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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/protocol/connection_to_client.h" | 5 #include "remoting/protocol/connection_to_client.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/location.h" | 8 #include "base/location.h" |
9 #include "base/message_loop/message_loop_proxy.h" | 9 #include "base/message_loop/message_loop_proxy.h" |
10 #include "net/base/io_buffer.h" | 10 #include "net/base/io_buffer.h" |
11 #include "remoting/protocol/clipboard_stub.h" | 11 #include "remoting/protocol/clipboard_stub.h" |
12 #include "remoting/protocol/host_control_dispatcher.h" | 12 #include "remoting/protocol/host_control_dispatcher.h" |
13 #include "remoting/protocol/host_event_dispatcher.h" | 13 #include "remoting/protocol/host_event_dispatcher.h" |
14 #include "remoting/protocol/host_stub.h" | 14 #include "remoting/protocol/host_stub.h" |
15 #include "remoting/protocol/host_video_dispatcher.h" | 15 #include "remoting/protocol/host_video_dispatcher.h" |
16 #include "remoting/protocol/input_stub.h" | 16 #include "remoting/protocol/input_stub.h" |
17 | 17 |
18 namespace remoting { | 18 namespace remoting { |
19 namespace protocol { | 19 namespace protocol { |
20 | 20 |
21 ConnectionToClient::ConnectionToClient(protocol::Session* session) | 21 ConnectionToClient::ConnectionToClient(protocol::Session* session) |
22 : handler_(NULL), | 22 : handler_(nullptr), |
23 clipboard_stub_(NULL), | 23 clipboard_stub_(nullptr), |
24 host_stub_(NULL), | 24 host_stub_(nullptr), |
25 input_stub_(NULL), | 25 input_stub_(nullptr), |
26 session_(session) { | 26 session_(session) { |
27 session_->SetEventHandler(this); | 27 session_->SetEventHandler(this); |
28 } | 28 } |
29 | 29 |
30 ConnectionToClient::~ConnectionToClient() { | 30 ConnectionToClient::~ConnectionToClient() { |
31 } | 31 } |
32 | 32 |
33 void ConnectionToClient::SetEventHandler(EventHandler* event_handler) { | 33 void ConnectionToClient::SetEventHandler(EventHandler* event_handler) { |
34 DCHECK(CalledOnValidThread()); | 34 DCHECK(CalledOnValidThread()); |
35 handler_ = event_handler; | 35 handler_ = event_handler; |
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205 | 205 |
206 void ConnectionToClient::CloseChannels() { | 206 void ConnectionToClient::CloseChannels() { |
207 control_dispatcher_.reset(); | 207 control_dispatcher_.reset(); |
208 event_dispatcher_.reset(); | 208 event_dispatcher_.reset(); |
209 video_dispatcher_.reset(); | 209 video_dispatcher_.reset(); |
210 audio_writer_.reset(); | 210 audio_writer_.reset(); |
211 } | 211 } |
212 | 212 |
213 } // namespace protocol | 213 } // namespace protocol |
214 } // namespace remoting | 214 } // namespace remoting |
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