| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLShaderBuilder.h" | 8 #include "GrGLShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
| 11 #include "../GrGpuGL.h" | 11 #include "../GrGpuGL.h" |
| 12 #include "../GrGLShaderVar.h" | 12 #include "../GrGLShaderVar.h" |
| 13 | 13 |
| 14 namespace { | 14 namespace { |
| 15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen)
{ | 15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen)
{ |
| 16 if (kVec2f_GrSLType == type) { | 16 if (kVec2f_GrSLType == type) { |
| 17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; | 17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
| 18 } else { | 18 } else { |
| 19 SkASSERT(kVec3f_GrSLType == type); | 19 SkASSERT(kVec3f_GrSLType == type); |
| 20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; | 20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; |
| 21 } | 21 } |
| 22 } | 22 } |
| 23 void append_texture_lookup(SkString* out, | 23 void append_texture_lookup(SkString* out, |
| 24 GrGpuGL* gpu, | 24 GrGLGpu* gpu, |
| 25 const char* samplerName, | 25 const char* samplerName, |
| 26 const char* coordName, | 26 const char* coordName, |
| 27 uint32_t configComponentMask, | 27 uint32_t configComponentMask, |
| 28 const char* swizzle, | 28 const char* swizzle, |
| 29 GrSLType varyingType = kVec2f_GrSLType) { | 29 GrSLType varyingType = kVec2f_GrSLType) { |
| 30 SkASSERT(coordName); | 30 SkASSERT(coordName); |
| 31 | 31 |
| 32 out->appendf("%s(%s, %s)", | 32 out->appendf("%s(%s, %s)", |
| 33 sample_function_name(varyingType, gpu->glslGeneration()), | 33 sample_function_name(varyingType, gpu->glslGeneration()), |
| 34 samplerName, | 34 samplerName, |
| (...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 154 uint32_t configComponentMask, | 154 uint32_t configComponentMask, |
| 155 const char* swizzle) { | 155 const char* swizzle) { |
| 156 append_texture_lookup(&fCode, | 156 append_texture_lookup(&fCode, |
| 157 fProgramBuilder->gpu(), | 157 fProgramBuilder->gpu(), |
| 158 samplerName, | 158 samplerName, |
| 159 coordName, | 159 coordName, |
| 160 configComponentMask, | 160 configComponentMask, |
| 161 swizzle, | 161 swizzle, |
| 162 kVec2f_GrSLType); | 162 kVec2f_GrSLType); |
| 163 } | 163 } |
| OLD | NEW |