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Side by Side Diff: include/gpu/GrCoordTransform.h

Issue 812063002: Change to create device coord coordset (Closed) Base URL: https://skia.googlesource.com/skia.git@vm-off-context
Patch Set: ignoring bleed Created 6 years ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrCoordTransform_DEFINED 8 #ifndef GrCoordTransform_DEFINED
9 #define GrCoordTransform_DEFINED 9 #define GrCoordTransform_DEFINED
10 10
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27 * correct for draws that take explicit local coords rather than inferring t hem from the 27 * correct for draws that take explicit local coords rather than inferring t hem from the
28 * primitive's positions (e.g. drawVertices). These are usually the coords a GrProcessor wants. 28 * primitive's positions (e.g. drawVertices). These are usually the coords a GrProcessor wants.
29 */ 29 */
30 kLocal_GrCoordSet, 30 kLocal_GrCoordSet,
31 31
32 /** 32 /**
33 * The actual vertex position. Note that GrContext may not draw using the or iginal view matrix 33 * The actual vertex position. Note that GrContext may not draw using the or iginal view matrix
34 * specified by the caller, as it may have transformed vertices into another space. These are 34 * specified by the caller, as it may have transformed vertices into another space. These are
35 * usually not the coordinates a GrProcessor wants. 35 * usually not the coordinates a GrProcessor wants.
36 */ 36 */
37 kPosition_GrCoordSet 37 kPosition_GrCoordSet,
38
39 /**
40 * The position after it has been transformed by the view matrix.
41 */
42 kDevice_GrCoordSet,
38 }; 43 };
39 44
40 /** 45 /**
41 * A class representing a linear transformation from one of the built-in coordin ate sets (local or 46 * A class representing a linear transformation from one of the built-in coordin ate sets (local or
42 * position). GrProcessors just define these transformations, and the framework does the rest of the 47 * position). GrProcessors just define these transformations, and the framework does the rest of the
43 * work to make the transformed coordinates available in their fragment shader. 48 * work to make the transformed coordinates available in their fragment shader.
44 */ 49 */
45 class GrCoordTransform : SkNoncopyable { 50 class GrCoordTransform : SkNoncopyable {
46 public: 51 public:
47 GrCoordTransform() { SkDEBUGCODE(fInProcessor = false); } 52 GrCoordTransform() { SkDEBUGCODE(fInProcessor = false); }
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140 145
141 #ifdef SK_DEBUG 146 #ifdef SK_DEBUG
142 public: 147 public:
143 void setInProcessor() const { fInProcessor = true; } 148 void setInProcessor() const { fInProcessor = true; }
144 private: 149 private:
145 mutable bool fInProcessor; 150 mutable bool fInProcessor;
146 #endif 151 #endif
147 }; 152 };
148 153
149 #endif 154 #endif
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