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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 811373002: Remove GrCoordTransform::kPosition_CoordSet (Closed) Base URL: https://skia.googlesource.com/skia.git@jgm
Patch Set: fix warning Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 343 matching lines...) Expand 10 before | Expand all | Expand 10 after
354 if (!avmr.setIdentity(drawState)) { 354 if (!avmr.setIdentity(drawState)) {
355 return; 355 return;
356 } 356 }
357 GrDrawState::AutoRestoreEffects are(drawState); 357 GrDrawState::AutoRestoreEffects are(drawState);
358 358
359 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, 359 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft,
360 SK_Scalar1 * rect.fTop, 360 SK_Scalar1 * rect.fTop,
361 SK_Scalar1 * rect.fRight, 361 SK_Scalar1 * rect.fRight,
362 SK_Scalar1 * rect.fBottom); 362 SK_Scalar1 * rect.fBottom);
363 363
364 // We want to use device coords to compute the texture coordinates. We set o ur matrix to be 364 // We use device coords to compute the texture coordinates. We take the devi ce coords and apply
365 // equal to the view matrix followed by a translation so that the top-left o f the device bounds 365 // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
366 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi s matrix to the 366 // matrix to normalized coords.
367 // vertex positions rather than local coords.
368 SkMatrix maskMatrix; 367 SkMatrix maskMatrix;
369 maskMatrix.setIDiv(texture->width(), texture->height()); 368 maskMatrix.setIDiv(texture->width(), texture->height());
370 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 369 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
371 maskMatrix.preConcat(drawState->getViewMatrix());
372 370
373 drawState->addCoverageProcessor( 371 drawState->addCoverageProcessor(
374 GrSimpleTextureEffect::Create(texture, 372 GrSimpleTextureEffect::Create(texture,
375 maskMatrix, 373 maskMatrix,
376 GrTextureParams::kNone_Fi lterMode, 374 GrTextureParams::kNone_Fi lterMode,
377 kPosition_GrCoordSet))->u nref(); 375 kDevice_GrCoordSet))->unr ef();
378 376
379 target->drawSimpleRect(drawState, color, dstRect); 377 target->drawSimpleRect(drawState, color, dstRect);
380 } 378 }
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