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Side by Side Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 812543002: Update from https://crrev.com/308331 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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22 const char* /* name */) { 22 const char* /* name */) {
23 } 23 }
24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { 24 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
25 } 25 }
26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */, 26 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
27 GLuint /* framebuffer */) { 27 GLuint /* framebuffer */) {
28 } 28 }
29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */, 29 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
30 GLuint /* renderbuffer */) { 30 GLuint /* renderbuffer */) {
31 } 31 }
32 void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {
33 }
32 void GLES2InterfaceStub::BindTexture(GLenum /* target */, 34 void GLES2InterfaceStub::BindTexture(GLenum /* target */,
33 GLuint /* texture */) { 35 GLuint /* texture */) {
34 } 36 }
37 void GLES2InterfaceStub::BindTransformFeedback(GLenum /* target */,
38 GLuint /* transformfeedback */) {
39 }
35 void GLES2InterfaceStub::BlendColor(GLclampf /* red */, 40 void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
36 GLclampf /* green */, 41 GLclampf /* green */,
37 GLclampf /* blue */, 42 GLclampf /* blue */,
38 GLclampf /* alpha */) { 43 GLclampf /* alpha */) {
39 } 44 }
40 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { 45 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
41 } 46 }
42 void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */, 47 void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
43 GLenum /* modeAlpha */) { 48 GLenum /* modeAlpha */) {
44 } 49 }
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136 } 141 }
137 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */, 142 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
138 const GLuint* /* framebuffers */) { 143 const GLuint* /* framebuffers */) {
139 } 144 }
140 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { 145 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
141 } 146 }
142 void GLES2InterfaceStub::DeleteRenderbuffers( 147 void GLES2InterfaceStub::DeleteRenderbuffers(
143 GLsizei /* n */, 148 GLsizei /* n */,
144 const GLuint* /* renderbuffers */) { 149 const GLuint* /* renderbuffers */) {
145 } 150 }
151 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
152 const GLuint* /* samplers */) {
153 }
146 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { 154 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
147 } 155 }
148 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, 156 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
149 const GLuint* /* textures */) { 157 const GLuint* /* textures */) {
150 } 158 }
159 void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */,
160 const GLuint* /* ids */) {
161 }
151 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { 162 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
152 } 163 }
153 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { 164 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
154 } 165 }
155 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */, 166 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
156 GLclampf /* zFar */) { 167 GLclampf /* zFar */) {
157 } 168 }
158 void GLES2InterfaceStub::DetachShader(GLuint /* program */, 169 void GLES2InterfaceStub::DetachShader(GLuint /* program */,
159 GLuint /* shader */) { 170 GLuint /* shader */) {
160 } 171 }
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202 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { 213 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
203 } 214 }
204 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { 215 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
205 } 216 }
206 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */, 217 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
207 GLuint* /* framebuffers */) { 218 GLuint* /* framebuffers */) {
208 } 219 }
209 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */, 220 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
210 GLuint* /* renderbuffers */) { 221 GLuint* /* renderbuffers */) {
211 } 222 }
223 void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {
224 }
212 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { 225 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
213 } 226 }
227 void GLES2InterfaceStub::GenTransformFeedbacks(GLsizei /* n */,
228 GLuint* /* ids */) {
229 }
214 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */, 230 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
215 GLuint /* index */, 231 GLuint /* index */,
216 GLsizei /* bufsize */, 232 GLsizei /* bufsize */,
217 GLsizei* /* length */, 233 GLsizei* /* length */,
218 GLint* /* size */, 234 GLint* /* size */,
219 GLenum* /* type */, 235 GLenum* /* type */,
220 char* /* name */) { 236 char* /* name */) {
221 } 237 }
222 void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */, 238 void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
223 GLuint /* index */, 239 GLuint /* index */,
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
268 } 284 }
269 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */, 285 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
270 GLsizei /* bufsize */, 286 GLsizei /* bufsize */,
271 GLsizei* /* length */, 287 GLsizei* /* length */,
272 char* /* infolog */) { 288 char* /* infolog */) {
273 } 289 }
274 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */, 290 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
275 GLenum /* pname */, 291 GLenum /* pname */,
276 GLint* /* params */) { 292 GLint* /* params */) {
277 } 293 }
294 void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
295 GLenum /* pname */,
296 GLfloat* /* params */) {
297 }
298 void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
299 GLenum /* pname */,
300 GLint* /* params */) {
301 }
278 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */, 302 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
279 GLenum /* pname */, 303 GLenum /* pname */,
280 GLint* /* params */) { 304 GLint* /* params */) {
281 } 305 }
282 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */, 306 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
283 GLsizei /* bufsize */, 307 GLsizei /* bufsize */,
284 GLsizei* /* length */, 308 GLsizei* /* length */,
285 char* /* infolog */) { 309 char* /* infolog */) {
286 } 310 }
287 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */, 311 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
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353 } 377 }
354 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { 378 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
355 return 0; 379 return 0;
356 } 380 }
357 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { 381 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
358 return 0; 382 return 0;
359 } 383 }
360 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { 384 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
361 return 0; 385 return 0;
362 } 386 }
387 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) {
388 return 0;
389 }
363 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { 390 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
364 return 0; 391 return 0;
365 } 392 }
366 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { 393 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
367 return 0; 394 return 0;
368 } 395 }
396 GLboolean GLES2InterfaceStub::IsTransformFeedback(
397 GLuint /* transformfeedback */) {
398 return 0;
399 }
369 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { 400 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
370 } 401 }
371 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { 402 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
372 } 403 }
404 void GLES2InterfaceStub::PauseTransformFeedback() {
405 }
373 void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) { 406 void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
374 } 407 }
375 void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */, 408 void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
376 GLfloat /* units */) { 409 GLfloat /* units */) {
377 } 410 }
378 void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) { 411 void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {
379 } 412 }
380 void GLES2InterfaceStub::ReadPixels(GLint /* x */, 413 void GLES2InterfaceStub::ReadPixels(GLint /* x */,
381 GLint /* y */, 414 GLint /* y */,
382 GLsizei /* width */, 415 GLsizei /* width */,
383 GLsizei /* height */, 416 GLsizei /* height */,
384 GLenum /* format */, 417 GLenum /* format */,
385 GLenum /* type */, 418 GLenum /* type */,
386 void* /* pixels */) { 419 void* /* pixels */) {
387 } 420 }
388 void GLES2InterfaceStub::ReleaseShaderCompiler() { 421 void GLES2InterfaceStub::ReleaseShaderCompiler() {
389 } 422 }
390 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */, 423 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
391 GLenum /* internalformat */, 424 GLenum /* internalformat */,
392 GLsizei /* width */, 425 GLsizei /* width */,
393 GLsizei /* height */) { 426 GLsizei /* height */) {
394 } 427 }
428 void GLES2InterfaceStub::ResumeTransformFeedback() {
429 }
395 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */, 430 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
396 GLboolean /* invert */) { 431 GLboolean /* invert */) {
397 } 432 }
433 void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
434 GLenum /* pname */,
435 GLfloat /* param */) {
436 }
437 void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
438 GLenum /* pname */,
439 const GLfloat* /* params */) {
440 }
441 void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
442 GLenum /* pname */,
443 GLint /* param */) {
444 }
445 void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
446 GLenum /* pname */,
447 const GLint* /* params */) {
448 }
398 void GLES2InterfaceStub::Scissor(GLint /* x */, 449 void GLES2InterfaceStub::Scissor(GLint /* x */,
399 GLint /* y */, 450 GLint /* y */,
400 GLsizei /* width */, 451 GLsizei /* width */,
401 GLsizei /* height */) { 452 GLsizei /* height */) {
402 } 453 }
403 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */, 454 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
404 const GLuint* /* shaders */, 455 const GLuint* /* shaders */,
405 GLenum /* binaryformat */, 456 GLenum /* binaryformat */,
406 const void* /* binary */, 457 const void* /* binary */,
407 GLsizei /* length */) { 458 GLsizei /* length */) {
(...skipping 328 matching lines...) Expand 10 before | Expand all | Expand 10 after
736 void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) { 787 void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
737 } 788 }
738 void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */, 789 void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
739 const GLuint* /* queries */) { 790 const GLuint* /* queries */) {
740 } 791 }
741 GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) { 792 GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
742 return 0; 793 return 0;
743 } 794 }
744 void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) { 795 void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
745 } 796 }
797 void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {
798 }
746 void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) { 799 void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
747 } 800 }
801 void GLES2InterfaceStub::EndTransformFeedback() {
802 }
748 void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */, 803 void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
749 GLenum /* pname */, 804 GLenum /* pname */,
750 GLint* /* params */) { 805 GLint* /* params */) {
751 } 806 }
752 void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */, 807 void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
753 GLenum /* pname */, 808 GLenum /* pname */,
754 GLuint* /* params */) { 809 GLuint* /* params */) {
755 } 810 }
756 void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */, 811 void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
757 const GLchar* /* marker */) { 812 const GLchar* /* marker */) {
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995 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { 1050 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {
996 } 1051 }
997 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, 1052 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
998 const GLfloat* /* m */) { 1053 const GLfloat* /* m */) {
999 } 1054 }
1000 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { 1055 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {
1001 } 1056 }
1002 void GLES2InterfaceStub::BlendBarrierKHR() { 1057 void GLES2InterfaceStub::BlendBarrierKHR() {
1003 } 1058 }
1004 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ 1059 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
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