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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.cpp

Issue 808643005: Sync Navigator.getGamepads() with the spec Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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26 #include "config.h" 26 #include "config.h"
27 #include "modules/gamepad/NavigatorGamepad.h" 27 #include "modules/gamepad/NavigatorGamepad.h"
28 28
29 #include "core/dom/Document.h" 29 #include "core/dom/Document.h"
30 #include "core/frame/LocalDOMWindow.h" 30 #include "core/frame/LocalDOMWindow.h"
31 #include "core/frame/LocalFrame.h" 31 #include "core/frame/LocalFrame.h"
32 #include "core/frame/Navigator.h" 32 #include "core/frame/Navigator.h"
33 #include "core/page/Page.h" 33 #include "core/page/Page.h"
34 #include "modules/gamepad/GamepadDispatcher.h" 34 #include "modules/gamepad/GamepadDispatcher.h"
35 #include "modules/gamepad/GamepadEvent.h" 35 #include "modules/gamepad/GamepadEvent.h"
36 #include "modules/gamepad/GamepadList.h"
37 36
38 namespace blink { 37 namespace blink {
39 38
40 template<typename T> 39 static Member<Gamepad> sampleGamepad(unsigned index, Gamepad& gamepad, const Web Gamepad& webGamepad)
41 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep ad)
42 { 40 {
41 Member<Gamepad> gamepad = Gamepad::create();
43 gamepad.setId(webGamepad.id); 42 gamepad.setId(webGamepad.id);
44 gamepad.setIndex(index); 43 gamepad.setIndex(index);
45 gamepad.setConnected(webGamepad.connected); 44 gamepad.setConnected(webGamepad.connected);
46 gamepad.setTimestamp(webGamepad.timestamp); 45 gamepad.setTimestamp(webGamepad.timestamp);
47 gamepad.setMapping(webGamepad.mapping); 46 gamepad.setMapping(webGamepad.mapping);
48 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes); 47 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes);
49 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons); 48 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons);
50 } 49 }
51 50
52 template<typename GamepadType, typename ListType> 51 static HeapVector<Member<Gamepad>> sampleGamepads()
53 static void sampleGamepads(ListType* into)
54 { 52 {
55 WebGamepads gamepads; 53 WebGamepads webGamepads;
54 GamepadDispatcher::instance().sampleGamepads(webGamepads);
56 55
57 GamepadDispatcher::instance().sampleGamepads(gamepads); 56 HeapVector<Member<Gamepad>> gamepads;
58 57 gamepads.reserveCapacity(webGamepads.length);
59 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { 58 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
60 WebGamepad& webGamepad = gamepads.items[i]; 59 WebGamepad& webGamepad = webGamepads.items[i];
61 if (i < gamepads.length && webGamepad.connected) { 60 if (i < webGamepads.length && webGamepad.connected) {
62 GamepadType* gamepad = into->item(i); 61 Gamepad* gamepad = gamepads->item(i);
63 if (!gamepad) 62 if (!gamepad)
64 gamepad = GamepadType::create(); 63 gamepad = Gamepad::create();
65 sampleGamepad(i, *gamepad, webGamepad); 64 sampleGamepad(i, *gamepad, webGamepad);
66 into->set(i, gamepad); 65 gamepads->set(i, gamepad);
67 } else { 66 } else {
68 into->set(i, 0); 67 gamepads->set(i, 0);
69 } 68 }
70 } 69 }
70
71 return gamepads;
71 } 72 }
72
73 NavigatorGamepad* NavigatorGamepad::from(Document& document) 73 NavigatorGamepad* NavigatorGamepad::from(Document& document)
74 { 74 {
75 if (!document.frame() || !document.frame()->domWindow()) 75 if (!document.frame() || !document.frame()->domWindow())
76 return 0; 76 return 0;
77 Navigator& navigator = *document.frame()->domWindow()->navigator(); 77 Navigator& navigator = *document.frame()->domWindow()->navigator();
78 return &from(navigator); 78 return &from(navigator);
79 } 79 }
80 80
81 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) 81 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator)
82 { 82 {
83 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupp lement<Navigator>::from(navigator, supplementName())); 83 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupp lement<Navigator>::from(navigator, supplementName()));
84 if (!supplement) { 84 if (!supplement) {
85 supplement = new NavigatorGamepad(navigator.frame()); 85 supplement = new NavigatorGamepad(navigator.frame());
86 provideTo(navigator, supplementName(), adoptPtrWillBeNoop(supplement)); 86 provideTo(navigator, supplementName(), adoptPtrWillBeNoop(supplement));
87 } 87 }
88 return *supplement; 88 return *supplement;
89 } 89 }
90 90
91 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) 91 HeapVector<Member<Gamepad>> NavigatorGamepad::getGamepads(Navigator& navigator)
92 { 92 {
93 return NavigatorGamepad::from(navigator).gamepads(); 93 return NavigatorGamepad::from(navigator).getGamepads();
94 } 94 }
95 95
96 GamepadList* NavigatorGamepad::gamepads() 96 HeapVector<Member<Gamepad>> NavigatorGamepad::getGamepads()
97 { 97 {
98 if (!m_gamepads) 98 startUpdatingIfAttached();
99 m_gamepads = GamepadList::create(); 99 return sampleGamepads();
100 if (startUpdatingIfAttached())
101 sampleGamepads<Gamepad>(m_gamepads.get());
102 return m_gamepads.get();
103 } 100 }
104 101
105 void NavigatorGamepad::trace(Visitor* visitor) 102 void NavigatorGamepad::trace(Visitor* visitor)
106 { 103 {
107 visitor->trace(m_gamepads); 104 visitor->trace(m_gamepads);
108 visitor->trace(m_pendingEvents); 105 visitor->trace(m_pendingEvents);
109 WillBeHeapSupplement<Navigator>::trace(visitor); 106 WillBeHeapSupplement<Navigator>::trace(visitor);
110 DOMWindowProperty::trace(visitor); 107 DOMWindowProperty::trace(visitor);
111 PlatformEventController::trace(visitor); 108 PlatformEventController::trace(visitor);
112 DOMWindowLifecycleObserver::trace(visitor); 109 DOMWindowLifecycleObserver::trace(visitor);
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279 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { 276 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
280 m_pendingEvents.append(newGamepad); 277 m_pendingEvents.append(newGamepad);
281 } 278 }
282 } 279 }
283 280
284 if (!m_pendingEvents.isEmpty()) 281 if (!m_pendingEvents.isEmpty())
285 m_dispatchOneEventRunner.runAsync(); 282 m_dispatchOneEventRunner.runAsync();
286 } 283 }
287 284
288 } // namespace blink 285 } // namespace blink
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