Index: src/compiler/osr.cc |
diff --git a/src/compiler/osr.cc b/src/compiler/osr.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3360a1a321f81f86259e56523dffea76e161b58f |
--- /dev/null |
+++ b/src/compiler/osr.cc |
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+// Copyright 2014 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/compiler.h" |
+#include "src/compiler/common-operator.h" |
+#include "src/compiler/control-reducer.h" |
+#include "src/compiler/frame.h" |
+#include "src/compiler/graph.h" |
+#include "src/compiler/js-graph.h" |
+#include "src/compiler/node.h" |
+#include "src/compiler/node-marker.h" |
+#include "src/compiler/osr.h" |
+#include "src/scopes.h" |
+ |
+namespace v8 { |
+namespace internal { |
+namespace compiler { |
+ |
+OsrHelper::OsrHelper(CompilationInfo* info) |
+ : parameter_count_(info->scope()->num_parameters()), |
+ stack_slot_count_(info->scope()->num_stack_slots()) {} |
+ |
+ |
+void OsrHelper::Deconstruct(JSGraph* jsgraph, CommonOperatorBuilder* common, |
+ Zone* tmp_zone) { |
+ NodeDeque queue(tmp_zone); |
+ Graph* graph = jsgraph->graph(); |
+ NodeMarker<bool> marker(graph, 2); |
+ queue.push_back(graph->end()); |
+ marker.Set(graph->end(), true); |
+ |
+ while (!queue.empty()) { |
+ Node* node = queue.front(); |
+ queue.pop_front(); |
+ |
+ // Rewrite OSR-related nodes. |
+ switch (node->opcode()) { |
+ case IrOpcode::kOsrNormalEntry: |
+ node->ReplaceUses(graph->NewNode(common->Dead())); |
+ break; |
+ case IrOpcode::kOsrLoopEntry: |
+ node->ReplaceUses(graph->start()); |
+ break; |
+ default: |
+ break; |
+ } |
+ for (Node* const input : node->inputs()) { |
+ if (!marker.Get(input)) { |
+ marker.Set(input, true); |
+ queue.push_back(input); |
+ } |
+ } |
+ } |
+ |
+ ControlReducer::ReduceGraph(tmp_zone, jsgraph, common); |
+} |
+ |
+ |
+void OsrHelper::SetupFrame(Frame* frame) { |
+ // The optimized frame will subsume the unoptimized frame. Do so by reserving |
+ // the first spill slots. |
+ frame->ReserveSpillSlots(UnoptimizedFrameSlots()); |
+} |
+ |
+ |
+} // namespace compiler |
+} // namespace internal |
+} // namespace v8 |