Index: gpu/command_buffer/client/gles2_interface_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h |
index f6317bb982c44ef2462ba0836ee1e20bfe16c317..5a5d28989058d86d88f9adc17bff5ce82c72951e 100644 |
--- a/gpu/command_buffer/client/gles2_interface_autogen.h |
+++ b/gpu/command_buffer/client/gles2_interface_autogen.h |
@@ -21,7 +21,9 @@ virtual void BindAttribLocation(GLuint program, |
virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
+virtual void BindSampler(GLuint unit, GLuint sampler) = 0; |
virtual void BindTexture(GLenum target, GLuint texture) = 0; |
+virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0; |
virtual void BlendColor(GLclampf red, |
GLclampf green, |
GLclampf blue, |
@@ -99,8 +101,10 @@ virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
virtual void DeleteProgram(GLuint program) = 0; |
virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
+virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; |
virtual void DeleteShader(GLuint shader) = 0; |
virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
+virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; |
virtual void DepthFunc(GLenum func) = 0; |
virtual void DepthMask(GLboolean flag) = 0; |
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
@@ -135,7 +139,9 @@ virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
virtual void GenerateMipmap(GLenum target) = 0; |
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
+virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0; |
virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
+virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0; |
virtual void GetActiveAttrib(GLuint program, |
GLuint index, |
GLsizei bufsize, |
@@ -179,6 +185,12 @@ virtual void GetProgramInfoLog(GLuint program, |
virtual void GetRenderbufferParameteriv(GLenum target, |
GLenum pname, |
GLint* params) = 0; |
+virtual void GetSamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ GLfloat* params) = 0; |
+virtual void GetSamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ GLint* params) = 0; |
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
virtual void GetShaderInfoLog(GLuint shader, |
GLsizei bufsize, |
@@ -221,10 +233,13 @@ virtual GLboolean IsEnabled(GLenum cap) = 0; |
virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
virtual GLboolean IsProgram(GLuint program) = 0; |
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
+virtual GLboolean IsSampler(GLuint sampler) = 0; |
virtual GLboolean IsShader(GLuint shader) = 0; |
virtual GLboolean IsTexture(GLuint texture) = 0; |
+virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; |
virtual void LineWidth(GLfloat width) = 0; |
virtual void LinkProgram(GLuint program) = 0; |
+virtual void PauseTransformFeedback() = 0; |
virtual void PixelStorei(GLenum pname, GLint param) = 0; |
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
virtual void ReadBuffer(GLenum src) = 0; |
@@ -240,7 +255,16 @@ virtual void RenderbufferStorage(GLenum target, |
GLenum internalformat, |
GLsizei width, |
GLsizei height) = 0; |
+virtual void ResumeTransformFeedback() = 0; |
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
+virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0; |
+virtual void SamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params) = 0; |
+virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0; |
+virtual void SamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params) = 0; |
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
virtual void ShaderBinary(GLsizei n, |
const GLuint* shaders, |
@@ -438,7 +462,9 @@ virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; |
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; |
virtual GLboolean IsQueryEXT(GLuint id) = 0; |
virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; |
+virtual void BeginTransformFeedback(GLenum primitivemode) = 0; |
virtual void EndQueryEXT(GLenum target) = 0; |
+virtual void EndTransformFeedback() = 0; |
virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; |
virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; |
virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; |