| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index 7bbfa378a902a789bf5c1473cf48c7b76978ed37..5f413b33a7e7f6d683ca637dd7246965d92f9942 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -9,24 +9,44 @@
|
| #include "cc/test/begin_frame_args_test.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| -#define EXPECT_ACTION_UPDATE_STATE(action) \
|
| - EXPECT_STREQ(SchedulerStateMachine::ActionToString(action), \
|
| - SchedulerStateMachine::ActionToString(state.NextAction())) \
|
| - << state.AsValue()->ToString(); \
|
| - if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
|
| - action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \
|
| - state.begin_impl_frame_state()) \
|
| - << state.AsValue()->ToString(); \
|
| - } \
|
| - state.UpdateState(action); \
|
| - if (action == SchedulerStateMachine::ACTION_NONE) { \
|
| - if (state.begin_impl_frame_state() == \
|
| - SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \
|
| - state.OnBeginImplFrameDeadlinePending(); \
|
| - if (state.begin_impl_frame_state() == \
|
| - SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \
|
| - state.OnBeginImplFrameIdle(); \
|
| +// Macro to compare two enum values and get nice output.
|
| +// Without:
|
| +// Value of: actual() Actual: 7
|
| +// Expected: expected() Which is: 0
|
| +// With:
|
| +// Value of: actual() Actual: "ACTION_ANIMATE"
|
| +// Expected: expected() Which is: "ACTION_NONE"
|
| +#define EXPECT_ENUM_EQ(enum_tostring, expected, actual) \
|
| + EXPECT_STREQ(SchedulerStateMachine::enum_tostring(expected), \
|
| + SchedulerStateMachine::enum_tostring(actual))
|
| +
|
| +#define EXPECT_IMPL_FRAME_STATE(expected) \
|
| + EXPECT_ENUM_EQ(BeginImplFrameStateToString, expected, \
|
| + state.begin_impl_frame_state()) \
|
| + << state.AsValue()->ToString()
|
| +
|
| +#define EXPECT_COMMIT_STATE(expected) \
|
| + EXPECT_ENUM_EQ(CommitStateToString, expected, state.CommitState())
|
| +
|
| +#define EXPECT_ACTION(expected) \
|
| + EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \
|
| + << state.AsValue()->ToString()
|
| +
|
| +#define EXPECT_ACTION_UPDATE_STATE(action) \
|
| + EXPECT_ACTION(action); \
|
| + if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
|
| + action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
|
| + EXPECT_IMPL_FRAME_STATE( \
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \
|
| + } \
|
| + state.UpdateState(action); \
|
| + if (action == SchedulerStateMachine::ACTION_NONE) { \
|
| + if (state.begin_impl_frame_state() == \
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \
|
| + state.OnBeginImplFrameDeadlinePending(); \
|
| + if (state.begin_impl_frame_state() == \
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \
|
| + state.OnBeginImplFrameIdle(); \
|
| }
|
|
|
| namespace cc {
|
| @@ -177,8 +197,8 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) {
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(true);
|
| state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| }
|
| }
|
| @@ -210,7 +230,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
|
| state.NotifyReadyToCommit();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
|
|
| state.OnBeginImplFrameDeadline();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| @@ -243,7 +263,7 @@ TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) {
|
| state.DidSwapBuffersComplete();
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -621,19 +641,16 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) {
|
| expected_action = SchedulerStateMachine::ACTION_COMMIT;
|
| } else {
|
| expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| - EXPECT_EQ(state.NextAction(), SchedulerStateMachine::ACTION_ANIMATE)
|
| - << state.AsValue()->ToString();
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_ANIMATE);
|
| state.UpdateState(state.NextAction());
|
| }
|
|
|
| // Case 1: needs_commit=false.
|
| - EXPECT_EQ(state.NextAction(), expected_action)
|
| - << state.AsValue()->ToString();
|
| + EXPECT_ACTION(expected_action);
|
|
|
| // Case 2: needs_commit=true.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(state.NextAction(), expected_action)
|
| - << state.AsValue()->ToString();
|
| + EXPECT_ACTION(expected_action);
|
| }
|
| }
|
|
|
| @@ -740,8 +757,8 @@ TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) {
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
|
|
| // Now, while the frame is in progress, set another commit.
|
| state.SetNeedsCommit();
|
| @@ -750,33 +767,31 @@ TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) {
|
| // Let the frame finish.
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT);
|
|
|
| // Expect to commit regardless of BeginImplFrame state.
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| state.OnBeginImplFrameDeadlinePending();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| state.OnBeginImplFrameDeadline();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| state.OnBeginImplFrameIdle();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| // Finish the commit, then make sure we start the next commit immediately
|
| // and draw on the next BeginImplFrame.
|
| @@ -813,16 +828,15 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Tell the scheduler the frame finished.
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT);
|
|
|
| // Commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| @@ -843,7 +857,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) {
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_FALSE(state.needs_redraw());
|
| }
|
|
|
| @@ -864,16 +878,15 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) {
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Tell the scheduler the frame finished.
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT);
|
|
|
| // Commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| @@ -881,8 +894,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) {
|
| EXPECT_TRUE(state.needs_redraw());
|
|
|
| // Now commit should wait for draw.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW);
|
|
|
| // Swap throttled. Do not draw.
|
| state.DidSwapBuffers();
|
| @@ -906,7 +918,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) {
|
| state.DidSwapBuffersComplete();
|
|
|
| // Now will be able to start main frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_FALSE(state.needs_redraw());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -931,23 +943,22 @@ TEST(SchedulerStateMachineTest,
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Tell the scheduler the frame finished.
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT);
|
|
|
| // Commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
|
|
| // Now commit should wait for activation.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION);
|
|
|
| // No activation yet, so this commit is not drawn yet. Force to draw this
|
| // frame, and still block BeginMainFrame.
|
| @@ -961,8 +972,8 @@ TEST(SchedulerStateMachineTest,
|
|
|
| // Cannot BeginMainFrame yet since last commit is not yet activated and drawn.
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Now activate sync tree.
|
| @@ -971,8 +982,7 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| EXPECT_TRUE(state.needs_redraw());
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW);
|
|
|
| // Swap throttled. Do not draw.
|
| state.DidSwapBuffers();
|
| @@ -995,7 +1005,7 @@ TEST(SchedulerStateMachineTest,
|
| state.DidSwapBuffersComplete();
|
|
|
| // Now will be able to start main frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_FALSE(state.needs_redraw());
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| @@ -1017,8 +1027,8 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1029,8 +1039,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
| // Tell the scheduler the frame finished.
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT);
|
|
|
| // First commit.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT);
|
| @@ -1051,7 +1060,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) {
|
|
|
| // Should be synchronized, no draw needed, no action needed.
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_FALSE(state.needs_redraw());
|
|
|
| // Next BeginImplFrame should initiate second commit.
|
| @@ -1086,8 +1095,8 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| @@ -1096,7 +1105,7 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
| state.BeginMainFrameAborted(false);
|
|
|
| // We should now be back in the idle state as if we never started the frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // We shouldn't do anything on the BeginImplFrame deadline.
|
| @@ -1108,8 +1117,8 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
|
|
| // Although we have aborted on this frame and haven't cancelled the commit
|
| // (i.e. need another), don't send another BeginMainFrame yet.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // Start a new frame.
|
| @@ -1118,8 +1127,8 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
|
|
| // We should be starting the commit now.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| @@ -1137,17 +1146,17 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
|
|
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Abort the commit, cancelling future commits.
|
| state.BeginMainFrameAborted(true);
|
|
|
| // Verify that another commit doesn't start on the same frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.NeedsCommit());
|
|
|
| // Start a new frame; draw because this is the first frame since output
|
| @@ -1162,15 +1171,14 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
|
| state.DidSwapBuffersComplete();
|
|
|
| // Verify another commit doesn't start on another frame either.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.NeedsCommit());
|
|
|
| // Verify another commit can start if requested, though.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME,
|
| - state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -1188,18 +1196,18 @@ TEST(SchedulerStateMachineTest,
|
|
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Become invisible and abort BeginMainFrame.
|
| state.SetVisible(false);
|
| state.BeginMainFrameAborted(true);
|
|
|
| // Verify that another commit doesn't start on the same frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.NeedsCommit());
|
|
|
| // Become visible and start a new frame.
|
| @@ -1216,15 +1224,14 @@ TEST(SchedulerStateMachineTest,
|
| state.DidSwapBuffersComplete();
|
|
|
| // Verify another commit doesn't start on another frame either.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.NeedsCommit());
|
|
|
| // Verify another commit can start if requested, though.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME,
|
| - state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -1242,30 +1249,30 @@ TEST(SchedulerStateMachineTest,
|
|
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Become invisible and abort BeginMainFrame.
|
| state.SetVisible(false);
|
| state.BeginMainFrameAborted(true);
|
|
|
| // Verify that another commit doesn't start on the same frame.
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_FALSE(state.NeedsCommit());
|
|
|
| // Asking for a commit while not visible won't make it happen.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // Become visible but nothing happens until the next frame.
|
| state.SetVisible(true);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // We should get that commit when we begin the next frame.
|
| @@ -1290,10 +1297,10 @@ TEST(SchedulerStateMachineTest,
|
|
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
| EXPECT_FALSE(state.NeedsCommit());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Become invisible and abort BeginMainFrame.
|
| state.SetVisible(false);
|
| @@ -1301,20 +1308,20 @@ TEST(SchedulerStateMachineTest,
|
|
|
| // Asking for a commit while not visible won't make it happen.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // Begin a frame when not visible, the scheduler animates but does not commit.
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| EXPECT_TRUE(state.NeedsCommit());
|
|
|
| // Become visible and the requested commit happens immediately.
|
| state.SetVisible(true);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_IDLE, state.CommitState());
|
| + EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| }
|
| @@ -1358,8 +1365,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
|
| state.NextAction());
|
| state.DidLoseOutputSurface();
|
|
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| state.UpdateState(state.NextAction());
|
|
|
| // Once context recreation begins, nothing should happen.
|
| @@ -1413,8 +1419,8 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(
|
| SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| - EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
|
| - state.CommitState());
|
| + EXPECT_COMMIT_STATE(
|
| + SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
|
|
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| @@ -1430,14 +1436,11 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
|
| state.OnBeginImplFrameDeadline();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| state.SetCanDraw(false);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
| state.SetCanDraw(true);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| @@ -1471,7 +1474,7 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
|
|
| // Ask for another draw. Expect nothing happens.
|
| state.SetNeedsRedraw(true);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| // Finish the frame, and commit.
|
| state.NotifyBeginMainFrameStarted();
|
| @@ -1484,25 +1487,23 @@ TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) {
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
|
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.OnBeginImplFrameDeadlinePending();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.OnBeginImplFrameDeadline();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -1551,25 +1552,23 @@ TEST(SchedulerStateMachineTest,
|
| EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
|
|
|
| // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
|
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.OnBeginImplFrameDeadlinePending();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.OnBeginImplFrameDeadline();
|
| - EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
|
| - state.begin_impl_frame_state());
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_IMPL_FRAME_STATE(
|
| + SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
|
|
| state.OnBeginImplFrameIdle();
|
| EXPECT_ACTION_UPDATE_STATE(
|
| @@ -1607,15 +1606,13 @@ TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
|
|
|
| // Cause a lost output surface, and restore it.
|
| state.DidLoseOutputSurface();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
|
| state.UpdateState(state.NextAction());
|
| state.DidCreateAndInitializeOutputSurface();
|
|
|
| EXPECT_FALSE(state.RedrawPending());
|
| state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME,
|
| - state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest,
|
| @@ -1654,7 +1651,7 @@ TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) {
|
| state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
|
| state.SetVisible(false);
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
|
| @@ -1670,7 +1667,7 @@ TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
|
|
|
| state.NotifyBeginMainFrameStarted();
|
| state.NotifyReadyToCommit();
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction());
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
|
| state.UpdateState(state.NextAction());
|
|
|
| EXPECT_TRUE(state.active_tree_needs_first_draw());
|
| @@ -1701,8 +1698,7 @@ TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) {
|
| // lost the output surface and are trying to get the first commit, since the
|
| // main thread will just abort anyway.
|
| state.SetVisible(false);
|
| - EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction())
|
| - << state.AsValue()->ToString();
|
| + EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, ReportIfNotDrawing) {
|
|
|