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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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23 } | 23 } |
24 void GLES2BindBuffer(GLenum target, GLuint buffer) { | 24 void GLES2BindBuffer(GLenum target, GLuint buffer) { |
25 gles2::GetGLContext()->BindBuffer(target, buffer); | 25 gles2::GetGLContext()->BindBuffer(target, buffer); |
26 } | 26 } |
27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { | 27 void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); | 28 gles2::GetGLContext()->BindFramebuffer(target, framebuffer); |
29 } | 29 } |
30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { | 30 void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); | 31 gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); |
32 } | 32 } |
| 33 void GLES2BindSampler(GLuint unit, GLuint sampler) { |
| 34 gles2::GetGLContext()->BindSampler(unit, sampler); |
| 35 } |
33 void GLES2BindTexture(GLenum target, GLuint texture) { | 36 void GLES2BindTexture(GLenum target, GLuint texture) { |
34 gles2::GetGLContext()->BindTexture(target, texture); | 37 gles2::GetGLContext()->BindTexture(target, texture); |
35 } | 38 } |
| 39 void GLES2BindTransformFeedback(GLenum target, GLuint transformfeedback) { |
| 40 gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback); |
| 41 } |
36 void GLES2BlendColor(GLclampf red, | 42 void GLES2BlendColor(GLclampf red, |
37 GLclampf green, | 43 GLclampf green, |
38 GLclampf blue, | 44 GLclampf blue, |
39 GLclampf alpha) { | 45 GLclampf alpha) { |
40 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); | 46 gles2::GetGLContext()->BlendColor(red, green, blue, alpha); |
41 } | 47 } |
42 void GLES2BlendEquation(GLenum mode) { | 48 void GLES2BlendEquation(GLenum mode) { |
43 gles2::GetGLContext()->BlendEquation(mode); | 49 gles2::GetGLContext()->BlendEquation(mode); |
44 } | 50 } |
45 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { | 51 void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
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160 } | 166 } |
161 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { | 167 void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
162 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); | 168 gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
163 } | 169 } |
164 void GLES2DeleteProgram(GLuint program) { | 170 void GLES2DeleteProgram(GLuint program) { |
165 gles2::GetGLContext()->DeleteProgram(program); | 171 gles2::GetGLContext()->DeleteProgram(program); |
166 } | 172 } |
167 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { | 173 void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
168 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); | 174 gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
169 } | 175 } |
| 176 void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
| 177 gles2::GetGLContext()->DeleteSamplers(n, samplers); |
| 178 } |
170 void GLES2DeleteShader(GLuint shader) { | 179 void GLES2DeleteShader(GLuint shader) { |
171 gles2::GetGLContext()->DeleteShader(shader); | 180 gles2::GetGLContext()->DeleteShader(shader); |
172 } | 181 } |
173 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { | 182 void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
174 gles2::GetGLContext()->DeleteTextures(n, textures); | 183 gles2::GetGLContext()->DeleteTextures(n, textures); |
175 } | 184 } |
| 185 void GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
| 186 gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids); |
| 187 } |
176 void GLES2DepthFunc(GLenum func) { | 188 void GLES2DepthFunc(GLenum func) { |
177 gles2::GetGLContext()->DepthFunc(func); | 189 gles2::GetGLContext()->DepthFunc(func); |
178 } | 190 } |
179 void GLES2DepthMask(GLboolean flag) { | 191 void GLES2DepthMask(GLboolean flag) { |
180 gles2::GetGLContext()->DepthMask(flag); | 192 gles2::GetGLContext()->DepthMask(flag); |
181 } | 193 } |
182 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { | 194 void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
183 gles2::GetGLContext()->DepthRangef(zNear, zFar); | 195 gles2::GetGLContext()->DepthRangef(zNear, zFar); |
184 } | 196 } |
185 void GLES2DetachShader(GLuint program, GLuint shader) { | 197 void GLES2DetachShader(GLuint program, GLuint shader) { |
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243 } | 255 } |
244 void GLES2GenerateMipmap(GLenum target) { | 256 void GLES2GenerateMipmap(GLenum target) { |
245 gles2::GetGLContext()->GenerateMipmap(target); | 257 gles2::GetGLContext()->GenerateMipmap(target); |
246 } | 258 } |
247 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { | 259 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
248 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); | 260 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
249 } | 261 } |
250 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { | 262 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
251 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); | 263 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
252 } | 264 } |
| 265 void GLES2GenSamplers(GLsizei n, GLuint* samplers) { |
| 266 gles2::GetGLContext()->GenSamplers(n, samplers); |
| 267 } |
253 void GLES2GenTextures(GLsizei n, GLuint* textures) { | 268 void GLES2GenTextures(GLsizei n, GLuint* textures) { |
254 gles2::GetGLContext()->GenTextures(n, textures); | 269 gles2::GetGLContext()->GenTextures(n, textures); |
255 } | 270 } |
| 271 void GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) { |
| 272 gles2::GetGLContext()->GenTransformFeedbacks(n, ids); |
| 273 } |
256 void GLES2GetActiveAttrib(GLuint program, | 274 void GLES2GetActiveAttrib(GLuint program, |
257 GLuint index, | 275 GLuint index, |
258 GLsizei bufsize, | 276 GLsizei bufsize, |
259 GLsizei* length, | 277 GLsizei* length, |
260 GLint* size, | 278 GLint* size, |
261 GLenum* type, | 279 GLenum* type, |
262 char* name) { | 280 char* name) { |
263 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, | 281 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, |
264 type, name); | 282 type, name); |
265 } | 283 } |
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319 GLsizei bufsize, | 337 GLsizei bufsize, |
320 GLsizei* length, | 338 GLsizei* length, |
321 char* infolog) { | 339 char* infolog) { |
322 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); | 340 gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); |
323 } | 341 } |
324 void GLES2GetRenderbufferParameteriv(GLenum target, | 342 void GLES2GetRenderbufferParameteriv(GLenum target, |
325 GLenum pname, | 343 GLenum pname, |
326 GLint* params) { | 344 GLint* params) { |
327 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); | 345 gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); |
328 } | 346 } |
| 347 void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { |
| 348 gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params); |
| 349 } |
| 350 void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { |
| 351 gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params); |
| 352 } |
329 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { | 353 void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
330 gles2::GetGLContext()->GetShaderiv(shader, pname, params); | 354 gles2::GetGLContext()->GetShaderiv(shader, pname, params); |
331 } | 355 } |
332 void GLES2GetShaderInfoLog(GLuint shader, | 356 void GLES2GetShaderInfoLog(GLuint shader, |
333 GLsizei bufsize, | 357 GLsizei bufsize, |
334 GLsizei* length, | 358 GLsizei* length, |
335 char* infolog) { | 359 char* infolog) { |
336 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); | 360 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
337 } | 361 } |
338 void GLES2GetShaderPrecisionFormat(GLenum shadertype, | 362 void GLES2GetShaderPrecisionFormat(GLenum shadertype, |
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401 } | 425 } |
402 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { | 426 GLboolean GLES2IsFramebuffer(GLuint framebuffer) { |
403 return gles2::GetGLContext()->IsFramebuffer(framebuffer); | 427 return gles2::GetGLContext()->IsFramebuffer(framebuffer); |
404 } | 428 } |
405 GLboolean GLES2IsProgram(GLuint program) { | 429 GLboolean GLES2IsProgram(GLuint program) { |
406 return gles2::GetGLContext()->IsProgram(program); | 430 return gles2::GetGLContext()->IsProgram(program); |
407 } | 431 } |
408 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { | 432 GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { |
409 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); | 433 return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
410 } | 434 } |
| 435 GLboolean GLES2IsSampler(GLuint sampler) { |
| 436 return gles2::GetGLContext()->IsSampler(sampler); |
| 437 } |
411 GLboolean GLES2IsShader(GLuint shader) { | 438 GLboolean GLES2IsShader(GLuint shader) { |
412 return gles2::GetGLContext()->IsShader(shader); | 439 return gles2::GetGLContext()->IsShader(shader); |
413 } | 440 } |
414 GLboolean GLES2IsTexture(GLuint texture) { | 441 GLboolean GLES2IsTexture(GLuint texture) { |
415 return gles2::GetGLContext()->IsTexture(texture); | 442 return gles2::GetGLContext()->IsTexture(texture); |
416 } | 443 } |
| 444 GLboolean GLES2IsTransformFeedback(GLuint transformfeedback) { |
| 445 return gles2::GetGLContext()->IsTransformFeedback(transformfeedback); |
| 446 } |
417 void GLES2LineWidth(GLfloat width) { | 447 void GLES2LineWidth(GLfloat width) { |
418 gles2::GetGLContext()->LineWidth(width); | 448 gles2::GetGLContext()->LineWidth(width); |
419 } | 449 } |
420 void GLES2LinkProgram(GLuint program) { | 450 void GLES2LinkProgram(GLuint program) { |
421 gles2::GetGLContext()->LinkProgram(program); | 451 gles2::GetGLContext()->LinkProgram(program); |
422 } | 452 } |
| 453 void GLES2PauseTransformFeedback() { |
| 454 gles2::GetGLContext()->PauseTransformFeedback(); |
| 455 } |
423 void GLES2PixelStorei(GLenum pname, GLint param) { | 456 void GLES2PixelStorei(GLenum pname, GLint param) { |
424 gles2::GetGLContext()->PixelStorei(pname, param); | 457 gles2::GetGLContext()->PixelStorei(pname, param); |
425 } | 458 } |
426 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { | 459 void GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
427 gles2::GetGLContext()->PolygonOffset(factor, units); | 460 gles2::GetGLContext()->PolygonOffset(factor, units); |
428 } | 461 } |
429 void GLES2ReadBuffer(GLenum src) { | 462 void GLES2ReadBuffer(GLenum src) { |
430 gles2::GetGLContext()->ReadBuffer(src); | 463 gles2::GetGLContext()->ReadBuffer(src); |
431 } | 464 } |
432 void GLES2ReadPixels(GLint x, | 465 void GLES2ReadPixels(GLint x, |
433 GLint y, | 466 GLint y, |
434 GLsizei width, | 467 GLsizei width, |
435 GLsizei height, | 468 GLsizei height, |
436 GLenum format, | 469 GLenum format, |
437 GLenum type, | 470 GLenum type, |
438 void* pixels) { | 471 void* pixels) { |
439 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); | 472 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); |
440 } | 473 } |
441 void GLES2ReleaseShaderCompiler() { | 474 void GLES2ReleaseShaderCompiler() { |
442 gles2::GetGLContext()->ReleaseShaderCompiler(); | 475 gles2::GetGLContext()->ReleaseShaderCompiler(); |
443 } | 476 } |
444 void GLES2RenderbufferStorage(GLenum target, | 477 void GLES2RenderbufferStorage(GLenum target, |
445 GLenum internalformat, | 478 GLenum internalformat, |
446 GLsizei width, | 479 GLsizei width, |
447 GLsizei height) { | 480 GLsizei height) { |
448 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, | 481 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
449 height); | 482 height); |
450 } | 483 } |
| 484 void GLES2ResumeTransformFeedback() { |
| 485 gles2::GetGLContext()->ResumeTransformFeedback(); |
| 486 } |
451 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { | 487 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
452 gles2::GetGLContext()->SampleCoverage(value, invert); | 488 gles2::GetGLContext()->SampleCoverage(value, invert); |
453 } | 489 } |
| 490 void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { |
| 491 gles2::GetGLContext()->SamplerParameterf(sampler, pname, param); |
| 492 } |
| 493 void GLES2SamplerParameterfv(GLuint sampler, |
| 494 GLenum pname, |
| 495 const GLfloat* params) { |
| 496 gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params); |
| 497 } |
| 498 void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { |
| 499 gles2::GetGLContext()->SamplerParameteri(sampler, pname, param); |
| 500 } |
| 501 void GLES2SamplerParameteriv(GLuint sampler, |
| 502 GLenum pname, |
| 503 const GLint* params) { |
| 504 gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params); |
| 505 } |
454 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { | 506 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
455 gles2::GetGLContext()->Scissor(x, y, width, height); | 507 gles2::GetGLContext()->Scissor(x, y, width, height); |
456 } | 508 } |
457 void GLES2ShaderBinary(GLsizei n, | 509 void GLES2ShaderBinary(GLsizei n, |
458 const GLuint* shaders, | 510 const GLuint* shaders, |
459 GLenum binaryformat, | 511 GLenum binaryformat, |
460 const void* binary, | 512 const void* binary, |
461 GLsizei length) { | 513 GLsizei length) { |
462 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); | 514 gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); |
463 } | 515 } |
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792 } | 844 } |
793 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { | 845 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
794 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); | 846 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); |
795 } | 847 } |
796 GLboolean GLES2IsQueryEXT(GLuint id) { | 848 GLboolean GLES2IsQueryEXT(GLuint id) { |
797 return gles2::GetGLContext()->IsQueryEXT(id); | 849 return gles2::GetGLContext()->IsQueryEXT(id); |
798 } | 850 } |
799 void GLES2BeginQueryEXT(GLenum target, GLuint id) { | 851 void GLES2BeginQueryEXT(GLenum target, GLuint id) { |
800 gles2::GetGLContext()->BeginQueryEXT(target, id); | 852 gles2::GetGLContext()->BeginQueryEXT(target, id); |
801 } | 853 } |
| 854 void GLES2BeginTransformFeedback(GLenum primitivemode) { |
| 855 gles2::GetGLContext()->BeginTransformFeedback(primitivemode); |
| 856 } |
802 void GLES2EndQueryEXT(GLenum target) { | 857 void GLES2EndQueryEXT(GLenum target) { |
803 gles2::GetGLContext()->EndQueryEXT(target); | 858 gles2::GetGLContext()->EndQueryEXT(target); |
804 } | 859 } |
| 860 void GLES2EndTransformFeedback() { |
| 861 gles2::GetGLContext()->EndTransformFeedback(); |
| 862 } |
805 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { | 863 void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
806 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); | 864 gles2::GetGLContext()->GetQueryivEXT(target, pname, params); |
807 } | 865 } |
808 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { | 866 void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
809 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); | 867 gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
810 } | 868 } |
811 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { | 869 void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
812 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); | 870 gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
813 } | 871 } |
814 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { | 872 void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
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1117 }, | 1175 }, |
1118 { | 1176 { |
1119 "glBindFramebuffer", | 1177 "glBindFramebuffer", |
1120 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), | 1178 reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
1121 }, | 1179 }, |
1122 { | 1180 { |
1123 "glBindRenderbuffer", | 1181 "glBindRenderbuffer", |
1124 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), | 1182 reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
1125 }, | 1183 }, |
1126 { | 1184 { |
| 1185 "glBindSampler", |
| 1186 reinterpret_cast<GLES2FunctionPointer>(glBindSampler), |
| 1187 }, |
| 1188 { |
1127 "glBindTexture", | 1189 "glBindTexture", |
1128 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), | 1190 reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
1129 }, | 1191 }, |
1130 { | 1192 { |
| 1193 "glBindTransformFeedback", |
| 1194 reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), |
| 1195 }, |
| 1196 { |
1131 "glBlendColor", | 1197 "glBlendColor", |
1132 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), | 1198 reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
1133 }, | 1199 }, |
1134 { | 1200 { |
1135 "glBlendEquation", | 1201 "glBlendEquation", |
1136 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), | 1202 reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
1137 }, | 1203 }, |
1138 { | 1204 { |
1139 "glBlendEquationSeparate", | 1205 "glBlendEquationSeparate", |
1140 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), | 1206 reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
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1225 }, | 1291 }, |
1226 { | 1292 { |
1227 "glDeleteProgram", | 1293 "glDeleteProgram", |
1228 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), | 1294 reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
1229 }, | 1295 }, |
1230 { | 1296 { |
1231 "glDeleteRenderbuffers", | 1297 "glDeleteRenderbuffers", |
1232 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), | 1298 reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
1233 }, | 1299 }, |
1234 { | 1300 { |
| 1301 "glDeleteSamplers", |
| 1302 reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
| 1303 }, |
| 1304 { |
1235 "glDeleteShader", | 1305 "glDeleteShader", |
1236 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), | 1306 reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
1237 }, | 1307 }, |
1238 { | 1308 { |
1239 "glDeleteTextures", | 1309 "glDeleteTextures", |
1240 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), | 1310 reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
1241 }, | 1311 }, |
1242 { | 1312 { |
| 1313 "glDeleteTransformFeedbacks", |
| 1314 reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), |
| 1315 }, |
| 1316 { |
1243 "glDepthFunc", | 1317 "glDepthFunc", |
1244 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), | 1318 reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
1245 }, | 1319 }, |
1246 { | 1320 { |
1247 "glDepthMask", | 1321 "glDepthMask", |
1248 reinterpret_cast<GLES2FunctionPointer>(glDepthMask), | 1322 reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
1249 }, | 1323 }, |
1250 { | 1324 { |
1251 "glDepthRangef", | 1325 "glDepthRangef", |
1252 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), | 1326 reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
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1313 }, | 1387 }, |
1314 { | 1388 { |
1315 "glGenFramebuffers", | 1389 "glGenFramebuffers", |
1316 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), | 1390 reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
1317 }, | 1391 }, |
1318 { | 1392 { |
1319 "glGenRenderbuffers", | 1393 "glGenRenderbuffers", |
1320 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), | 1394 reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
1321 }, | 1395 }, |
1322 { | 1396 { |
| 1397 "glGenSamplers", |
| 1398 reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), |
| 1399 }, |
| 1400 { |
1323 "glGenTextures", | 1401 "glGenTextures", |
1324 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), | 1402 reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
1325 }, | 1403 }, |
1326 { | 1404 { |
| 1405 "glGenTransformFeedbacks", |
| 1406 reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), |
| 1407 }, |
| 1408 { |
1327 "glGetActiveAttrib", | 1409 "glGetActiveAttrib", |
1328 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), | 1410 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
1329 }, | 1411 }, |
1330 { | 1412 { |
1331 "glGetActiveUniform", | 1413 "glGetActiveUniform", |
1332 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), | 1414 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
1333 }, | 1415 }, |
1334 { | 1416 { |
1335 "glGetAttachedShaders", | 1417 "glGetAttachedShaders", |
1336 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), | 1418 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
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1374 }, | 1456 }, |
1375 { | 1457 { |
1376 "glGetProgramInfoLog", | 1458 "glGetProgramInfoLog", |
1377 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), | 1459 reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
1378 }, | 1460 }, |
1379 { | 1461 { |
1380 "glGetRenderbufferParameteriv", | 1462 "glGetRenderbufferParameteriv", |
1381 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), | 1463 reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
1382 }, | 1464 }, |
1383 { | 1465 { |
| 1466 "glGetSamplerParameterfv", |
| 1467 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), |
| 1468 }, |
| 1469 { |
| 1470 "glGetSamplerParameteriv", |
| 1471 reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), |
| 1472 }, |
| 1473 { |
1384 "glGetShaderiv", | 1474 "glGetShaderiv", |
1385 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), | 1475 reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
1386 }, | 1476 }, |
1387 { | 1477 { |
1388 "glGetShaderInfoLog", | 1478 "glGetShaderInfoLog", |
1389 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), | 1479 reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
1390 }, | 1480 }, |
1391 { | 1481 { |
1392 "glGetShaderPrecisionFormat", | 1482 "glGetShaderPrecisionFormat", |
1393 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), | 1483 reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
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1458 }, | 1548 }, |
1459 { | 1549 { |
1460 "glIsProgram", | 1550 "glIsProgram", |
1461 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), | 1551 reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
1462 }, | 1552 }, |
1463 { | 1553 { |
1464 "glIsRenderbuffer", | 1554 "glIsRenderbuffer", |
1465 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), | 1555 reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
1466 }, | 1556 }, |
1467 { | 1557 { |
| 1558 "glIsSampler", |
| 1559 reinterpret_cast<GLES2FunctionPointer>(glIsSampler), |
| 1560 }, |
| 1561 { |
1468 "glIsShader", | 1562 "glIsShader", |
1469 reinterpret_cast<GLES2FunctionPointer>(glIsShader), | 1563 reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
1470 }, | 1564 }, |
1471 { | 1565 { |
1472 "glIsTexture", | 1566 "glIsTexture", |
1473 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), | 1567 reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
1474 }, | 1568 }, |
1475 { | 1569 { |
| 1570 "glIsTransformFeedback", |
| 1571 reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), |
| 1572 }, |
| 1573 { |
1476 "glLineWidth", | 1574 "glLineWidth", |
1477 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), | 1575 reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
1478 }, | 1576 }, |
1479 { | 1577 { |
1480 "glLinkProgram", | 1578 "glLinkProgram", |
1481 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), | 1579 reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
1482 }, | 1580 }, |
1483 { | 1581 { |
| 1582 "glPauseTransformFeedback", |
| 1583 reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), |
| 1584 }, |
| 1585 { |
1484 "glPixelStorei", | 1586 "glPixelStorei", |
1485 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), | 1587 reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
1486 }, | 1588 }, |
1487 { | 1589 { |
1488 "glPolygonOffset", | 1590 "glPolygonOffset", |
1489 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), | 1591 reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
1490 }, | 1592 }, |
1491 { | 1593 { |
1492 "glReadBuffer", | 1594 "glReadBuffer", |
1493 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), | 1595 reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), |
1494 }, | 1596 }, |
1495 { | 1597 { |
1496 "glReadPixels", | 1598 "glReadPixels", |
1497 reinterpret_cast<GLES2FunctionPointer>(glReadPixels), | 1599 reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
1498 }, | 1600 }, |
1499 { | 1601 { |
1500 "glReleaseShaderCompiler", | 1602 "glReleaseShaderCompiler", |
1501 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), | 1603 reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
1502 }, | 1604 }, |
1503 { | 1605 { |
1504 "glRenderbufferStorage", | 1606 "glRenderbufferStorage", |
1505 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), | 1607 reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
1506 }, | 1608 }, |
1507 { | 1609 { |
| 1610 "glResumeTransformFeedback", |
| 1611 reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), |
| 1612 }, |
| 1613 { |
1508 "glSampleCoverage", | 1614 "glSampleCoverage", |
1509 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), | 1615 reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
1510 }, | 1616 }, |
1511 { | 1617 { |
| 1618 "glSamplerParameterf", |
| 1619 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), |
| 1620 }, |
| 1621 { |
| 1622 "glSamplerParameterfv", |
| 1623 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), |
| 1624 }, |
| 1625 { |
| 1626 "glSamplerParameteri", |
| 1627 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), |
| 1628 }, |
| 1629 { |
| 1630 "glSamplerParameteriv", |
| 1631 reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), |
| 1632 }, |
| 1633 { |
1512 "glScissor", | 1634 "glScissor", |
1513 reinterpret_cast<GLES2FunctionPointer>(glScissor), | 1635 reinterpret_cast<GLES2FunctionPointer>(glScissor), |
1514 }, | 1636 }, |
1515 { | 1637 { |
1516 "glShaderBinary", | 1638 "glShaderBinary", |
1517 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), | 1639 reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
1518 }, | 1640 }, |
1519 { | 1641 { |
1520 "glShaderSource", | 1642 "glShaderSource", |
1521 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), | 1643 reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
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1813 }, | 1935 }, |
1814 { | 1936 { |
1815 "glIsQueryEXT", | 1937 "glIsQueryEXT", |
1816 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), | 1938 reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
1817 }, | 1939 }, |
1818 { | 1940 { |
1819 "glBeginQueryEXT", | 1941 "glBeginQueryEXT", |
1820 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), | 1942 reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
1821 }, | 1943 }, |
1822 { | 1944 { |
| 1945 "glBeginTransformFeedback", |
| 1946 reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), |
| 1947 }, |
| 1948 { |
1823 "glEndQueryEXT", | 1949 "glEndQueryEXT", |
1824 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), | 1950 reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
1825 }, | 1951 }, |
1826 { | 1952 { |
| 1953 "glEndTransformFeedback", |
| 1954 reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), |
| 1955 }, |
| 1956 { |
1827 "glGetQueryivEXT", | 1957 "glGetQueryivEXT", |
1828 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), | 1958 reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
1829 }, | 1959 }, |
1830 { | 1960 { |
1831 "glGetQueryObjectuivEXT", | 1961 "glGetQueryObjectuivEXT", |
1832 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), | 1962 reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), |
1833 }, | 1963 }, |
1834 { | 1964 { |
1835 "glInsertEventMarkerEXT", | 1965 "glInsertEventMarkerEXT", |
1836 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), | 1966 reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), |
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2090 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 2220 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
2091 }, | 2221 }, |
2092 { | 2222 { |
2093 NULL, | 2223 NULL, |
2094 NULL, | 2224 NULL, |
2095 }, | 2225 }, |
2096 }; | 2226 }; |
2097 | 2227 |
2098 } // namespace gles2 | 2228 } // namespace gles2 |
2099 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 2229 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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