| Index: gpu/command_buffer/client/gles2_interface_autogen.h
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| diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h
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| index f6317bb982c44ef2462ba0836ee1e20bfe16c317..5a5d28989058d86d88f9adc17bff5ce82c72951e 100644
 | 
| --- a/gpu/command_buffer/client/gles2_interface_autogen.h
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| +++ b/gpu/command_buffer/client/gles2_interface_autogen.h
 | 
| @@ -21,7 +21,9 @@ virtual void BindAttribLocation(GLuint program,
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|  virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
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|  virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
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|  virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
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| +virtual void BindSampler(GLuint unit, GLuint sampler) = 0;
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|  virtual void BindTexture(GLenum target, GLuint texture) = 0;
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| +virtual void BindTransformFeedback(GLenum target, GLuint transformfeedback) = 0;
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|  virtual void BlendColor(GLclampf red,
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|                          GLclampf green,
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|                          GLclampf blue,
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| @@ -99,8 +101,10 @@ virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
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|  virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
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|  virtual void DeleteProgram(GLuint program) = 0;
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|  virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
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| +virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0;
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|  virtual void DeleteShader(GLuint shader) = 0;
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|  virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
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| +virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0;
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|  virtual void DepthFunc(GLenum func) = 0;
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|  virtual void DepthMask(GLboolean flag) = 0;
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|  virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
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| @@ -135,7 +139,9 @@ virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
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|  virtual void GenerateMipmap(GLenum target) = 0;
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|  virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
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|  virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
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| +virtual void GenSamplers(GLsizei n, GLuint* samplers) = 0;
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|  virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
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| +virtual void GenTransformFeedbacks(GLsizei n, GLuint* ids) = 0;
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|  virtual void GetActiveAttrib(GLuint program,
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|                               GLuint index,
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|                               GLsizei bufsize,
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| @@ -179,6 +185,12 @@ virtual void GetProgramInfoLog(GLuint program,
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|  virtual void GetRenderbufferParameteriv(GLenum target,
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|                                          GLenum pname,
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|                                          GLint* params) = 0;
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| +virtual void GetSamplerParameterfv(GLuint sampler,
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| +                                   GLenum pname,
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| +                                   GLfloat* params) = 0;
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| +virtual void GetSamplerParameteriv(GLuint sampler,
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| +                                   GLenum pname,
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| +                                   GLint* params) = 0;
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|  virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
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|  virtual void GetShaderInfoLog(GLuint shader,
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|                                GLsizei bufsize,
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| @@ -221,10 +233,13 @@ virtual GLboolean IsEnabled(GLenum cap) = 0;
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|  virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
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|  virtual GLboolean IsProgram(GLuint program) = 0;
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|  virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
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| +virtual GLboolean IsSampler(GLuint sampler) = 0;
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|  virtual GLboolean IsShader(GLuint shader) = 0;
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|  virtual GLboolean IsTexture(GLuint texture) = 0;
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| +virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0;
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|  virtual void LineWidth(GLfloat width) = 0;
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|  virtual void LinkProgram(GLuint program) = 0;
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| +virtual void PauseTransformFeedback() = 0;
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|  virtual void PixelStorei(GLenum pname, GLint param) = 0;
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|  virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
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|  virtual void ReadBuffer(GLenum src) = 0;
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| @@ -240,7 +255,16 @@ virtual void RenderbufferStorage(GLenum target,
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|                                   GLenum internalformat,
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|                                   GLsizei width,
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|                                   GLsizei height) = 0;
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| +virtual void ResumeTransformFeedback() = 0;
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|  virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
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| +virtual void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) = 0;
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| +virtual void SamplerParameterfv(GLuint sampler,
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| +                                GLenum pname,
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| +                                const GLfloat* params) = 0;
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| +virtual void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) = 0;
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| +virtual void SamplerParameteriv(GLuint sampler,
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| +                                GLenum pname,
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| +                                const GLint* params) = 0;
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|  virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
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|  virtual void ShaderBinary(GLsizei n,
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|                            const GLuint* shaders,
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| @@ -438,7 +462,9 @@ virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
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|  virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
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|  virtual GLboolean IsQueryEXT(GLuint id) = 0;
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|  virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
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| +virtual void BeginTransformFeedback(GLenum primitivemode) = 0;
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|  virtual void EndQueryEXT(GLenum target) = 0;
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| +virtual void EndTransformFeedback() = 0;
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|  virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
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|  virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
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|  virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
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| 
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