 animation->setEffect(entry.animation->effect()); |
| 341 animation->updateSpecifiedTiming(entry.animation->specifiedTiming()); |
| 342 |
| 343 auto& runningAnimation = m_animations.find(entry.name)->value; |
| 344 runningAnimation.styleRule = entry.styleRule; |
| 345 runningAnimation.styleChangeCounter = entry.styleChangeCounter; |
| 346 runningAnimation.specifiedTiming = entry.specifiedTiming; |
335 } | 347 } |
336 | 348 |
337 for (const auto& entry : update->newAnimations()) { | 349 for (const auto& entry : update->newAnimations()) { |
338 const InertAnimation* inertAnimation = entry.animation.get(); | 350 const InertAnimation* inertAnimation = entry.animation.get(); |
339 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB
eNoop(new AnimationEventDelegate(element, entry.name)); | 351 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB
eNoop(new AnimationEventDelegate(element, entry.name)); |
340 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine
rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio
rity, eventDelegate.release()); | 352 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine
rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio
rity, eventDelegate.release()); |
341 animation->setName(inertAnimation->name()); | 353 animation->setName(inertAnimation->name()); |
342 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin
e().createAnimationPlayer(animation.get()); | 354 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin
e().createAnimationPlayer(animation.get()); |
343 if (inertAnimation->paused()) | 355 if (inertAnimation->paused()) |
344 player->pause(); | 356 player->pause(); |
345 player->update(TimingUpdateOnDemand); | 357 player->update(TimingUpdateOnDemand); |
346 m_animations.set(entry.name, player.get()); | 358 |
| 359 RunningAnimation runningAnimation; |
| 360 runningAnimation.player = player; |
| 361 runningAnimation.specifiedTiming = entry.timing; |
| 362 runningAnimation.styleRule = entry.styleRule; |
| 363 runningAnimation.styleChangeCounter = entry.styleChangeCounter; |
| 364 |
| 365 m_animations.set(entry.name, runningAnimation); |
347 } | 366 } |
348 | 367 |
349 // Transitions that are run on the compositor only update main-thread state | 368 // Transitions that are run on the compositor only update main-thread state |
350 // lazily. However, we need the new state to know what the from state shoud | 369 // lazily. However, we need the new state to know what the from state shoud |
351 // be when transitions are retargeted. Instead of triggering complete style | 370 // be when transitions are retargeted. Instead of triggering complete style |
352 // recalculation, we find these cases by searching for new transitions that | 371 // recalculation, we find these cases by searching for new transitions that |
353 // have matching cancelled animation property IDs on the compositor. | 372 // have matching cancelled animation property IDs on the compositor. |
354 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do
uble>> retargetedCompositorTransitions; | 373 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do
uble>> retargetedCompositorTransitions; |
355 for (CSSPropertyID id : update->cancelledTransitions()) { | 374 for (CSSPropertyID id : update->cancelledTransitions()) { |
356 ASSERT(m_transitions.contains(id)); | 375 ASSERT(m_transitions.contains(id)); |
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526 // ASSERT(player.finishedInternal() || !(activeAnimations && act
iveAnimations->isAnimationStyleChange())); | 545 // ASSERT(player.finishedInternal() || !(activeAnimations && act
iveAnimations->isAnimationStyleChange())); |
527 update->cancelTransition(id); | 546 update->cancelTransition(id); |
528 } | 547 } |
529 } | 548 } |
530 } | 549 } |
531 } | 550 } |
532 | 551 |
533 void CSSAnimations::cancel() | 552 void CSSAnimations::cancel() |
534 { | 553 { |
535 for (const auto& entry : m_animations) { | 554 for (const auto& entry : m_animations) { |
536 entry.value->cancel(); | 555 entry.value.player->cancel(); |
537 entry.value->update(TimingUpdateOnDemand); | 556 entry.value.player->update(TimingUpdateOnDemand); |
538 } | 557 } |
539 | 558 |
540 for (const auto& entry : m_transitions) { | 559 for (const auto& entry : m_transitions) { |
541 entry.value.player->cancel(); | 560 entry.value.player->cancel(); |
542 entry.value.player->update(TimingUpdateOnDemand); | 561 entry.value.player->update(TimingUpdateOnDemand); |
543 } | 562 } |
544 | 563 |
545 m_animations.clear(); | 564 m_animations.clear(); |
546 m_transitions.clear(); | 565 m_transitions.clear(); |
547 m_pendingUpdate = nullptr; | 566 m_pendingUpdate = nullptr; |
548 } | 567 } |
549 | 568 |
550 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
pdate, const Element* animatingElement, double timelineCurrentTime) | 569 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
pdate, const Element* animatingElement, double timelineCurrentTime) |
551 { | 570 { |
552 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; | 571 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; |
553 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; | 572 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; |
554 | 573 |
555 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio
nPlayers().isEmpty()) { | 574 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio
nPlayers().isEmpty()) { |
556 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti
veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac
k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); | 575 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti
veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac
k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); |
557 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn
imations); | 576 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn
imations); |
558 return; | 577 return; |
559 } | 578 } |
560 | 579 |
561 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; | 580 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; |
562 for (const auto& newAnimation : update->newAnimations()) | 581 for (const auto& newAnimation : update->newAnimations()) |
563 newAnimations.append(newAnimation.animation.get()); | 582 newAnimations.append(newAnimation.animation.get()); |
564 for (const auto& updatedAnimation : update->animationsWithTimingUpdates()) | 583 for (const auto& updatedAnimation : update->animationsWithUpdates()) |
565 newAnimations.append(updatedAnimation.animation.get()); // Animations wi
th timing updates use a temporary InertAnimation for the current frame. | 584 newAnimations.append(updatedAnimation.animation.get()); // Animations wi
th updates use a temporary InertAnimation for the current frame. |
566 | 585 |
567 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn
terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &
newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul
tPriority, timelineCurrentTime)); | 586 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn
terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &
newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul
tPriority, timelineCurrentTime)); |
568 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat
ions); | 587 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat
ions); |
569 } | 588 } |
570 | 589 |
571 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate*
update, const Element* animatingElement, double timelineCurrentTime) | 590 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate*
update, const Element* animatingElement, double timelineCurrentTime) |
572 { | 591 { |
573 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; | 592 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac
tiveAnimations() : nullptr; |
574 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; | 593 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau
ltStack() : nullptr; |
575 | 594 |
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741 } | 760 } |
742 | 761 |
743 void CSSAnimationUpdate::trace(Visitor* visitor) | 762 void CSSAnimationUpdate::trace(Visitor* visitor) |
744 { | 763 { |
745 #if ENABLE(OILPAN) | 764 #if ENABLE(OILPAN) |
746 visitor->trace(m_newTransitions); | 765 visitor->trace(m_newTransitions); |
747 visitor->trace(m_activeInterpolationsForAnimations); | 766 visitor->trace(m_activeInterpolationsForAnimations); |
748 visitor->trace(m_activeInterpolationsForTransitions); | 767 visitor->trace(m_activeInterpolationsForTransitions); |
749 visitor->trace(m_newAnimations); | 768 visitor->trace(m_newAnimations); |
750 visitor->trace(m_suppressedAnimationPlayers); | 769 visitor->trace(m_suppressedAnimationPlayers); |
751 visitor->trace(m_animationsWithTimingUpdates); | 770 visitor->trace(m_animationsWithUpdates); |
752 #endif | 771 #endif |
753 } | 772 } |
754 | 773 |
755 } // namespace blink | 774 } // namespace blink |
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