| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLNvprProgramBuilder_DEFINED | 8 #ifndef GrGLNvprProgramBuilder_DEFINED |
| 9 #define GrGLNvprProgramBuilder_DEFINED | 9 #define GrGLNvprProgramBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLProgramBuilder.h" | 11 #include "GrGLProgramBuilder.h" |
| 12 | 12 |
| 13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { | 13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { |
| 14 public: | 14 public: |
| 15 GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&); | 15 GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&); |
| 16 | 16 |
| 17 /* | 17 /* |
| 18 * The separable varying info must be passed to GrGLProgram so this must | 18 * The separable varying info must be passed to GrGLProgram so this must |
| 19 * be part of the public interface | 19 * be part of the public interface |
| 20 */ | 20 */ |
| 21 struct SeparableVaryingInfo { | 21 struct SeparableVaryingInfo { |
| 22 GrGLShaderVar fVariable; | 22 GrGLShaderVar fVariable; |
| 23 GrGLint fLocation; | 23 GrGLint fLocation; |
| 24 }; | 24 }; |
| 25 | 25 |
| (...skipping 18 matching lines...) Expand all Loading... |
| 44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); | 44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); |
| 45 | 45 |
| 46 void resolveSeparableVaryings(GrGLuint programId); | 46 void resolveSeparableVaryings(GrGLuint programId); |
| 47 | 47 |
| 48 SeparableVaryingInfoArray fSeparableVaryingInfos; | 48 SeparableVaryingInfoArray fSeparableVaryingInfos; |
| 49 | 49 |
| 50 typedef GrGLProgramBuilder INHERITED; | 50 typedef GrGLProgramBuilder INHERITED; |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 #endif | 53 #endif |
| OLD | NEW |