Index: src/gpu/gl/GrGpuGL.h |
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h |
index 76995b921d70e659ef3e8ffaaf16ef070001cf9e..9e892f8f1d13a5d1c3a6013851414147d752ab59 100644 |
--- a/src/gpu/gl/GrGpuGL.h |
+++ b/src/gpu/gl/GrGpuGL.h |
@@ -27,10 +27,10 @@ |
#define PROGRAM_CACHE_STATS |
#endif |
-class GrGpuGL : public GrGpu { |
+class GrGLGpu : public GrGpu { |
public: |
- GrGpuGL(const GrGLContext& ctx, GrContext* context); |
- virtual ~GrGpuGL(); |
+ GrGLGpu(const GrGLContext& ctx, GrContext* context); |
+ virtual ~GrGLGpu(); |
virtual void contextAbandoned() SK_OVERRIDE; |
@@ -180,7 +180,7 @@ private: |
class ProgramCache : public ::SkNoncopyable { |
public: |
- ProgramCache(GrGpuGL* gpu); |
+ ProgramCache(GrGLGpu* gpu); |
~ProgramCache(); |
void abandon(); |
@@ -210,7 +210,7 @@ private: |
int fCount; |
unsigned int fCurrLRUStamp; |
- GrGpuGL* fGpu; |
+ GrGLGpu* fGpu; |
#ifdef PROGRAM_CACHE_STATS |
int fTotalRequests; |
int fCacheMisses; |
@@ -332,7 +332,7 @@ private: |
} |
} |
- void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) { |
+ void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { |
if (!gpu->glCaps().vertexArrayObjectSupport()) { |
SkASSERT(0 == arrayID); |
return; |
@@ -364,7 +364,7 @@ private: |
} |
} |
- void setVertexBufferID(GrGpuGL* gpu, GrGLuint id) { |
+ void setVertexBufferID(GrGLGpu* gpu, GrGLuint id) { |
if (!fBoundVertexBufferIDIsValid || id != fBoundVertexBufferID) { |
GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); |
fBoundVertexBufferIDIsValid = true; |
@@ -376,7 +376,7 @@ private: |
* Binds the default vertex array and binds the index buffer. This is used when binding |
* an index buffer in order to update it. |
*/ |
- void setIndexBufferIDOnDefaultVertexArray(GrGpuGL* gpu, GrGLuint id) { |
+ void setIndexBufferIDOnDefaultVertexArray(GrGLGpu* gpu, GrGLuint id) { |
this->setVertexArrayID(gpu, 0); |
if (!fDefaultVertexArrayBoundIndexBufferIDIsValid || |
id != fDefaultVertexArrayBoundIndexBufferID) { |
@@ -392,7 +392,7 @@ private: |
* buffer is bound. The index buffer (if non-NULL) is bound to the vertex array. The |
* returned GrGLAttribArrayState should be used to set vertex attribute arrays. |
*/ |
- GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGpuGL* gpu, |
+ GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, |
const GrGLVertexBuffer* vbuffer, |
const GrGLIndexBuffer* ibuffer); |