Chromium Code Reviews| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
| index 1d97e85234a94308d6172465a7ba4e26eec79213..317657e61f4d55f32aa9e44601754342c92d9a4b 100644 |
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
| @@ -53,16 +53,39 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace() { |
| SkTArray<GrGLProgramBuilder::TransformVarying, true>& transVs = fProgramBuilder->fCoordVaryings; |
| int transformCount = transVs.count(); |
| for (int i = 0; i < transformCount; i++) { |
| - const char* coords = transVs[i].fSourceCoords.c_str(); |
| + GrCoordSet coordSet = transVs[i].fCoordSet; |
| + const char* coords; |
| + switch (coordSet) { |
| + default: |
| + SkFAIL("Case missing"); |
| + case kPosition_GrCoordSet: |
| + coords = this->positionCoords(); |
| + break; |
| + case kLocal_GrCoordSet: |
| + coords = this->localCoords(); |
| + break; |
| + case kDevice_GrCoordSet: |
| + coords = this->glPosition(); |
|
bsalomon
2014/12/17 19:45:28
Is this really gl_Position? Is this before or afte
|
| + break; |
| + } |
| // varying = matrix * coords (logically) |
| const GrGLVarying& v = transVs[i].fV; |
| - if (kVec2f_GrSLType == v.fType) { |
| - this->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.fVsOut, transVs[i].fUniName.c_str(), |
| - coords); |
| + if (kDevice_GrCoordSet == coordSet) { |
| + if (kVec2f_GrSLType == v.fType) { |
| + this->codeAppendf("%s = (%s * %s).xy;", v.fVsOut, transVs[i].fUniName.c_str(), |
| + coords); |
| + } else { |
| + this->codeAppendf("%s = %s * %s;", v.fVsOut, transVs[i].fUniName.c_str(), coords); |
| + } |
| } else { |
| - this->codeAppendf("%s = %s * vec3(%s, 1);", v.fVsOut, transVs[i].fUniName.c_str(), |
| - coords); |
| + if (kVec2f_GrSLType == v.fType) { |
| + this->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.fVsOut, transVs[i].fUniName.c_str(), |
| + coords); |
| + } else { |
| + this->codeAppendf("%s = %s * vec3(%s, 1);", v.fVsOut, transVs[i].fUniName.c_str(), |
| + coords); |
| + } |
| } |
| } |