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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrCoordTransform_DEFINED | 8 #ifndef GrCoordTransform_DEFINED |
| 9 #define GrCoordTransform_DEFINED | 9 #define GrCoordTransform_DEFINED |
| 10 | 10 |
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| 27 * correct for draws that take explicit local coords rather than inferring t
hem from the | 27 * correct for draws that take explicit local coords rather than inferring t
hem from the |
| 28 * primitive's positions (e.g. drawVertices). These are usually the coords a
GrProcessor wants. | 28 * primitive's positions (e.g. drawVertices). These are usually the coords a
GrProcessor wants. |
| 29 */ | 29 */ |
| 30 kLocal_GrCoordSet, | 30 kLocal_GrCoordSet, |
| 31 | 31 |
| 32 /** | 32 /** |
| 33 * The actual vertex position. Note that GrContext may not draw using the or
iginal view matrix | 33 * The actual vertex position. Note that GrContext may not draw using the or
iginal view matrix |
| 34 * specified by the caller, as it may have transformed vertices into another
space. These are | 34 * specified by the caller, as it may have transformed vertices into another
space. These are |
| 35 * usually not the coordinates a GrProcessor wants. | 35 * usually not the coordinates a GrProcessor wants. |
| 36 */ | 36 */ |
| 37 kPosition_GrCoordSet | 37 kPosition_GrCoordSet, |
| 38 |
| 39 /** |
| 40 * The position after it has been transformed by the view matrix. |
| 41 */ |
| 42 kDevice_GrCoordSet, |
| 38 }; | 43 }; |
| 39 | 44 |
| 40 /** | 45 /** |
| 41 * A class representing a linear transformation from one of the built-in coordin
ate sets (local or | 46 * A class representing a linear transformation from one of the built-in coordin
ate sets (local or |
| 42 * position). GrProcessors just define these transformations, and the framework
does the rest of the | 47 * position). GrProcessors just define these transformations, and the framework
does the rest of the |
| 43 * work to make the transformed coordinates available in their fragment shader. | 48 * work to make the transformed coordinates available in their fragment shader. |
| 44 */ | 49 */ |
| 45 class GrCoordTransform : SkNoncopyable { | 50 class GrCoordTransform : SkNoncopyable { |
| 46 public: | 51 public: |
| 47 GrCoordTransform() { SkDEBUGCODE(fInProcessor = false); } | 52 GrCoordTransform() { SkDEBUGCODE(fInProcessor = false); } |
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| 140 | 145 |
| 141 #ifdef SK_DEBUG | 146 #ifdef SK_DEBUG |
| 142 public: | 147 public: |
| 143 void setInProcessor() const { fInProcessor = true; } | 148 void setInProcessor() const { fInProcessor = true; } |
| 144 private: | 149 private: |
| 145 mutable bool fInProcessor; | 150 mutable bool fInProcessor; |
| 146 #endif | 151 #endif |
| 147 }; | 152 }; |
| 148 | 153 |
| 149 #endif | 154 #endif |
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