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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 | 9 |
| 10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
| (...skipping 343 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 354 if (!avmr.setIdentity(drawState)) { | 354 if (!avmr.setIdentity(drawState)) { |
| 355 return; | 355 return; |
| 356 } | 356 } |
| 357 GrDrawState::AutoRestoreEffects are(drawState); | 357 GrDrawState::AutoRestoreEffects are(drawState); |
| 358 | 358 |
| 359 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, | 359 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, |
| 360 SK_Scalar1 * rect.fTop, | 360 SK_Scalar1 * rect.fTop, |
| 361 SK_Scalar1 * rect.fRight, | 361 SK_Scalar1 * rect.fRight, |
| 362 SK_Scalar1 * rect.fBottom); | 362 SK_Scalar1 * rect.fBottom); |
| 363 | 363 |
| 364 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be | 364 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply |
| 365 // equal to the view matrix followed by a translation so that the top-left o
f the device bounds | 365 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling |
| 366 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi
s matrix to the | 366 // matrix to normalized coords. |
| 367 // vertex positions rather than local coords. | |
| 368 SkMatrix maskMatrix; | 367 SkMatrix maskMatrix; |
| 369 maskMatrix.setIDiv(texture->width(), texture->height()); | 368 maskMatrix.setIDiv(texture->width(), texture->height()); |
| 370 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 369 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 371 maskMatrix.preConcat(drawState->getViewMatrix()); | |
| 372 | 370 |
| 373 drawState->addCoverageProcessor( | 371 drawState->addCoverageProcessor( |
| 374 GrSimpleTextureEffect::Create(texture, | 372 GrSimpleTextureEffect::Create(texture, |
| 375 maskMatrix, | 373 maskMatrix, |
| 376 GrTextureParams::kNone_Fi
lterMode, | 374 GrTextureParams::kNone_Fi
lterMode, |
| 377 kPosition_GrCoordSet))->u
nref(); | 375 kDevice_GrCoordSet))->unr
ef(); |
| 378 | 376 |
| 379 target->drawSimpleRect(drawState, color, dstRect); | 377 target->drawSimpleRect(drawState, color, dstRect); |
| 380 } | 378 } |
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