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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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29 */ | 29 */ |
30 | 30 |
31 #ifndef CSSAnimations_h | 31 #ifndef CSSAnimations_h |
32 #define CSSAnimations_h | 32 #define CSSAnimations_h |
33 | 33 |
34 #include "core/animation/Animation.h" | 34 #include "core/animation/Animation.h" |
35 #include "core/animation/AnimationPlayer.h" | 35 #include "core/animation/AnimationPlayer.h" |
36 #include "core/animation/InertAnimation.h" | 36 #include "core/animation/InertAnimation.h" |
37 #include "core/animation/Interpolation.h" | 37 #include "core/animation/Interpolation.h" |
38 #include "core/animation/css/CSSAnimationData.h" | 38 #include "core/animation/css/CSSAnimationData.h" |
39 #include "core/css/CSSKeyframesRule.h" | |
39 #include "core/css/StylePropertySet.h" | 40 #include "core/css/StylePropertySet.h" |
40 #include "core/dom/Document.h" | 41 #include "core/dom/Document.h" |
41 #include "core/rendering/style/RenderStyleConstants.h" | 42 #include "core/rendering/style/RenderStyleConstants.h" |
42 #include "wtf/HashMap.h" | 43 #include "wtf/HashMap.h" |
43 #include "wtf/Vector.h" | 44 #include "wtf/Vector.h" |
44 #include "wtf/text/AtomicString.h" | 45 #include "wtf/text/AtomicString.h" |
45 | 46 |
46 namespace blink { | 47 namespace blink { |
47 | 48 |
48 class CSSTransitionData; | 49 class CSSTransitionData; |
49 class Element; | 50 class Element; |
50 class StylePropertyShorthand; | 51 class StylePropertyShorthand; |
51 class StyleResolver; | 52 class StyleResolver; |
52 class StyleRuleKeyframes; | |
53 | 53 |
54 // This class stores the CSS Animations/Transitions information we use during a style recalc. | 54 // This class stores the CSS Animations/Transitions information we use during a style recalc. |
55 // This includes updates to animations/transitions as well as the Interpolations to be applied. | 55 // This includes updates to animations/transitions as well as the Interpolations to be applied. |
56 class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CS SAnimationUpdate> { | 56 class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CS SAnimationUpdate> { |
57 public: | 57 public: |
58 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertAnimation> animation) | 58 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertAnimation> animation, const Timing& timing, PassRefPtrWillBeRawPtr<StyleR uleKeyframes> styleRule, unsigned styleChangeCounter) |
Timothy Loh
2015/01/08 05:28:30
I wouldn't bother passing in the counter here sinc
shend
2015/01/08 06:29:48
Done.
| |
59 { | 59 { |
60 animation->setName(animationName); | 60 animation->setName(animationName); |
61 NewAnimation newAnimation; | 61 NewAnimation newAnimation; |
62 newAnimation.name = animationName; | 62 newAnimation.name = animationName; |
63 newAnimation.animation = animation; | 63 newAnimation.animation = animation; |
64 newAnimation.timing = timing; | |
65 newAnimation.styleRule = styleRule; | |
66 newAnimation.styleChangeCounter = styleChangeCounter; | |
64 m_newAnimations.append(newAnimation); | 67 m_newAnimations.append(newAnimation); |
65 } | 68 } |
66 // Returns whether player has been suppressed and should be filtered during style application. | 69 // Returns whether player has been suppressed and should be filtered during style application. |
67 bool isSuppressedAnimation(const AnimationPlayer* player) const { return m_s uppressedAnimationPlayers.contains(player); } | 70 bool isSuppressedAnimation(const AnimationPlayer* player) const { return m_s uppressedAnimationPlayers.contains(player); } |
68 void cancelAnimation(const AtomicString& name, AnimationPlayer& player) | 71 void cancelAnimation(const AtomicString& name, AnimationPlayer& player) |
69 { | 72 { |
70 m_cancelledAnimationNames.append(name); | 73 m_cancelledAnimationNames.append(name); |
71 m_suppressedAnimationPlayers.add(&player); | 74 m_suppressedAnimationPlayers.add(&player); |
72 } | 75 } |
73 void toggleAnimationPaused(const AtomicString& name) | 76 void toggleAnimationPaused(const AtomicString& name) |
74 { | 77 { |
75 m_animationsWithPauseToggled.append(name); | 78 m_animationsWithPauseToggled.append(name); |
76 } | 79 } |
77 void updateAnimationTiming(AnimationPlayer* player, PassRefPtrWillBeRawPtr<I nertAnimation> animation, const Timing& timing) | 80 void updateAnimation(const AtomicString& name, AnimationPlayer* player, Pass RefPtrWillBeRawPtr<InertAnimation> animation, const Timing& specifiedTiming, Pas sRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule, unsigned styleChangeCounter) |
Timothy Loh
2015/01/08 05:28:31
As above, just get the counter from the rule inste
shend
2015/01/08 06:29:48
Done.
| |
78 { | 81 { |
79 UpdatedAnimationTiming updatedAnimation; | 82 UpdatedAnimation updatedAnimation; |
83 updatedAnimation.name = name; | |
80 updatedAnimation.player = player; | 84 updatedAnimation.player = player; |
81 updatedAnimation.animation = animation; | 85 updatedAnimation.animation = animation; |
82 updatedAnimation.newTiming = timing; | 86 updatedAnimation.specifiedTiming = specifiedTiming; |
83 m_animationsWithTimingUpdates.append(updatedAnimation); | 87 updatedAnimation.styleRule = styleRule; |
88 updatedAnimation.styleChangeCounter = styleChangeCounter; | |
89 m_animationsWithUpdates.append(updatedAnimation); | |
84 m_suppressedAnimationPlayers.add(player); | 90 m_suppressedAnimationPlayers.add(player); |
85 } | 91 } |
86 | 92 |
87 void startTransition(CSSPropertyID id, CSSPropertyID eventId, const Animatab leValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation) | 93 void startTransition(CSSPropertyID id, CSSPropertyID eventId, const Animatab leValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation) |
88 { | 94 { |
89 animation->setName(getPropertyName(id)); | 95 animation->setName(getPropertyName(id)); |
90 NewTransition newTransition; | 96 NewTransition newTransition; |
91 newTransition.id = id; | 97 newTransition.id = id; |
92 newTransition.eventId = eventId; | 98 newTransition.eventId = eventId; |
93 newTransition.from = from; | 99 newTransition.from = from; |
94 newTransition.to = to; | 100 newTransition.to = to; |
95 newTransition.animation = animation; | 101 newTransition.animation = animation; |
96 m_newTransitions.set(id, newTransition); | 102 m_newTransitions.set(id, newTransition); |
97 } | 103 } |
98 bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTrans itions.contains(id); } | 104 bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTrans itions.contains(id); } |
99 void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); } | 105 void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); } |
100 | 106 |
101 struct NewAnimation { | 107 struct NewAnimation { |
102 ALLOW_ONLY_INLINE_ALLOCATION(); | 108 ALLOW_ONLY_INLINE_ALLOCATION(); |
103 public: | 109 public: |
104 void trace(Visitor* visitor) | 110 void trace(Visitor* visitor) |
105 { | 111 { |
106 visitor->trace(animation); | 112 visitor->trace(animation); |
107 } | 113 } |
108 | 114 |
109 AtomicString name; | 115 AtomicString name; |
110 RefPtrWillBeMember<InertAnimation> animation; | 116 RefPtrWillBeMember<InertAnimation> animation; |
117 Timing timing; | |
118 RefPtrWillBeMember<StyleRuleKeyframes> styleRule; | |
119 unsigned styleChangeCounter; | |
111 }; | 120 }; |
112 | 121 |
113 struct UpdatedAnimationTiming { | 122 struct UpdatedAnimation { |
114 ALLOW_ONLY_INLINE_ALLOCATION(); | 123 ALLOW_ONLY_INLINE_ALLOCATION(); |
115 public: | 124 public: |
116 void trace(Visitor* visitor) | 125 void trace(Visitor* visitor) |
117 { | 126 { |
118 visitor->trace(player); | 127 visitor->trace(player); |
119 visitor->trace(animation); | 128 visitor->trace(animation); |
120 } | 129 } |
121 | 130 |
131 AtomicString name; | |
122 RawPtrWillBeMember<AnimationPlayer> player; | 132 RawPtrWillBeMember<AnimationPlayer> player; |
123 RefPtrWillBeMember<InertAnimation> animation; | 133 RefPtrWillBeMember<InertAnimation> animation; |
124 Timing newTiming; | 134 Timing specifiedTiming; |
135 RefPtrWillBeMember<StyleRuleKeyframes> styleRule; | |
136 unsigned styleChangeCounter; | |
125 }; | 137 }; |
126 | 138 |
127 const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAn imations; } | 139 const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAn imations; } |
128 const Vector<AtomicString>& cancelledAnimationNames() const { return m_cance lledAnimationNames; } | 140 const Vector<AtomicString>& cancelledAnimationNames() const { return m_cance lledAnimationNames; } |
129 const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>& suppress edAnimationAnimationPlayers() const { return m_suppressedAnimationPlayers; } | 141 const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>& suppress edAnimationAnimationPlayers() const { return m_suppressedAnimationPlayers; } |
130 const Vector<AtomicString>& animationsWithPauseToggled() const { return m_an imationsWithPauseToggled; } | 142 const Vector<AtomicString>& animationsWithPauseToggled() const { return m_an imationsWithPauseToggled; } |
131 const WillBeHeapVector<UpdatedAnimationTiming>& animationsWithTimingUpdates( ) const { return m_animationsWithTimingUpdates; } | 143 const WillBeHeapVector<UpdatedAnimation>& animationsWithUpdates() const { re turn m_animationsWithUpdates; } |
132 | 144 |
133 struct NewTransition { | 145 struct NewTransition { |
134 ALLOW_ONLY_INLINE_ALLOCATION(); | 146 ALLOW_ONLY_INLINE_ALLOCATION(); |
135 public: | 147 public: |
136 void trace(Visitor* visitor) | 148 void trace(Visitor* visitor) |
137 { | 149 { |
138 visitor->trace(from); | 150 visitor->trace(from); |
139 visitor->trace(to); | 151 visitor->trace(to); |
140 visitor->trace(animation); | 152 visitor->trace(animation); |
141 } | 153 } |
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155 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForAnimations() const { return m_activeInterpolationsForAnima tions; } | 167 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForAnimations() const { return m_activeInterpolationsForAnima tions; } |
156 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForTransitions() const { return m_activeInterpolationsForTran sitions; } | 168 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForTransitions() const { return m_activeInterpolationsForTran sitions; } |
157 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& activeI nterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } | 169 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& activeI nterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } |
158 | 170 |
159 bool isEmpty() const | 171 bool isEmpty() const |
160 { | 172 { |
161 return m_newAnimations.isEmpty() | 173 return m_newAnimations.isEmpty() |
162 && m_cancelledAnimationNames.isEmpty() | 174 && m_cancelledAnimationNames.isEmpty() |
163 && m_suppressedAnimationPlayers.isEmpty() | 175 && m_suppressedAnimationPlayers.isEmpty() |
164 && m_animationsWithPauseToggled.isEmpty() | 176 && m_animationsWithPauseToggled.isEmpty() |
165 && m_animationsWithTimingUpdates.isEmpty() | 177 && m_animationsWithUpdates.isEmpty() |
166 && m_newTransitions.isEmpty() | 178 && m_newTransitions.isEmpty() |
167 && m_cancelledTransitions.isEmpty() | 179 && m_cancelledTransitions.isEmpty() |
168 && m_activeInterpolationsForAnimations.isEmpty() | 180 && m_activeInterpolationsForAnimations.isEmpty() |
169 && m_activeInterpolationsForTransitions.isEmpty(); | 181 && m_activeInterpolationsForTransitions.isEmpty(); |
170 } | 182 } |
171 | 183 |
172 void trace(Visitor*); | 184 void trace(Visitor*); |
173 | 185 |
174 private: | 186 private: |
175 // Order is significant since it defines the order in which new animations | 187 // Order is significant since it defines the order in which new animations |
176 // will be started. Note that there may be multiple animations present | 188 // will be started. Note that there may be multiple animations present |
177 // with the same name, due to the way in which we split up animations with | 189 // with the same name, due to the way in which we split up animations with |
178 // incomplete keyframes. | 190 // incomplete keyframes. |
179 WillBeHeapVector<NewAnimation> m_newAnimations; | 191 WillBeHeapVector<NewAnimation> m_newAnimations; |
180 Vector<AtomicString> m_cancelledAnimationNames; | 192 Vector<AtomicString> m_cancelledAnimationNames; |
181 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> m_suppressedAni mationPlayers; | 193 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> m_suppressedAni mationPlayers; |
182 Vector<AtomicString> m_animationsWithPauseToggled; | 194 Vector<AtomicString> m_animationsWithPauseToggled; |
183 WillBeHeapVector<UpdatedAnimationTiming> m_animationsWithTimingUpdates; | 195 WillBeHeapVector<UpdatedAnimation> m_animationsWithUpdates; |
184 | 196 |
185 NewTransitionMap m_newTransitions; | 197 NewTransitionMap m_newTransitions; |
186 HashSet<CSSPropertyID> m_cancelledTransitions; | 198 HashSet<CSSPropertyID> m_cancelledTransitions; |
187 | 199 |
188 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForAnimations; | 200 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForAnimations; |
189 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForTransitions; | 201 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForTransitions; |
190 }; | 202 }; |
191 | 203 |
192 class CSSAnimations final { | 204 class CSSAnimations final { |
193 WTF_MAKE_NONCOPYABLE(CSSAnimations); | 205 WTF_MAKE_NONCOPYABLE(CSSAnimations); |
194 DISALLOW_ALLOCATION(); | 206 DISALLOW_ALLOCATION(); |
195 public: | 207 public: |
196 CSSAnimations(); | 208 CSSAnimations(); |
197 | 209 |
198 const AtomicString getAnimationNameForInspector(const AnimationPlayer&); | 210 const AtomicString getAnimationNameForInspector(const AnimationPlayer&); |
199 | 211 |
200 static const StylePropertyShorthand& animatableProperties(); | 212 static const StylePropertyShorthand& animatableProperties(); |
201 static bool isAllowedAnimation(CSSPropertyID); | 213 static bool isAllowedAnimation(CSSPropertyID); |
202 static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(const Elem ent* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, S tyleResolver*); | 214 static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(const Elem ent* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, S tyleResolver*); |
203 | 215 |
204 void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m _pendingUpdate = update; } | 216 void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m _pendingUpdate = update; } |
205 void maybeApplyPendingUpdate(Element*); | 217 void maybeApplyPendingUpdate(Element*); |
206 bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpt y() && !m_pendingUpdate; } | 218 bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpt y() && !m_pendingUpdate; } |
207 void cancel(); | 219 void cancel(); |
208 | 220 |
209 void trace(Visitor*); | 221 void trace(Visitor*); |
210 | 222 |
211 private: | 223 private: |
224 struct RunningAnimation { | |
225 ALLOW_ONLY_INLINE_ALLOCATION(); | |
226 public: | |
227 void trace(Visitor* visitor) | |
228 { | |
229 visitor->trace(player); | |
230 } | |
231 | |
232 RefPtrWillBeMember<AnimationPlayer> player; | |
233 Timing specifiedTiming; | |
234 RefPtrWillBeMember<StyleRuleKeyframes> styleRule; | |
235 unsigned styleChangeCounter; | |
236 }; | |
237 | |
212 struct RunningTransition { | 238 struct RunningTransition { |
213 ALLOW_ONLY_INLINE_ALLOCATION(); | 239 ALLOW_ONLY_INLINE_ALLOCATION(); |
214 public: | 240 public: |
215 void trace(Visitor* visitor) | 241 void trace(Visitor* visitor) |
216 { | 242 { |
217 visitor->trace(player); | 243 visitor->trace(player); |
218 visitor->trace(from); | 244 visitor->trace(from); |
219 visitor->trace(to); | 245 visitor->trace(to); |
220 } | 246 } |
221 | 247 |
222 RefPtrWillBeMember<AnimationPlayer> player; | 248 RefPtrWillBeMember<AnimationPlayer> player; |
223 RawPtrWillBeMember<const AnimatableValue> from; | 249 RawPtrWillBeMember<const AnimatableValue> from; |
224 RawPtrWillBeMember<const AnimatableValue> to; | 250 RawPtrWillBeMember<const AnimatableValue> to; |
225 }; | 251 }; |
226 | 252 |
227 using AnimationMap = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<Anim ationPlayer>>; | 253 using AnimationMap = WillBeHeapHashMap<AtomicString, RunningAnimation>; |
228 AnimationMap m_animations; | 254 AnimationMap m_animations; |
229 | 255 |
230 using TransitionMap = WillBeHeapHashMap<CSSPropertyID, RunningTransition>; | 256 using TransitionMap = WillBeHeapHashMap<CSSPropertyID, RunningTransition>; |
231 TransitionMap m_transitions; | 257 TransitionMap m_transitions; |
232 | 258 |
233 OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate; | 259 OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate; |
234 | 260 |
235 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_previo usActiveInterpolationsForAnimations; | 261 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_previo usActiveInterpolationsForAnimations; |
236 | 262 |
237 static void calculateAnimationUpdate(CSSAnimationUpdate*, const Element* ani matingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleReso lver*); | 263 static void calculateAnimationUpdate(CSSAnimationUpdate*, const Element* ani matingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleReso lver*); |
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277 private: | 303 private: |
278 RawPtrWillBeMember<Element> m_target; | 304 RawPtrWillBeMember<Element> m_target; |
279 const CSSPropertyID m_property; | 305 const CSSPropertyID m_property; |
280 AnimationNode::Phase m_previousPhase; | 306 AnimationNode::Phase m_previousPhase; |
281 }; | 307 }; |
282 }; | 308 }; |
283 | 309 |
284 } // namespace blink | 310 } // namespace blink |
285 | 311 |
286 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); | 312 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); |
287 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimationTim ing); | 313 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimation); |
288 | 314 |
289 #endif | 315 #endif |
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