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Side by Side Diff: ash/wm/overview/window_selector_item.h

Issue 810033010: Remove TransparentActivateWindowButton from Overview Mode (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Took care of comments, now windows are selected in click release Created 5 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "ash/wm/overview/scoped_transform_overview_window.h" 9 #include "ash/wm/overview/scoped_transform_overview_window.h"
10 #include "ash/wm/overview/transparent_activate_window_button.h"
11 #include "ash/wm/overview/transparent_activate_window_button_delegate.h"
12 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
13 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
12 #include "ui/aura/scoped_window_targeter.h"
14 #include "ui/aura/window_observer.h" 13 #include "ui/aura/window_observer.h"
15 #include "ui/gfx/geometry/rect.h" 14 #include "ui/gfx/geometry/rect.h"
16 #include "ui/views/controls/button/button.h" 15 #include "ui/views/controls/button/button.h"
17 #include "ui/views/controls/button/image_button.h" 16 #include "ui/views/controls/button/image_button.h"
17 #include "ui/views/controls/button/label_button.h"
18 18
19 namespace aura { 19 namespace aura {
20 class Window; 20 class Window;
21 } 21 }
22 22
23 namespace views { 23 namespace views {
24 class Label; 24 class LabelButton;
25 class Widget; 25 class Widget;
26 } 26 }
27 27
28 namespace ash { 28 namespace ash {
29 29
30 class OverviewWindowTargeter;
31
30 // This class represents an item in overview mode. 32 // This class represents an item in overview mode.
31 class ASH_EXPORT WindowSelectorItem 33 class ASH_EXPORT WindowSelectorItem : public views::ButtonListener,
32 : public views::ButtonListener, 34 public aura::WindowObserver {
33 public aura::WindowObserver,
34 public TransparentActivateWindowButtonDelegate {
35 public: 35 public:
36 explicit WindowSelectorItem(aura::Window* window); 36 explicit WindowSelectorItem(aura::Window* window);
37 ~WindowSelectorItem() override; 37 ~WindowSelectorItem() override;
38 38
39 aura::Window* GetWindow(); 39 aura::Window* GetWindow();
40 40
41 // Returns the root window on which this item is shown. 41 // Returns the root window on which this item is shown.
42 aura::Window* root_window() { return root_window_; } 42 aura::Window* root_window() { return root_window_; }
43 43
44 // Returns true if |target| is contained in this WindowSelectorItem. 44 // Returns true if |target| is contained in this WindowSelectorItem.
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 76
77 const gfx::Rect& target_bounds() const { return target_bounds_; } 77 const gfx::Rect& target_bounds() const { return target_bounds_; }
78 78
79 // views::ButtonListener: 79 // views::ButtonListener:
80 void ButtonPressed(views::Button* sender, const ui::Event& event) override; 80 void ButtonPressed(views::Button* sender, const ui::Event& event) override;
81 81
82 // aura::WindowObserver: 82 // aura::WindowObserver:
83 void OnWindowDestroying(aura::Window* window) override; 83 void OnWindowDestroying(aura::Window* window) override;
84 void OnWindowTitleChanged(aura::Window* window) override; 84 void OnWindowTitleChanged(aura::Window* window) override;
85 85
86 // ash::TransparentActivateWindowButtonDelegate:
87 void Select() override;
88
89 private: 86 private:
90 friend class WindowSelectorTest; 87 friend class WindowSelectorTest;
91 88
89 // LabelButton shown under each of the windows.
90 class OverviewLabelButton;
91
92 // Sets the bounds of this selector's items to |target_bounds| in 92 // Sets the bounds of this selector's items to |target_bounds| in
93 // |root_window_|. The bounds change will be animated as specified 93 // |root_window_|. The bounds change will be animated as specified
94 // by |animation_type|. 94 // by |animation_type|.
95 void SetItemBounds(const gfx::Rect& target_bounds, 95 void SetItemBounds(const gfx::Rect& target_bounds,
96 OverviewAnimationType animation_type); 96 OverviewAnimationType animation_type);
97 97
98 // Changes the opacity of all the windows the item owns. 98 // Changes the opacity of all the windows the item owns.
99 void SetOpacity(float opacity); 99 void SetOpacity(float opacity);
100 100
101 // Updates the window label's bounds to |target_bounds|. Will create a new 101 // Updates the window label's bounds to |target_bounds|. The bounds change is
102 // window label and fade it in if it doesn't exist. The bounds change is
103 // animated as specified by the |animation_type|. 102 // animated as specified by the |animation_type|.
104 void UpdateWindowLabels(const gfx::Rect& target_bounds, 103 void UpdateWindowLabels(const gfx::Rect& target_bounds,
105 OverviewAnimationType animation_type); 104 OverviewAnimationType animation_type);
106 105
107 // Initializes window_label_. 106 // Initializes window_label_.
108 void CreateWindowLabel(const base::string16& title); 107 void CreateWindowLabel();
109
110 // Updates the bounds and accessibility names for all the transparent
111 // overlays.
112 void UpdateSelectorButtons();
113 108
114 // Updates the close button's bounds. Any change in bounds will be animated 109 // Updates the close button's bounds. Any change in bounds will be animated
115 // from the current bounds to the new bounds as per the |animation_type|. 110 // from the current bounds to the new bounds as per the |animation_type|.
116 void UpdateCloseButtonLayout(OverviewAnimationType animation_type); 111 void UpdateCloseButtonLayout(OverviewAnimationType animation_type);
117 112
118 // Updates the close buttons accessibility name. 113 // Updates the close buttons accessibility name.
119 void UpdateCloseButtonAccessibilityName(); 114 void UpdateCloseButtonAccessibilityName();
120 115
121 // True if the item is being shown in the overview, false if it's being 116 // True if the item is being shown in the overview, false if it's being
122 // filtered. 117 // filtered.
123 bool dimmed_; 118 bool dimmed_;
124 119
125 // The root window this item is being displayed on. 120 // The root window this item is being displayed on.
126 aura::Window* root_window_; 121 aura::Window* root_window_;
127 122
128 // The contained Window's wrapper. 123 // The contained Window's wrapper.
129 ScopedTransformOverviewWindow transform_window_; 124 ScopedTransformOverviewWindow transform_window_;
130 125
131 // The target bounds this selector item is fit within. 126 // The target bounds this selector item is fit within.
132 gfx::Rect target_bounds_; 127 gfx::Rect target_bounds_;
133 128
134 // True if running SetItemBounds. This prevents recursive calls resulting from 129 // True if running SetItemBounds. This prevents recursive calls resulting from
135 // the bounds update when calling ::wm::RecreateWindowLayers to copy 130 // the bounds update when calling ::wm::RecreateWindowLayers to copy
136 // a window layer for display on another monitor. 131 // a window layer for display on another monitor.
137 bool in_bounds_update_; 132 bool in_bounds_update_;
138 133
139 // Label under the window displaying its active tab name. 134 // Label under the window displaying its active tab name.
140 scoped_ptr<views::Widget> window_label_; 135 scoped_ptr<views::Widget> window_label_;
141 136
142 // View for the label under the window. 137 // View for the label button under the window.
143 views::Label* window_label_view_; 138 OverviewLabelButton* window_label_button_view_;
144 139
145 // The close buttons widget container. 140 // The close buttons widget container.
146 views::Widget close_button_widget_; 141 views::Widget close_button_widget_;
147 142
148 // An easy to access close button for the window in this item. Owned by the 143 // An easy to access close button for the window in this item. Owned by the
149 // close_button_widget_. 144 // close_button_widget_.
150 views::ImageButton* close_button_; 145 views::ImageButton* close_button_;
151 146
152 // Transparent overlay that covers the entire bounds of the 147 // Reference to the targeter implemented by the scoped window targeter.
153 // WindowSelectorItem and is stacked in front of all windows but behind each 148 OverviewWindowTargeter* overview_window_targeter_;
154 // Windows' own TransparentActivateWindowButton. 149
155 scoped_ptr<TransparentActivateWindowButton> 150 // Stores and restores on exit the actual window targeter.
156 selector_item_activate_window_button_; 151 scoped_ptr<aura::ScopedWindowTargeter> scoped_window_targeter_;
157 152
158 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); 153 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem);
159 }; 154 };
160 155
161 } // namespace ash 156 } // namespace ash
162 157
163 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ 158 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_
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