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Issue 812543002: Update from https://crrev.com/308331 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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147 static GLint GetActiveTextureUnit(GLES2Interface* gl) { 147 static GLint GetActiveTextureUnit(GLES2Interface* gl) {
148 GLint active_unit = 0; 148 GLint active_unit = 0;
149 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); 149 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
150 return active_unit; 150 return active_unit;
151 } 151 }
152 152
153 class GLRenderer::ScopedUseGrContext { 153 class GLRenderer::ScopedUseGrContext {
154 public: 154 public:
155 static scoped_ptr<ScopedUseGrContext> Create(GLRenderer* renderer, 155 static scoped_ptr<ScopedUseGrContext> Create(GLRenderer* renderer,
156 DrawingFrame* frame) { 156 DrawingFrame* frame) {
157 if (!renderer->output_surface_->context_provider()->GrContext())
158 return nullptr;
159 return make_scoped_ptr(new ScopedUseGrContext(renderer, frame)); 157 return make_scoped_ptr(new ScopedUseGrContext(renderer, frame));
160 } 158 }
161 159
162 ~ScopedUseGrContext() { PassControlToGLRenderer(); } 160 ~ScopedUseGrContext() { PassControlToGLRenderer(); }
163 161
164 GrContext* context() const { 162 GrContext* context() const {
165 return renderer_->output_surface_->context_provider()->GrContext(); 163 return renderer_->output_surface_->context_provider()->GrContext();
166 } 164 }
167 165
168 private: 166 private:
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1620 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height(); 1618 float vertex_tex_scale_y = tile_rect.height() / clamp_geom_rect.height();
1621 1619
1622 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( 1620 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
1623 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); 1621 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size);
1624 1622
1625 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); 1623 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect));
1626 float edge[24]; 1624 float edge[24];
1627 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); 1625 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge);
1628 1626
1629 ResourceProvider::ScopedSamplerGL quad_resource_lock( 1627 ResourceProvider::ScopedSamplerGL quad_resource_lock(
1630 resource_provider_, resource_id, GL_LINEAR); 1628 resource_provider_, resource_id,
1629 quad->nearest_neighbor ? GL_NEAREST : GL_LINEAR);
1631 SamplerType sampler = 1630 SamplerType sampler =
1632 SamplerTypeFromTextureTarget(quad_resource_lock.target()); 1631 SamplerTypeFromTextureTarget(quad_resource_lock.target());
1633 1632
1634 float fragment_tex_translate_x = clamp_tex_rect.x(); 1633 float fragment_tex_translate_x = clamp_tex_rect.x();
1635 float fragment_tex_translate_y = clamp_tex_rect.y(); 1634 float fragment_tex_translate_y = clamp_tex_rect.y();
1636 float fragment_tex_scale_x = clamp_tex_rect.width(); 1635 float fragment_tex_scale_x = clamp_tex_rect.width();
1637 float fragment_tex_scale_y = clamp_tex_rect.height(); 1636 float fragment_tex_scale_y = clamp_tex_rect.height();
1638 1637
1639 // Map to normalized texture coordinates. 1638 // Map to normalized texture coordinates.
1640 if (sampler != SamplerType2DRect) { 1639 if (sampler != SamplerType2DRect) {
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1704 const ContentDrawQuadBase* quad, 1703 const ContentDrawQuadBase* quad,
1705 ResourceProvider::ResourceId resource_id) { 1704 ResourceProvider::ResourceId resource_id) {
1706 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( 1705 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional(
1707 quad->tex_coord_rect, quad->rect, quad->visible_rect); 1706 quad->tex_coord_rect, quad->rect, quad->visible_rect);
1708 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); 1707 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width();
1709 float tex_to_geom_scale_y = 1708 float tex_to_geom_scale_y =
1710 quad->rect.height() / quad->tex_coord_rect.height(); 1709 quad->rect.height() / quad->tex_coord_rect.height();
1711 1710
1712 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); 1711 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f);
1713 GLenum filter = 1712 GLenum filter =
1714 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) 1713 (scaled || !quad->quadTransform().IsIdentityOrIntegerTranslation()) &&
1714 !quad->nearest_neighbor
1715 ? GL_LINEAR 1715 ? GL_LINEAR
1716 : GL_NEAREST; 1716 : GL_NEAREST;
1717 1717
1718 ResourceProvider::ScopedSamplerGL quad_resource_lock( 1718 ResourceProvider::ScopedSamplerGL quad_resource_lock(
1719 resource_provider_, resource_id, filter); 1719 resource_provider_, resource_id, filter);
1720 SamplerType sampler = 1720 SamplerType sampler =
1721 SamplerTypeFromTextureTarget(quad_resource_lock.target()); 1721 SamplerTypeFromTextureTarget(quad_resource_lock.target());
1722 1722
1723 float vertex_tex_translate_x = tex_coord_rect.x(); 1723 float vertex_tex_translate_x = tex_coord_rect.x();
1724 float vertex_tex_translate_y = tex_coord_rect.y(); 1724 float vertex_tex_translate_y = tex_coord_rect.y();
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3287 context_support_->ScheduleOverlayPlane( 3287 context_support_->ScheduleOverlayPlane(
3288 overlay.plane_z_order, 3288 overlay.plane_z_order,
3289 overlay.transform, 3289 overlay.transform,
3290 pending_overlay_resources_.back()->texture_id(), 3290 pending_overlay_resources_.back()->texture_id(),
3291 overlay.display_rect, 3291 overlay.display_rect,
3292 overlay.uv_rect); 3292 overlay.uv_rect);
3293 } 3293 }
3294 } 3294 }
3295 3295
3296 } // namespace cc 3296 } // namespace cc
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