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Side by Side Diff: src/core/SkShader.cpp

Issue 808703006: remove view matrix from context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: one more fix Created 6 years ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkColorShader.h" 9 #include "SkColorShader.h"
10 #include "SkEmptyShader.h" 10 #include "SkEmptyShader.h"
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 ////////////////////////////////////////////////////////////////////////////// 207 //////////////////////////////////////////////////////////////////////////////
208 208
209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { 209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
210 return kNone_BitmapType; 210 return kNone_BitmapType;
211 } 211 }
212 212
213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
214 return kNone_GradientType; 214 return kNone_GradientType;
215 } 215 }
216 216
217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, 217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, const SkMatrix*,
218 GrFragmentProcessor**) const { 218 GrColor*, GrFragmentProcessor**) const {
219 return false; 219 return false;
220 } 220 }
221 221
222 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { 222 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
223 return NULL; 223 return NULL;
224 } 224 }
225 225
226 SkShader* SkShader::CreateEmptyShader() { 226 SkShader* SkShader::CreateEmptyShader() {
227 return SkNEW(SkEmptyShader); 227 return SkNEW(SkEmptyShader);
228 } 228 }
(...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after
338 info->fColorCount = 1; 338 info->fColorCount = 1;
339 info->fTileMode = SkShader::kRepeat_TileMode; 339 info->fTileMode = SkShader::kRepeat_TileMode;
340 } 340 }
341 return kColor_GradientType; 341 return kColor_GradientType;
342 } 342 }
343 343
344 #if SK_SUPPORT_GPU 344 #if SK_SUPPORT_GPU
345 345
346 #include "SkGr.h" 346 #include "SkGr.h"
347 347
348 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix*, 348 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix&,
349 GrColor* paintColor, GrFragmentProcessor ** fp) const { 349 const SkMatrix*, GrColor* paintColor,
350 GrFragmentProcessor** fp) const {
350 *fp = NULL; 351 *fp = NULL;
351 SkColor skColor = fColor; 352 SkColor skColor = fColor;
352 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); 353 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
353 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); 354 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA));
354 return true; 355 return true;
355 } 356 }
356 357
357 #else 358 #else
358 359
359 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr ix*, GrColor*, 360 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr ix&,
361 const SkMatrix*, GrColor*,
360 GrFragmentProcessor**) const { 362 GrFragmentProcessor**) const {
361 SkDEBUGFAIL("Should not call in GPU-less build"); 363 SkDEBUGFAIL("Should not call in GPU-less build");
362 return false; 364 return false;
363 } 365 }
364 366
365 #endif 367 #endif
366 368
367 #ifndef SK_IGNORE_TO_STRING 369 #ifndef SK_IGNORE_TO_STRING
368 void SkColorShader::toString(SkString* str) const { 370 void SkColorShader::toString(SkString* str) const {
369 str->append("SkColorShader: ("); 371 str->append("SkColorShader: (");
(...skipping 17 matching lines...) Expand all
387 #include "SkEmptyShader.h" 389 #include "SkEmptyShader.h"
388 390
389 void SkEmptyShader::toString(SkString* str) const { 391 void SkEmptyShader::toString(SkString* str) const {
390 str->append("SkEmptyShader: ("); 392 str->append("SkEmptyShader: (");
391 393
392 this->INHERITED::toString(str); 394 this->INHERITED::toString(str);
393 395
394 str->append(")"); 396 str->append(")");
395 } 397 }
396 #endif 398 #endif
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