OLD | NEW |
1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <body> | 2 <body> |
3 <script src="../resources/js-test.js"></script> | 3 <script src="../resources/js-test.js"></script> |
4 <script> | 4 <script> |
5 description("Validates the exposed Gamepad API.") | 5 description("Validates the exposed Gamepad API.") |
6 | 6 |
7 shouldBeDefined("navigator.getGamepads"); | 7 shouldBeDefined("navigator.getGamepads"); |
8 shouldBeDefined("GamepadEvent"); | 8 shouldBeDefined("GamepadEvent"); |
9 | 9 |
10 gamepads = navigator.getGamepads(); | 10 gamepads = navigator.getGamepads(); |
11 shouldBe("gamepads.length", "4"); | 11 shouldBeType("gamepads", "Array"); |
12 shouldBeUndefined("gamepads[0]"); | 12 shouldBe("gamepads.length", "0"); |
13 shouldBe("gamepads.item.__proto__", "Function.prototype") | 13 |
14 shouldBeNull("gamepads.item(0)"); | 14 // A new Array object must be returned every time. |
| 15 shouldBeFalse("navigator.getGamepads() === navigator.getGamepads()"); |
15 | 16 |
16 if (window.gamepadController) | 17 if (window.gamepadController) |
17 { | 18 { |
18 gamepadController.connect(0); | 19 gamepadController.connect(0); |
19 gamepadController.setId(0, "MockStick 3000"); | 20 gamepadController.setId(0, "MockStick 3000"); |
20 gamepadController.setButtonCount(0, 1); | 21 gamepadController.setButtonCount(0, 1); |
21 gamepadController.setAxisCount(0, 1); | 22 gamepadController.setAxisCount(0, 1); |
22 | 23 |
23 gamepad = navigator.getGamepads()[0]; | 24 gamepad = navigator.getGamepads()[0]; |
24 shouldBeNonNull("gamepad"); | 25 shouldBeNonNull("gamepad"); |
25 shouldBeTrue("gamepad.connected"); | 26 shouldBeTrue("gamepad.connected"); |
26 shouldBe("gamepad.__proto__", "Gamepad.prototype"); | 27 shouldBe("gamepad.__proto__", "Gamepad.prototype"); |
27 shouldBe("gamepad.id.__proto__", "String.prototype"); | 28 shouldBe("gamepad.id.__proto__", "String.prototype"); |
28 shouldBe("gamepad.connected.__proto__", "Boolean.prototype"); | 29 shouldBe("gamepad.connected.__proto__", "Boolean.prototype"); |
29 shouldBe("gamepad.index.__proto__", "Number.prototype"); | 30 shouldBe("gamepad.index.__proto__", "Number.prototype"); |
30 shouldBe("gamepad.timestamp.__proto__", "Number.prototype"); | 31 shouldBe("gamepad.timestamp.__proto__", "Number.prototype"); |
31 shouldBe("gamepad.axes.__proto__", "Array.prototype"); | 32 shouldBe("gamepad.axes.__proto__", "Array.prototype"); |
32 shouldBe("gamepad.axes[0].__proto__", "Number.prototype"); | 33 shouldBe("gamepad.axes[0].__proto__", "Number.prototype"); |
33 shouldBe("gamepad.buttons.__proto__", "Array.prototype"); | 34 shouldBe("gamepad.buttons.__proto__", "Array.prototype"); |
34 shouldBe("gamepad.buttons[0].pressed.__proto__", "Boolean.prototype"); | 35 shouldBe("gamepad.buttons[0].pressed.__proto__", "Boolean.prototype"); |
35 shouldBe("gamepad.buttons[0].value.__proto__", "Number.prototype"); | 36 shouldBe("gamepad.buttons[0].value.__proto__", "Number.prototype"); |
36 shouldBe("gamepad.mapping.__proto__", "String.prototype"); | 37 shouldBe("gamepad.mapping.__proto__", "String.prototype"); |
37 } | 38 } |
38 else | 39 else |
39 { | 40 { |
40 testFailed("no gamepadController available."); | 41 testFailed("no gamepadController available."); |
41 } | 42 } |
42 </script> | 43 </script> |
43 </body> | 44 </body> |
OLD | NEW |