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Side by Side Diff: src/gpu/gl/GrGLPathRendering.h

Issue 808593003: Rename GrGpuGL to GrGLGpu for consistency (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLPathRendering_DEFINED 8 #ifndef GrGLPathRendering_DEFINED
9 #define GrGLPathRendering_DEFINED 9 #define GrGLPathRendering_DEFINED
10 10
11 #include "SkRefCnt.h" 11 #include "SkRefCnt.h"
12 #include "GrPathRendering.h" 12 #include "GrPathRendering.h"
13 #include "GrStencil.h" 13 #include "GrStencil.h"
14 #include "gl/GrGLFunctions.h" 14 #include "gl/GrGLFunctions.h"
15 #include "gl/GrGLProgram.h" 15 #include "gl/GrGLProgram.h"
16 16
17 class GrGLNameAllocator; 17 class GrGLNameAllocator;
18 class GrGpuGL; 18 class GrGLGpu;
19 19
20 /** 20 /**
21 * This class wraps the NV_path_rendering extension and manages its various 21 * This class wraps the NV_path_rendering extension and manages its various
22 * API versions. If a method is not present in the GrGLInterface of the GrGpuGL 22 * API versions. If a method is not present in the GrGLInterface of the GrGLGpu
23 * (because the driver version is old), it tries to provide a backup 23 * (because the driver version is old), it tries to provide a backup
24 * implementation. But if a backup implementation is not practical, it marks the 24 * implementation. But if a backup implementation is not practical, it marks the
25 * method as not supported. 25 * method as not supported.
26 */ 26 */
27 class GrGLPathRendering : public GrPathRendering { 27 class GrGLPathRendering : public GrPathRendering {
28 public: 28 public:
29 /** 29 /**
30 * Create a new GrGLPathRendering object from a given GrGpuGL. 30 * Create a new GrGLPathRendering object from a given GrGLGpu.
31 */ 31 */
32 GrGLPathRendering(GrGpuGL* gpu); 32 GrGLPathRendering(GrGLGpu* gpu);
33 virtual ~GrGLPathRendering(); 33 virtual ~GrGLPathRendering();
34 34
35 // GrPathRendering implementations. 35 // GrPathRendering implementations.
36 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; 36 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE;
37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, 37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*,
38 const SkStrokeRec&) SK_OVERRIDE; 38 const SkStrokeRec&) SK_OVERRIDE;
39 virtual GrPathRange* createGlyphs(const SkTypeface*, 39 virtual GrPathRange* createGlyphs(const SkTypeface*,
40 const SkDescriptor*, 40 const SkDescriptor*,
41 const SkStrokeRec&) SK_OVERRIDE; 41 const SkStrokeRec&) SK_OVERRIDE;
42 virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRID E; 42 virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRID E;
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
119 void stencilThenCoverFillPathInstanced( 119 void stencilThenCoverFillPathInstanced(
120 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, 120 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
121 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode, 121 GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, Gr GLenum coverMode,
122 GrGLenum transformType, const GrGLfloat *transformValue s); 122 GrGLenum transformType, const GrGLfloat *transformValue s);
123 123
124 void stencilThenCoverStrokePathInstanced( 124 void stencilThenCoverStrokePathInstanced(
125 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths, 125 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvo id *paths,
126 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode, 126 GrGLuint pathBase, GrGLint reference, GrGLuint mask, Gr GLenum coverMode,
127 GrGLenum transformType, const GrGLfloat *transformValue s); 127 GrGLenum transformType, const GrGLfloat *transformValue s);
128 128
129 GrGpuGL* fGpu; 129 GrGLGpu* fGpu;
130 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; 130 SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
131 Caps fCaps; 131 Caps fCaps;
132 GrGLProgram::MatrixState fHWProjectionMatrixState; 132 GrGLProgram::MatrixState fHWProjectionMatrixState;
133 GrStencilSettings fHWPathStencilSettings; 133 GrStencilSettings fHWPathStencilSettings;
134 struct PathTexGenData { 134 struct PathTexGenData {
135 GrGLenum fMode; 135 GrGLenum fMode;
136 GrGLint fNumComponents; 136 GrGLint fNumComponents;
137 GrGLfloat fCoefficients[3 * 3]; 137 GrGLfloat fCoefficients[3 * 3];
138 }; 138 };
139 int fHWActivePathTexGenSets; 139 int fHWActivePathTexGenSets;
140 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; 140 SkTArray<PathTexGenData, true> fHWPathTexGenSettings;
141 }; 141 };
142 142
143 #endif 143 #endif
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