| OLD | NEW |
| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/factory.h" | 5 #include "src/factory.h" |
| 6 | 6 |
| 7 #include "src/allocation-site-scopes.h" | 7 #include "src/allocation-site-scopes.h" |
| 8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
| 9 #include "src/conversions.h" | 9 #include "src/conversions.h" |
| 10 #include "src/isolate-inl.h" | 10 #include "src/isolate-inl.h" |
| (...skipping 1017 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1028 } | 1028 } |
| 1029 | 1029 |
| 1030 | 1030 |
| 1031 Handle<Object> Factory::NewNumber(double value, | 1031 Handle<Object> Factory::NewNumber(double value, |
| 1032 PretenureFlag pretenure) { | 1032 PretenureFlag pretenure) { |
| 1033 // We need to distinguish the minus zero value and this cannot be | 1033 // We need to distinguish the minus zero value and this cannot be |
| 1034 // done after conversion to int. Doing this by comparing bit | 1034 // done after conversion to int. Doing this by comparing bit |
| 1035 // patterns is faster than using fpclassify() et al. | 1035 // patterns is faster than using fpclassify() et al. |
| 1036 if (IsMinusZero(value)) return NewHeapNumber(-0.0, IMMUTABLE, pretenure); | 1036 if (IsMinusZero(value)) return NewHeapNumber(-0.0, IMMUTABLE, pretenure); |
| 1037 | 1037 |
| 1038 int int_value = FastD2I(value); | 1038 int int_value = FastD2IChecked(value); |
| 1039 if (value == int_value && Smi::IsValid(int_value)) { | 1039 if (value == int_value && Smi::IsValid(int_value)) { |
| 1040 return handle(Smi::FromInt(int_value), isolate()); | 1040 return handle(Smi::FromInt(int_value), isolate()); |
| 1041 } | 1041 } |
| 1042 | 1042 |
| 1043 // Materialize the value in the heap. | 1043 // Materialize the value in the heap. |
| 1044 return NewHeapNumber(value, IMMUTABLE, pretenure); | 1044 return NewHeapNumber(value, IMMUTABLE, pretenure); |
| 1045 } | 1045 } |
| 1046 | 1046 |
| 1047 | 1047 |
| 1048 Handle<Object> Factory::NewNumberFromInt(int32_t value, | 1048 Handle<Object> Factory::NewNumberFromInt(int32_t value, |
| (...skipping 1472 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2521 return Handle<Object>::null(); | 2521 return Handle<Object>::null(); |
| 2522 } | 2522 } |
| 2523 | 2523 |
| 2524 | 2524 |
| 2525 Handle<Object> Factory::ToBoolean(bool value) { | 2525 Handle<Object> Factory::ToBoolean(bool value) { |
| 2526 return value ? true_value() : false_value(); | 2526 return value ? true_value() : false_value(); |
| 2527 } | 2527 } |
| 2528 | 2528 |
| 2529 | 2529 |
| 2530 } } // namespace v8::internal | 2530 } } // namespace v8::internal |
| OLD | NEW |