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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 5 #ifndef REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 6 #define REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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34 | 34 |
35 virtual ~ChannelDispatcherBase(); | 35 virtual ~ChannelDispatcherBase(); |
36 | 36 |
37 // Creates and connects the channel in the specified | 37 // Creates and connects the channel in the specified |
38 // |session|. Caller retains ownership of the Session. | 38 // |session|. Caller retains ownership of the Session. |
39 void Init(Session* session, | 39 void Init(Session* session, |
40 const ChannelConfig& config, | 40 const ChannelConfig& config, |
41 const InitializedCallback& callback); | 41 const InitializedCallback& callback); |
42 | 42 |
43 // Returns true if the channel is currently connected. | 43 // Returns true if the channel is currently connected. |
44 bool is_connected() { return channel() != NULL; } | 44 bool is_connected() { return channel() != nullptr; } |
45 | 45 |
46 protected: | 46 protected: |
47 explicit ChannelDispatcherBase(const char* channel_name); | 47 explicit ChannelDispatcherBase(const char* channel_name); |
48 | 48 |
49 net::StreamSocket* channel() { return channel_.get(); } | 49 net::StreamSocket* channel() { return channel_.get(); } |
50 | 50 |
51 // Called when channel is initialized. Must be overriden in the | 51 // Called when channel is initialized. Must be overriden in the |
52 // child classes. Should not delete the dispatcher. | 52 // child classes. Should not delete the dispatcher. |
53 virtual void OnInitialized() = 0; | 53 virtual void OnInitialized() = 0; |
54 | 54 |
55 private: | 55 private: |
56 void OnChannelReady(scoped_ptr<net::StreamSocket> socket); | 56 void OnChannelReady(scoped_ptr<net::StreamSocket> socket); |
57 | 57 |
58 std::string channel_name_; | 58 std::string channel_name_; |
59 StreamChannelFactory* channel_factory_; | 59 StreamChannelFactory* channel_factory_; |
60 InitializedCallback initialized_callback_; | 60 InitializedCallback initialized_callback_; |
61 scoped_ptr<net::StreamSocket> channel_; | 61 scoped_ptr<net::StreamSocket> channel_; |
62 | 62 |
63 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); | 63 DISALLOW_COPY_AND_ASSIGN(ChannelDispatcherBase); |
64 }; | 64 }; |
65 | 65 |
66 } // namespace protocol | 66 } // namespace protocol |
67 } // namespace remoting | 67 } // namespace remoting |
68 | 68 |
69 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ | 69 #endif // REMOTING_PROTOCOL_CHANNEL_DISPATCHER_BASE_H_ |
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