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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; | 24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; |
25 | 25 |
26 virtual size_t contextSize() const SK_OVERRIDE; | 26 virtual size_t contextSize() const SK_OVERRIDE; |
27 | 27 |
28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); | 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
29 | 29 |
30 SK_TO_STRING_OVERRIDE() | 30 SK_TO_STRING_OVERRIDE() |
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
32 | 32 |
33 | 33 |
34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColo
r*, | 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, |
35 GrFragmentProcessor**) | 35 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; |
36 const SK_OVERRIDE; | |
37 | 36 |
38 class BitmapProcShaderContext : public SkShader::Context { | 37 class BitmapProcShaderContext : public SkShader::Context { |
39 public: | 38 public: |
40 // The context takes ownership of the state. It will call its destructor | 39 // The context takes ownership of the state. It will call its destructor |
41 // but will NOT free the memory. | 40 // but will NOT free the memory. |
42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); | 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); |
43 virtual ~BitmapProcShaderContext(); | 42 virtual ~BitmapProcShaderContext(); |
44 | 43 |
45 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; |
46 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | 45 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
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72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
73 // yet found a situation where the size below isn't big enough. | 72 // yet found a situation where the size below isn't big enough. |
74 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 73 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
75 | 74 |
76 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 75 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
77 // the SkShader. | 76 // the SkShader. |
78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
80 | 79 |
81 #endif | 80 #endif |
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