Index: src/effects/SkGpuBlurUtils.cpp |
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp |
index a58972aba12e01f5b4e1020afa38478d23c438f2..b22286b25f947096c8d6f242738b23b5a1ea777a 100644 |
--- a/src/effects/SkGpuBlurUtils.cpp |
+++ b/src/effects/SkGpuBlurUtils.cpp |
@@ -58,7 +58,7 @@ static void convolve_gaussian_1d(GrContext* context, |
texture, direction, radius, sigma, useBounds, bounds)); |
paint.reset(); |
paint.addColorProcessor(conv); |
- context->drawRectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
+ context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
} |
static void convolve_gaussian_2d(GrContext* context, |
@@ -81,7 +81,7 @@ static void convolve_gaussian_2d(GrContext* context, |
true, sigmaX, sigmaY)); |
paint.reset(); |
paint.addColorProcessor(conv); |
- context->drawRectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
+ context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
} |
static void convolve_gaussian(GrContext* context, |
@@ -217,7 +217,7 @@ GrTexture* GaussianBlur(GrContext* context, |
} |
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, |
i < scaleFactorY ? 0.5f : 1.0f); |
- context->drawRectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
+ context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
srcRect = dstRect; |
srcTexture = dstTexture; |
SkTSwap(dstTexture, tempTexture); |
@@ -296,7 +296,7 @@ GrTexture* GaussianBlur(GrContext* context, |
SkRect dstRect(srcRect); |
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); |
- context->drawRectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
+ context->drawNonAARectToRect(paint, SkMatrix::I(), dstRect, srcRect); |
srcRect = dstRect; |
srcTexture = dstTexture; |
SkTSwap(dstTexture, tempTexture); |