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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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42 ValueValidator<GLenum> program_parameter; | 42 ValueValidator<GLenum> program_parameter; |
43 ValueValidator<GLenum> query_object_parameter; | 43 ValueValidator<GLenum> query_object_parameter; |
44 ValueValidator<GLenum> query_parameter; | 44 ValueValidator<GLenum> query_parameter; |
45 ValueValidator<GLenum> query_target; | 45 ValueValidator<GLenum> query_target; |
46 ValueValidator<GLenum> read_pixel_format; | 46 ValueValidator<GLenum> read_pixel_format; |
47 ValueValidator<GLenum> read_pixel_type; | 47 ValueValidator<GLenum> read_pixel_type; |
48 ValueValidator<GLenum> render_buffer_format; | 48 ValueValidator<GLenum> render_buffer_format; |
49 ValueValidator<GLenum> render_buffer_parameter; | 49 ValueValidator<GLenum> render_buffer_parameter; |
50 ValueValidator<GLenum> render_buffer_target; | 50 ValueValidator<GLenum> render_buffer_target; |
51 ValueValidator<GLenum> reset_status; | 51 ValueValidator<GLenum> reset_status; |
| 52 ValueValidator<GLenum> sampler_parameter; |
52 ValueValidator<GLenum> shader_binary_format; | 53 ValueValidator<GLenum> shader_binary_format; |
53 ValueValidator<GLenum> shader_parameter; | 54 ValueValidator<GLenum> shader_parameter; |
54 ValueValidator<GLenum> shader_precision; | 55 ValueValidator<GLenum> shader_precision; |
55 ValueValidator<GLenum> shader_type; | 56 ValueValidator<GLenum> shader_type; |
56 ValueValidator<GLenum> src_blend_factor; | 57 ValueValidator<GLenum> src_blend_factor; |
57 ValueValidator<GLenum> stencil_op; | 58 ValueValidator<GLenum> stencil_op; |
58 ValueValidator<GLenum> string_type; | 59 ValueValidator<GLenum> string_type; |
59 ValueValidator<GLenum> subscription_target; | 60 ValueValidator<GLenum> subscription_target; |
60 ValueValidator<GLenum> texture_3_d_target; | 61 ValueValidator<GLenum> texture_3_d_target; |
61 ValueValidator<GLenum> texture_bind_target; | 62 ValueValidator<GLenum> texture_bind_target; |
62 ValueValidator<GLenum> texture_format; | 63 ValueValidator<GLenum> texture_format; |
63 ValueValidator<GLenum> texture_internal_format; | 64 ValueValidator<GLenum> texture_internal_format; |
64 ValueValidator<GLenum> texture_internal_format_storage; | 65 ValueValidator<GLenum> texture_internal_format_storage; |
65 ValueValidator<GLenum> texture_mag_filter_mode; | 66 ValueValidator<GLenum> texture_mag_filter_mode; |
66 ValueValidator<GLenum> texture_min_filter_mode; | 67 ValueValidator<GLenum> texture_min_filter_mode; |
67 ValueValidator<GLenum> texture_parameter; | 68 ValueValidator<GLenum> texture_parameter; |
68 ValueValidator<GLenum> texture_pool; | 69 ValueValidator<GLenum> texture_pool; |
69 ValueValidator<GLenum> texture_target; | 70 ValueValidator<GLenum> texture_target; |
70 ValueValidator<GLenum> texture_usage; | 71 ValueValidator<GLenum> texture_usage; |
71 ValueValidator<GLenum> texture_wrap_mode; | 72 ValueValidator<GLenum> texture_wrap_mode; |
| 73 ValueValidator<GLenum> transform_feedback_bind_target; |
| 74 ValueValidator<GLenum> transform_feedback_primitive_mode; |
72 ValueValidator<GLenum> value_buffer_target; | 75 ValueValidator<GLenum> value_buffer_target; |
73 ValueValidator<GLint> vertex_attrib_size; | 76 ValueValidator<GLint> vertex_attrib_size; |
74 ValueValidator<GLenum> vertex_attrib_type; | 77 ValueValidator<GLenum> vertex_attrib_type; |
75 ValueValidator<GLenum> vertex_attribute; | 78 ValueValidator<GLenum> vertex_attribute; |
76 ValueValidator<GLenum> vertex_pointer; | 79 ValueValidator<GLenum> vertex_pointer; |
77 | 80 |
78 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 81 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
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