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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPerlinNoiseShader_DEFINED | 8 #ifndef SkPerlinNoiseShader_DEFINED |
9 #define SkPerlinNoiseShader_DEFINED | 9 #define SkPerlinNoiseShader_DEFINED |
10 | 10 |
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89 StitchData& stitchData, const SkPoint& point) const; | 89 StitchData& stitchData, const SkPoint& point) const; |
90 SkScalar noise2D(int channel, | 90 SkScalar noise2D(int channel, |
91 const StitchData& stitchData, const SkPoint& noiseVecto
r) const; | 91 const StitchData& stitchData, const SkPoint& noiseVecto
r) const; |
92 | 92 |
93 SkMatrix fMatrix; | 93 SkMatrix fMatrix; |
94 PaintingData* fPaintingData; | 94 PaintingData* fPaintingData; |
95 | 95 |
96 typedef SkShader::Context INHERITED; | 96 typedef SkShader::Context INHERITED; |
97 }; | 97 }; |
98 | 98 |
99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S
kMatrix*, GrColor*, | 99 virtual bool asFragmentProcessor(GrContext* context, const SkPaint&, const S
kMatrix& viewM, |
| 100 const SkMatrix*, GrColor*, |
100 GrFragmentProcessor**) const SK_OVERRIDE; | 101 GrFragmentProcessor**) const SK_OVERRIDE; |
101 | 102 |
102 SK_TO_STRING_OVERRIDE() | 103 SK_TO_STRING_OVERRIDE() |
103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) | 104 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) |
104 | 105 |
105 protected: | 106 protected: |
106 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 107 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
107 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 108 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
108 | 109 |
109 private: | 110 private: |
110 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, | 111 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, |
111 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, | 112 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, |
112 const SkISize* tileSize); | 113 const SkISize* tileSize); |
113 virtual ~SkPerlinNoiseShader(); | 114 virtual ~SkPerlinNoiseShader(); |
114 | 115 |
115 const SkPerlinNoiseShader::Type fType; | 116 const SkPerlinNoiseShader::Type fType; |
116 const SkScalar fBaseFrequencyX; | 117 const SkScalar fBaseFrequencyX; |
117 const SkScalar fBaseFrequencyY; | 118 const SkScalar fBaseFrequencyY; |
118 const int fNumOctaves; | 119 const int fNumOctaves; |
119 const SkScalar fSeed; | 120 const SkScalar fSeed; |
120 const SkISize fTileSize; | 121 const SkISize fTileSize; |
121 const bool fStitchTiles; | 122 const bool fStitchTiles; |
122 | 123 |
123 typedef SkShader INHERITED; | 124 typedef SkShader INHERITED; |
124 }; | 125 }; |
125 | 126 |
126 #endif | 127 #endif |
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