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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/wm/overview/scoped_transform_overview_window.h" | 9 #include "ash/wm/overview/scoped_transform_overview_window.h" |
10 #include "ash/wm/overview/transparent_activate_window_button.h" | |
11 #include "ash/wm/overview/transparent_activate_window_button_delegate.h" | |
12 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
13 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
14 #include "ui/aura/window_observer.h" | 12 #include "ui/aura/window_observer.h" |
15 #include "ui/gfx/geometry/rect.h" | 13 #include "ui/gfx/geometry/rect.h" |
16 #include "ui/views/controls/button/button.h" | 14 #include "ui/views/controls/button/button.h" |
17 #include "ui/views/controls/button/image_button.h" | 15 #include "ui/views/controls/button/image_button.h" |
18 | 16 |
19 namespace aura { | 17 namespace aura { |
20 class Window; | 18 class Window; |
21 } | 19 } |
22 | 20 |
23 namespace views { | 21 namespace views { |
24 class Label; | 22 class LabelButton; |
25 class Widget; | 23 class Widget; |
26 } | 24 } |
27 | 25 |
28 namespace ash { | 26 namespace ash { |
29 | 27 |
30 // This class represents an item in overview mode. An item can have one or more | 28 // This class represents an item in overview mode. An item can have one or more |
31 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but | 29 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but |
32 // any can be selected with a pointer (touch or mouse). | 30 // any can be selected with a pointer (touch or mouse). |
33 class ASH_EXPORT WindowSelectorItem | 31 class ASH_EXPORT WindowSelectorItem |
34 : public views::ButtonListener, | 32 : public views::ButtonListener, |
35 public aura::WindowObserver, | 33 public aura::WindowObserver { |
36 public TransparentActivateWindowButtonDelegate { | |
37 public: | 34 public: |
38 explicit WindowSelectorItem(aura::Window* root_window); | 35 explicit WindowSelectorItem(aura::Window* root_window); |
39 ~WindowSelectorItem() override; | 36 ~WindowSelectorItem() override; |
40 | 37 |
41 // Returns the root window on which this item is shown. | 38 // Returns the root window on which this item is shown. |
42 aura::Window* root_window() { return root_window_; } | 39 aura::Window* root_window() { return root_window_; } |
43 | 40 |
44 // Adds a window to this selector item. Windows should be added in reverse | 41 // Adds a window to this selector item. Windows should be added in reverse |
45 // visible order so that the transparent overlay ordering matches the visible | 42 // visible order so that the transparent overlay ordering matches the visible |
46 // ordering. Each |window| should have the same root window as |this| was | 43 // ordering. Each |window| should have the same root window as |this| was |
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94 bool dimmed() const { return dimmed_; } | 91 bool dimmed() const { return dimmed_; } |
95 | 92 |
96 const gfx::Rect& target_bounds() const { return target_bounds_; } | 93 const gfx::Rect& target_bounds() const { return target_bounds_; } |
97 | 94 |
98 // views::ButtonListener: | 95 // views::ButtonListener: |
99 void ButtonPressed(views::Button* sender, const ui::Event& event) override; | 96 void ButtonPressed(views::Button* sender, const ui::Event& event) override; |
100 | 97 |
101 // aura::WindowObserver: | 98 // aura::WindowObserver: |
102 void OnWindowTitleChanged(aura::Window* window) override; | 99 void OnWindowTitleChanged(aura::Window* window) override; |
103 | 100 |
104 // ash::TransparentActivateWindowButtonDelegate: | |
105 void Select() override; | |
106 | |
107 private: | 101 private: |
108 friend class WindowSelectorTest; | 102 friend class WindowSelectorTest; |
109 | 103 |
110 typedef ScopedVector<ScopedTransformOverviewWindow> TransformWindows; | 104 typedef ScopedVector<ScopedTransformOverviewWindow> TransformWindows; |
111 | 105 |
112 // Sets the bounds of this selector's items to |target_bounds| in | 106 // Sets the bounds of this selector's items to |target_bounds| in |
113 // |root_window|. The bounds change will be animated as specified | 107 // |root_window|. The bounds change will be animated as specified |
114 // by |animation_type|. | 108 // by |animation_type|. |
115 void SetItemBounds(aura::Window* root_window, | 109 void SetItemBounds(aura::Window* root_window, |
116 const gfx::Rect& target_bounds, | 110 const gfx::Rect& target_bounds, |
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154 | 148 |
155 // True if running SetItemBounds. This prevents recursive calls resulting from | 149 // True if running SetItemBounds. This prevents recursive calls resulting from |
156 // the bounds update when calling ::wm::RecreateWindowLayers to copy | 150 // the bounds update when calling ::wm::RecreateWindowLayers to copy |
157 // a window layer for display on another monitor. | 151 // a window layer for display on another monitor. |
158 bool in_bounds_update_; | 152 bool in_bounds_update_; |
159 | 153 |
160 // Label under the window displaying its active tab name. | 154 // Label under the window displaying its active tab name. |
161 scoped_ptr<views::Widget> window_label_; | 155 scoped_ptr<views::Widget> window_label_; |
162 | 156 |
163 // View for the label under the window. | 157 // View for the label under the window. |
164 views::Label* window_label_view_; | 158 views::LabelButton* window_label_button_view_; |
165 | 159 |
166 // The close buttons widget container. | 160 // The close buttons widget container. |
167 views::Widget close_button_widget_; | 161 views::Widget close_button_widget_; |
168 | 162 |
169 // An easy to access close button for the window in this item. Owned by the | 163 // An easy to access close button for the window in this item. Owned by the |
170 // close_button_widget_. | 164 // close_button_widget_. |
171 views::ImageButton* close_button_; | 165 views::ImageButton* close_button_; |
172 | 166 |
173 // Transparent overlay that covers the entire bounds of the | |
174 // WindowSelectorItem and is stacked in front of all windows but behind each | |
175 // Windows' own TransparentActivateWindowButton. | |
176 scoped_ptr<TransparentActivateWindowButton> | |
177 selector_item_activate_window_button_; | |
178 | |
179 // List of all Windows added to this and their associated helper classes. | 167 // List of all Windows added to this and their associated helper classes. |
180 TransformWindows transform_windows_; | 168 TransformWindows transform_windows_; |
181 | 169 |
182 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); | 170 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); |
183 }; | 171 }; |
184 | 172 |
185 } // namespace ash | 173 } // namespace ash |
186 | 174 |
187 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 175 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
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