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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <deque> | 6 #include <deque> |
7 #include <string> | 7 #include <string> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
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1121 ASSERT_TRUE(video); | 1121 ASSERT_TRUE(video); |
1122 | 1122 |
1123 video->Read(NewReadCB(FROM_HERE, 3569, 66733, true)); | 1123 video->Read(NewReadCB(FROM_HERE, 3569, 66733, true)); |
1124 message_loop_.Run(); | 1124 message_loop_.Run(); |
1125 | 1125 |
1126 video->Read(NewReadCB(FROM_HERE, 1042, 200200, false)); | 1126 video->Read(NewReadCB(FROM_HERE, 1042, 200200, false)); |
1127 message_loop_.Run(); | 1127 message_loop_.Run(); |
1128 } | 1128 } |
1129 #endif | 1129 #endif |
1130 | 1130 |
1131 #if defined(ENABLE_AC3_EAC3_AUDIO_DEMUXING) | |
ddorwin
2016/01/04 23:22:17
Instead, run the tests and ensure they fail gracef
| |
1132 TEST_F(FFmpegDemuxerTest, Read_AC3_Audio) { | |
1133 CreateDemuxer("bear-ac3-frag.mp4"); | |
1134 InitializeDemuxer(); | |
1135 | |
1136 // Attempt a read from the audio stream and run the message loop until done. | |
1137 DemuxerStream* audio = demuxer_->GetStream(DemuxerStream::AUDIO); | |
1138 | |
1139 // Read the first two frames and check that we are getting expected data | |
1140 audio->Read(NewReadCB(FROM_HERE, 834, 0, true)); | |
1141 message_loop_.Run(); | |
1142 | |
1143 audio->Read(NewReadCB(FROM_HERE, 836, 34830, true)); | |
1144 message_loop_.Run(); | |
1145 } | |
1146 | |
1147 TEST_F(FFmpegDemuxerTest, Read_EAC3_Audio) { | |
1148 CreateDemuxer("bear-eac3-frag.mp4"); | |
1149 InitializeDemuxer(); | |
1150 | |
1151 // Attempt a read from the audio stream and run the message loop until done. | |
1152 DemuxerStream* audio = demuxer_->GetStream(DemuxerStream::AUDIO); | |
1153 | |
1154 // Read the first two frames and check that we are getting expected data | |
1155 audio->Read(NewReadCB(FROM_HERE, 870, 0, true)); | |
1156 message_loop_.Run(); | |
1157 | |
1158 audio->Read(NewReadCB(FROM_HERE, 872, 34830, true)); | |
1159 message_loop_.Run(); | |
1160 } | |
1161 #endif // ENABLE_AC3_EAC3_AUDIO_DEMUXING | |
1162 | |
1131 } // namespace media | 1163 } // namespace media |
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