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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <body> | 2 <body> |
3 <script src="../resources/js-test.js"></script> | 3 <script src="../resources/js-test.js"></script> |
4 <script> | 4 <script> |
5 description("Validates the exposed Gamepad API.") | 5 description("Validates the exposed Gamepad API.") |
6 | 6 |
7 shouldBeDefined("navigator.webkitGetGamepads"); | 7 shouldBeDefined("navigator.webkitGetGamepads"); |
8 shouldBeDefined("navigator.getGamepads"); | 8 shouldBeDefined("navigator.getGamepads"); |
9 shouldBeDefined("GamepadEvent"); | 9 shouldBeDefined("GamepadEvent"); |
10 | 10 |
11 webkitGamepads = navigator.webkitGetGamepads(); | 11 webkitGamepads = navigator.webkitGetGamepads(); |
12 shouldBe("webkitGamepads.length", "4"); | 12 shouldBe("webkitGamepads.length", "4"); |
13 shouldBeUndefined("webkitGamepads[0]"); | 13 shouldBeUndefined("webkitGamepads[0]"); |
14 shouldBe("webkitGamepads.item.__proto__", "Function.prototype") | 14 shouldBe("webkitGamepads.item.__proto__", "Function.prototype") |
15 shouldBeNull("webkitGamepads.item(0)"); | 15 shouldBeNull("webkitGamepads.item(0)"); |
16 | 16 |
17 gamepads = navigator.getGamepads(); | 17 gamepads = navigator.getGamepads(); |
18 shouldBe("gamepads.length", "4"); | 18 shouldBeType("gamepads", "Array"); |
19 shouldBeUndefined("gamepads[0]"); | 19 shouldBe("gamepads.length", "0"); |
20 shouldBe("gamepads.item.__proto__", "Function.prototype") | 20 |
21 shouldBeNull("gamepads.item(0)"); | 21 // A new Array object must be returned every time. |
| 22 shouldBeFalse("navigator.getGamepads() === navigator.getGamepads()"); |
22 | 23 |
23 if (window.gamepadController) | 24 if (window.gamepadController) |
24 { | 25 { |
25 gamepadController.connect(0); | 26 gamepadController.connect(0); |
26 gamepadController.setId(0, "MockStick 3000"); | 27 gamepadController.setId(0, "MockStick 3000"); |
27 gamepadController.setButtonCount(0, 1); | 28 gamepadController.setButtonCount(0, 1); |
28 gamepadController.setAxisCount(0, 1); | 29 gamepadController.setAxisCount(0, 1); |
29 | 30 |
30 function checkProperties(isPrefixed) { | 31 function checkProperties(isPrefixed) { |
31 shouldBe("gamepad.id.__proto__", "String.prototype"); | 32 shouldBe("gamepad.id.__proto__", "String.prototype"); |
(...skipping 26 matching lines...) Expand all Loading... |
58 shouldBeTrue("gamepad.connected"); | 59 shouldBeTrue("gamepad.connected"); |
59 shouldBe("gamepad.__proto__", "Gamepad.prototype"); | 60 shouldBe("gamepad.__proto__", "Gamepad.prototype"); |
60 checkProperties(false); | 61 checkProperties(false); |
61 } | 62 } |
62 else | 63 else |
63 { | 64 { |
64 testFailed("no gamepadController available."); | 65 testFailed("no gamepadController available."); |
65 } | 66 } |
66 </script> | 67 </script> |
67 </body> | 68 </body> |
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