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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 812543002: Update from https://crrev.com/308331 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 12 matching lines...) Expand all
23 } 23 }
24 void GLES2BindBuffer(GLenum target, GLuint buffer) { 24 void GLES2BindBuffer(GLenum target, GLuint buffer) {
25 gles2::GetGLContext()->BindBuffer(target, buffer); 25 gles2::GetGLContext()->BindBuffer(target, buffer);
26 } 26 }
27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) {
28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer);
29 } 29 }
30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer);
32 } 32 }
33 void GLES2BindSampler(GLuint unit, GLuint sampler) {
34 gles2::GetGLContext()->BindSampler(unit, sampler);
35 }
33 void GLES2BindTexture(GLenum target, GLuint texture) { 36 void GLES2BindTexture(GLenum target, GLuint texture) {
34 gles2::GetGLContext()->BindTexture(target, texture); 37 gles2::GetGLContext()->BindTexture(target, texture);
35 } 38 }
39 void GLES2BindTransformFeedback(GLenum target, GLuint transformfeedback) {
40 gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback);
41 }
36 void GLES2BlendColor(GLclampf red, 42 void GLES2BlendColor(GLclampf red,
37 GLclampf green, 43 GLclampf green,
38 GLclampf blue, 44 GLclampf blue,
39 GLclampf alpha) { 45 GLclampf alpha) {
40 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); 46 gles2::GetGLContext()->BlendColor(red, green, blue, alpha);
41 } 47 }
42 void GLES2BlendEquation(GLenum mode) { 48 void GLES2BlendEquation(GLenum mode) {
43 gles2::GetGLContext()->BlendEquation(mode); 49 gles2::GetGLContext()->BlendEquation(mode);
44 } 50 }
45 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 51 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 } 166 }
161 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { 167 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
162 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); 168 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers);
163 } 169 }
164 void GLES2DeleteProgram(GLuint program) { 170 void GLES2DeleteProgram(GLuint program) {
165 gles2::GetGLContext()->DeleteProgram(program); 171 gles2::GetGLContext()->DeleteProgram(program);
166 } 172 }
167 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { 173 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
168 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); 174 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers);
169 } 175 }
176 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
177 gles2::GetGLContext()->DeleteSamplers(n, samplers);
178 }
170 void GLES2DeleteShader(GLuint shader) { 179 void GLES2DeleteShader(GLuint shader) {
171 gles2::GetGLContext()->DeleteShader(shader); 180 gles2::GetGLContext()->DeleteShader(shader);
172 } 181 }
173 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { 182 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
174 gles2::GetGLContext()->DeleteTextures(n, textures); 183 gles2::GetGLContext()->DeleteTextures(n, textures);
175 } 184 }
185 void GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
186 gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids);
187 }
176 void GLES2DepthFunc(GLenum func) { 188 void GLES2DepthFunc(GLenum func) {
177 gles2::GetGLContext()->DepthFunc(func); 189 gles2::GetGLContext()->DepthFunc(func);
178 } 190 }
179 void GLES2DepthMask(GLboolean flag) { 191 void GLES2DepthMask(GLboolean flag) {
180 gles2::GetGLContext()->DepthMask(flag); 192 gles2::GetGLContext()->DepthMask(flag);
181 } 193 }
182 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { 194 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) {
183 gles2::GetGLContext()->DepthRangef(zNear, zFar); 195 gles2::GetGLContext()->DepthRangef(zNear, zFar);
184 } 196 }
185 void GLES2DetachShader(GLuint program, GLuint shader) { 197 void GLES2DetachShader(GLuint program, GLuint shader) {
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 } 255 }
244 void GLES2GenerateMipmap(GLenum target) { 256 void GLES2GenerateMipmap(GLenum target) {
245 gles2::GetGLContext()->GenerateMipmap(target); 257 gles2::GetGLContext()->GenerateMipmap(target);
246 } 258 }
247 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { 259 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
248 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); 260 gles2::GetGLContext()->GenFramebuffers(n, framebuffers);
249 } 261 }
250 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { 262 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
251 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); 263 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
252 } 264 }
265 void GLES2GenSamplers(GLsizei n, GLuint* samplers) {
266 gles2::GetGLContext()->GenSamplers(n, samplers);
267 }
253 void GLES2GenTextures(GLsizei n, GLuint* textures) { 268 void GLES2GenTextures(GLsizei n, GLuint* textures) {
254 gles2::GetGLContext()->GenTextures(n, textures); 269 gles2::GetGLContext()->GenTextures(n, textures);
255 } 270 }
271 void GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) {
272 gles2::GetGLContext()->GenTransformFeedbacks(n, ids);
273 }
256 void GLES2GetActiveAttrib(GLuint program, 274 void GLES2GetActiveAttrib(GLuint program,
257 GLuint index, 275 GLuint index,
258 GLsizei bufsize, 276 GLsizei bufsize,
259 GLsizei* length, 277 GLsizei* length,
260 GLint* size, 278 GLint* size,
261 GLenum* type, 279 GLenum* type,
262 char* name) { 280 char* name) {
263 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, 281 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size,
264 type, name); 282 type, name);
265 } 283 }
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
319 GLsizei bufsize, 337 GLsizei bufsize,
320 GLsizei* length, 338 GLsizei* length,
321 char* infolog) { 339 char* infolog) {
322 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); 340 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog);
323 } 341 }
324 void GLES2GetRenderbufferParameteriv(GLenum target, 342 void GLES2GetRenderbufferParameteriv(GLenum target,
325 GLenum pname, 343 GLenum pname,
326 GLint* params) { 344 GLint* params) {
327 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); 345 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params);
328 } 346 }
347 void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
348 gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params);
349 }
350 void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
351 gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params);
352 }
329 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { 353 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
330 gles2::GetGLContext()->GetShaderiv(shader, pname, params); 354 gles2::GetGLContext()->GetShaderiv(shader, pname, params);
331 } 355 }
332 void GLES2GetShaderInfoLog(GLuint shader, 356 void GLES2GetShaderInfoLog(GLuint shader,
333 GLsizei bufsize, 357 GLsizei bufsize,
334 GLsizei* length, 358 GLsizei* length,
335 char* infolog) { 359 char* infolog) {
336 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); 360 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog);
337 } 361 }
338 void GLES2GetShaderPrecisionFormat(GLenum shadertype, 362 void GLES2GetShaderPrecisionFormat(GLenum shadertype,
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
401 } 425 }
402 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { 426 GLboolean GLES2IsFramebuffer(GLuint framebuffer) {
403 return gles2::GetGLContext()->IsFramebuffer(framebuffer); 427 return gles2::GetGLContext()->IsFramebuffer(framebuffer);
404 } 428 }
405 GLboolean GLES2IsProgram(GLuint program) { 429 GLboolean GLES2IsProgram(GLuint program) {
406 return gles2::GetGLContext()->IsProgram(program); 430 return gles2::GetGLContext()->IsProgram(program);
407 } 431 }
408 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { 432 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) {
409 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); 433 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer);
410 } 434 }
435 GLboolean GLES2IsSampler(GLuint sampler) {
436 return gles2::GetGLContext()->IsSampler(sampler);
437 }
411 GLboolean GLES2IsShader(GLuint shader) { 438 GLboolean GLES2IsShader(GLuint shader) {
412 return gles2::GetGLContext()->IsShader(shader); 439 return gles2::GetGLContext()->IsShader(shader);
413 } 440 }
414 GLboolean GLES2IsTexture(GLuint texture) { 441 GLboolean GLES2IsTexture(GLuint texture) {
415 return gles2::GetGLContext()->IsTexture(texture); 442 return gles2::GetGLContext()->IsTexture(texture);
416 } 443 }
444 GLboolean GLES2IsTransformFeedback(GLuint transformfeedback) {
445 return gles2::GetGLContext()->IsTransformFeedback(transformfeedback);
446 }
417 void GLES2LineWidth(GLfloat width) { 447 void GLES2LineWidth(GLfloat width) {
418 gles2::GetGLContext()->LineWidth(width); 448 gles2::GetGLContext()->LineWidth(width);
419 } 449 }
420 void GLES2LinkProgram(GLuint program) { 450 void GLES2LinkProgram(GLuint program) {
421 gles2::GetGLContext()->LinkProgram(program); 451 gles2::GetGLContext()->LinkProgram(program);
422 } 452 }
453 void GLES2PauseTransformFeedback() {
454 gles2::GetGLContext()->PauseTransformFeedback();
455 }
423 void GLES2PixelStorei(GLenum pname, GLint param) { 456 void GLES2PixelStorei(GLenum pname, GLint param) {
424 gles2::GetGLContext()->PixelStorei(pname, param); 457 gles2::GetGLContext()->PixelStorei(pname, param);
425 } 458 }
426 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { 459 void GLES2PolygonOffset(GLfloat factor, GLfloat units) {
427 gles2::GetGLContext()->PolygonOffset(factor, units); 460 gles2::GetGLContext()->PolygonOffset(factor, units);
428 } 461 }
429 void GLES2ReadBuffer(GLenum src) { 462 void GLES2ReadBuffer(GLenum src) {
430 gles2::GetGLContext()->ReadBuffer(src); 463 gles2::GetGLContext()->ReadBuffer(src);
431 } 464 }
432 void GLES2ReadPixels(GLint x, 465 void GLES2ReadPixels(GLint x,
433 GLint y, 466 GLint y,
434 GLsizei width, 467 GLsizei width,
435 GLsizei height, 468 GLsizei height,
436 GLenum format, 469 GLenum format,
437 GLenum type, 470 GLenum type,
438 void* pixels) { 471 void* pixels) {
439 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); 472 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels);
440 } 473 }
441 void GLES2ReleaseShaderCompiler() { 474 void GLES2ReleaseShaderCompiler() {
442 gles2::GetGLContext()->ReleaseShaderCompiler(); 475 gles2::GetGLContext()->ReleaseShaderCompiler();
443 } 476 }
444 void GLES2RenderbufferStorage(GLenum target, 477 void GLES2RenderbufferStorage(GLenum target,
445 GLenum internalformat, 478 GLenum internalformat,
446 GLsizei width, 479 GLsizei width,
447 GLsizei height) { 480 GLsizei height) {
448 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, 481 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width,
449 height); 482 height);
450 } 483 }
484 void GLES2ResumeTransformFeedback() {
485 gles2::GetGLContext()->ResumeTransformFeedback();
486 }
451 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { 487 void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
452 gles2::GetGLContext()->SampleCoverage(value, invert); 488 gles2::GetGLContext()->SampleCoverage(value, invert);
453 } 489 }
490 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
491 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param);
492 }
493 void GLES2SamplerParameterfv(GLuint sampler,
494 GLenum pname,
495 const GLfloat* params) {
496 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params);
497 }
498 void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
499 gles2::GetGLContext()->SamplerParameteri(sampler, pname, param);
500 }
501 void GLES2SamplerParameteriv(GLuint sampler,
502 GLenum pname,
503 const GLint* params) {
504 gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params);
505 }
454 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 506 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
455 gles2::GetGLContext()->Scissor(x, y, width, height); 507 gles2::GetGLContext()->Scissor(x, y, width, height);
456 } 508 }
457 void GLES2ShaderBinary(GLsizei n, 509 void GLES2ShaderBinary(GLsizei n,
458 const GLuint* shaders, 510 const GLuint* shaders,
459 GLenum binaryformat, 511 GLenum binaryformat,
460 const void* binary, 512 const void* binary,
461 GLsizei length) { 513 GLsizei length) {
462 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); 514 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length);
463 } 515 }
(...skipping 328 matching lines...) Expand 10 before | Expand all | Expand 10 after
792 } 844 }
793 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { 845 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
794 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); 846 gles2::GetGLContext()->DeleteQueriesEXT(n, queries);
795 } 847 }
796 GLboolean GLES2IsQueryEXT(GLuint id) { 848 GLboolean GLES2IsQueryEXT(GLuint id) {
797 return gles2::GetGLContext()->IsQueryEXT(id); 849 return gles2::GetGLContext()->IsQueryEXT(id);
798 } 850 }
799 void GLES2BeginQueryEXT(GLenum target, GLuint id) { 851 void GLES2BeginQueryEXT(GLenum target, GLuint id) {
800 gles2::GetGLContext()->BeginQueryEXT(target, id); 852 gles2::GetGLContext()->BeginQueryEXT(target, id);
801 } 853 }
854 void GLES2BeginTransformFeedback(GLenum primitivemode) {
855 gles2::GetGLContext()->BeginTransformFeedback(primitivemode);
856 }
802 void GLES2EndQueryEXT(GLenum target) { 857 void GLES2EndQueryEXT(GLenum target) {
803 gles2::GetGLContext()->EndQueryEXT(target); 858 gles2::GetGLContext()->EndQueryEXT(target);
804 } 859 }
860 void GLES2EndTransformFeedback() {
861 gles2::GetGLContext()->EndTransformFeedback();
862 }
805 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 863 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
806 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); 864 gles2::GetGLContext()->GetQueryivEXT(target, pname, params);
807 } 865 }
808 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 866 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
809 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); 867 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params);
810 } 868 }
811 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { 869 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
812 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); 870 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker);
813 } 871 }
814 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { 872 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
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1117 }, 1175 },
1118 { 1176 {
1119 "glBindFramebuffer", 1177 "glBindFramebuffer",
1120 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), 1178 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer),
1121 }, 1179 },
1122 { 1180 {
1123 "glBindRenderbuffer", 1181 "glBindRenderbuffer",
1124 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), 1182 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer),
1125 }, 1183 },
1126 { 1184 {
1185 "glBindSampler",
1186 reinterpret_cast<GLES2FunctionPointer>(glBindSampler),
1187 },
1188 {
1127 "glBindTexture", 1189 "glBindTexture",
1128 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), 1190 reinterpret_cast<GLES2FunctionPointer>(glBindTexture),
1129 }, 1191 },
1130 { 1192 {
1193 "glBindTransformFeedback",
1194 reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback),
1195 },
1196 {
1131 "glBlendColor", 1197 "glBlendColor",
1132 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), 1198 reinterpret_cast<GLES2FunctionPointer>(glBlendColor),
1133 }, 1199 },
1134 { 1200 {
1135 "glBlendEquation", 1201 "glBlendEquation",
1136 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), 1202 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation),
1137 }, 1203 },
1138 { 1204 {
1139 "glBlendEquationSeparate", 1205 "glBlendEquationSeparate",
1140 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), 1206 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate),
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1225 }, 1291 },
1226 { 1292 {
1227 "glDeleteProgram", 1293 "glDeleteProgram",
1228 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), 1294 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram),
1229 }, 1295 },
1230 { 1296 {
1231 "glDeleteRenderbuffers", 1297 "glDeleteRenderbuffers",
1232 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), 1298 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers),
1233 }, 1299 },
1234 { 1300 {
1301 "glDeleteSamplers",
1302 reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
1303 },
1304 {
1235 "glDeleteShader", 1305 "glDeleteShader",
1236 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), 1306 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
1237 }, 1307 },
1238 { 1308 {
1239 "glDeleteTextures", 1309 "glDeleteTextures",
1240 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), 1310 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures),
1241 }, 1311 },
1242 { 1312 {
1313 "glDeleteTransformFeedbacks",
1314 reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks),
1315 },
1316 {
1243 "glDepthFunc", 1317 "glDepthFunc",
1244 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), 1318 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc),
1245 }, 1319 },
1246 { 1320 {
1247 "glDepthMask", 1321 "glDepthMask",
1248 reinterpret_cast<GLES2FunctionPointer>(glDepthMask), 1322 reinterpret_cast<GLES2FunctionPointer>(glDepthMask),
1249 }, 1323 },
1250 { 1324 {
1251 "glDepthRangef", 1325 "glDepthRangef",
1252 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), 1326 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef),
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1313 }, 1387 },
1314 { 1388 {
1315 "glGenFramebuffers", 1389 "glGenFramebuffers",
1316 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), 1390 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers),
1317 }, 1391 },
1318 { 1392 {
1319 "glGenRenderbuffers", 1393 "glGenRenderbuffers",
1320 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), 1394 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers),
1321 }, 1395 },
1322 { 1396 {
1397 "glGenSamplers",
1398 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers),
1399 },
1400 {
1323 "glGenTextures", 1401 "glGenTextures",
1324 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), 1402 reinterpret_cast<GLES2FunctionPointer>(glGenTextures),
1325 }, 1403 },
1326 { 1404 {
1405 "glGenTransformFeedbacks",
1406 reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks),
1407 },
1408 {
1327 "glGetActiveAttrib", 1409 "glGetActiveAttrib",
1328 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1410 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1329 }, 1411 },
1330 { 1412 {
1331 "glGetActiveUniform", 1413 "glGetActiveUniform",
1332 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1414 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
1333 }, 1415 },
1334 { 1416 {
1335 "glGetAttachedShaders", 1417 "glGetAttachedShaders",
1336 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1418 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
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1374 }, 1456 },
1375 { 1457 {
1376 "glGetProgramInfoLog", 1458 "glGetProgramInfoLog",
1377 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), 1459 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog),
1378 }, 1460 },
1379 { 1461 {
1380 "glGetRenderbufferParameteriv", 1462 "glGetRenderbufferParameteriv",
1381 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), 1463 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv),
1382 }, 1464 },
1383 { 1465 {
1466 "glGetSamplerParameterfv",
1467 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv),
1468 },
1469 {
1470 "glGetSamplerParameteriv",
1471 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv),
1472 },
1473 {
1384 "glGetShaderiv", 1474 "glGetShaderiv",
1385 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), 1475 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv),
1386 }, 1476 },
1387 { 1477 {
1388 "glGetShaderInfoLog", 1478 "glGetShaderInfoLog",
1389 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), 1479 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog),
1390 }, 1480 },
1391 { 1481 {
1392 "glGetShaderPrecisionFormat", 1482 "glGetShaderPrecisionFormat",
1393 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), 1483 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat),
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1458 }, 1548 },
1459 { 1549 {
1460 "glIsProgram", 1550 "glIsProgram",
1461 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), 1551 reinterpret_cast<GLES2FunctionPointer>(glIsProgram),
1462 }, 1552 },
1463 { 1553 {
1464 "glIsRenderbuffer", 1554 "glIsRenderbuffer",
1465 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), 1555 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer),
1466 }, 1556 },
1467 { 1557 {
1558 "glIsSampler",
1559 reinterpret_cast<GLES2FunctionPointer>(glIsSampler),
1560 },
1561 {
1468 "glIsShader", 1562 "glIsShader",
1469 reinterpret_cast<GLES2FunctionPointer>(glIsShader), 1563 reinterpret_cast<GLES2FunctionPointer>(glIsShader),
1470 }, 1564 },
1471 { 1565 {
1472 "glIsTexture", 1566 "glIsTexture",
1473 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), 1567 reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
1474 }, 1568 },
1475 { 1569 {
1570 "glIsTransformFeedback",
1571 reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback),
1572 },
1573 {
1476 "glLineWidth", 1574 "glLineWidth",
1477 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), 1575 reinterpret_cast<GLES2FunctionPointer>(glLineWidth),
1478 }, 1576 },
1479 { 1577 {
1480 "glLinkProgram", 1578 "glLinkProgram",
1481 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), 1579 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram),
1482 }, 1580 },
1483 { 1581 {
1582 "glPauseTransformFeedback",
1583 reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback),
1584 },
1585 {
1484 "glPixelStorei", 1586 "glPixelStorei",
1485 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), 1587 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei),
1486 }, 1588 },
1487 { 1589 {
1488 "glPolygonOffset", 1590 "glPolygonOffset",
1489 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), 1591 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset),
1490 }, 1592 },
1491 { 1593 {
1492 "glReadBuffer", 1594 "glReadBuffer",
1493 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), 1595 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer),
1494 }, 1596 },
1495 { 1597 {
1496 "glReadPixels", 1598 "glReadPixels",
1497 reinterpret_cast<GLES2FunctionPointer>(glReadPixels), 1599 reinterpret_cast<GLES2FunctionPointer>(glReadPixels),
1498 }, 1600 },
1499 { 1601 {
1500 "glReleaseShaderCompiler", 1602 "glReleaseShaderCompiler",
1501 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), 1603 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler),
1502 }, 1604 },
1503 { 1605 {
1504 "glRenderbufferStorage", 1606 "glRenderbufferStorage",
1505 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), 1607 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage),
1506 }, 1608 },
1507 { 1609 {
1610 "glResumeTransformFeedback",
1611 reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback),
1612 },
1613 {
1508 "glSampleCoverage", 1614 "glSampleCoverage",
1509 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), 1615 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage),
1510 }, 1616 },
1511 { 1617 {
1618 "glSamplerParameterf",
1619 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf),
1620 },
1621 {
1622 "glSamplerParameterfv",
1623 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv),
1624 },
1625 {
1626 "glSamplerParameteri",
1627 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri),
1628 },
1629 {
1630 "glSamplerParameteriv",
1631 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv),
1632 },
1633 {
1512 "glScissor", 1634 "glScissor",
1513 reinterpret_cast<GLES2FunctionPointer>(glScissor), 1635 reinterpret_cast<GLES2FunctionPointer>(glScissor),
1514 }, 1636 },
1515 { 1637 {
1516 "glShaderBinary", 1638 "glShaderBinary",
1517 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), 1639 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary),
1518 }, 1640 },
1519 { 1641 {
1520 "glShaderSource", 1642 "glShaderSource",
1521 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), 1643 reinterpret_cast<GLES2FunctionPointer>(glShaderSource),
(...skipping 291 matching lines...) Expand 10 before | Expand all | Expand 10 after
1813 }, 1935 },
1814 { 1936 {
1815 "glIsQueryEXT", 1937 "glIsQueryEXT",
1816 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), 1938 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT),
1817 }, 1939 },
1818 { 1940 {
1819 "glBeginQueryEXT", 1941 "glBeginQueryEXT",
1820 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), 1942 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT),
1821 }, 1943 },
1822 { 1944 {
1945 "glBeginTransformFeedback",
1946 reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback),
1947 },
1948 {
1823 "glEndQueryEXT", 1949 "glEndQueryEXT",
1824 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), 1950 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT),
1825 }, 1951 },
1826 { 1952 {
1953 "glEndTransformFeedback",
1954 reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback),
1955 },
1956 {
1827 "glGetQueryivEXT", 1957 "glGetQueryivEXT",
1828 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), 1958 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT),
1829 }, 1959 },
1830 { 1960 {
1831 "glGetQueryObjectuivEXT", 1961 "glGetQueryObjectuivEXT",
1832 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), 1962 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT),
1833 }, 1963 },
1834 { 1964 {
1835 "glInsertEventMarkerEXT", 1965 "glInsertEventMarkerEXT",
1836 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), 1966 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT),
(...skipping 253 matching lines...) Expand 10 before | Expand all | Expand 10 after
2090 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), 2220 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
2091 }, 2221 },
2092 { 2222 {
2093 NULL, 2223 NULL,
2094 NULL, 2224 NULL,
2095 }, 2225 },
2096 }; 2226 };
2097 2227
2098 } // namespace gles2 2228 } // namespace gles2
2099 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 2229 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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