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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/factory.h" | 5 #include "src/factory.h" |
6 | 6 |
7 #include "src/allocation-site-scopes.h" | 7 #include "src/allocation-site-scopes.h" |
8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
9 #include "src/conversions.h" | 9 #include "src/conversions.h" |
10 #include "src/isolate-inl.h" | 10 #include "src/isolate-inl.h" |
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1028 } | 1028 } |
1029 | 1029 |
1030 | 1030 |
1031 Handle<Object> Factory::NewNumber(double value, | 1031 Handle<Object> Factory::NewNumber(double value, |
1032 PretenureFlag pretenure) { | 1032 PretenureFlag pretenure) { |
1033 // We need to distinguish the minus zero value and this cannot be | 1033 // We need to distinguish the minus zero value and this cannot be |
1034 // done after conversion to int. Doing this by comparing bit | 1034 // done after conversion to int. Doing this by comparing bit |
1035 // patterns is faster than using fpclassify() et al. | 1035 // patterns is faster than using fpclassify() et al. |
1036 if (IsMinusZero(value)) return NewHeapNumber(-0.0, IMMUTABLE, pretenure); | 1036 if (IsMinusZero(value)) return NewHeapNumber(-0.0, IMMUTABLE, pretenure); |
1037 | 1037 |
1038 int int_value = FastD2I(value); | 1038 int int_value = FastD2IChecked(value); |
1039 if (value == int_value && Smi::IsValid(int_value)) { | 1039 if (value == int_value && Smi::IsValid(int_value)) { |
1040 return handle(Smi::FromInt(int_value), isolate()); | 1040 return handle(Smi::FromInt(int_value), isolate()); |
1041 } | 1041 } |
1042 | 1042 |
1043 // Materialize the value in the heap. | 1043 // Materialize the value in the heap. |
1044 return NewHeapNumber(value, IMMUTABLE, pretenure); | 1044 return NewHeapNumber(value, IMMUTABLE, pretenure); |
1045 } | 1045 } |
1046 | 1046 |
1047 | 1047 |
1048 Handle<Object> Factory::NewNumberFromInt(int32_t value, | 1048 Handle<Object> Factory::NewNumberFromInt(int32_t value, |
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2521 return Handle<Object>::null(); | 2521 return Handle<Object>::null(); |
2522 } | 2522 } |
2523 | 2523 |
2524 | 2524 |
2525 Handle<Object> Factory::ToBoolean(bool value) { | 2525 Handle<Object> Factory::ToBoolean(bool value) { |
2526 return value ? true_value() : false_value(); | 2526 return value ? true_value() : false_value(); |
2527 } | 2527 } |
2528 | 2528 |
2529 | 2529 |
2530 } } // namespace v8::internal | 2530 } } // namespace v8::internal |
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