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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
| 6 | 6 |
| 7 #include <dinput.h> | 7 #include <dinput.h> |
| 8 #include <dinputd.h> | 8 #include <dinputd.h> |
| 9 | 9 |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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| 189 gamepad->Release(); | 189 gamepad->Release(); |
| 190 return DIENUM_CONTINUE; | 190 return DIENUM_CONTINUE; |
| 191 } | 191 } |
| 192 | 192 |
| 193 // Set the dead zone to 10% of the axis length for all axes. This | 193 // Set the dead zone to 10% of the axis length for all axes. This |
| 194 // gives us a larger space for what's "neutral" so the controls don't | 194 // gives us a larger space for what's "neutral" so the controls don't |
| 195 // slowly drift. | 195 // slowly drift. |
| 196 SetDirectInputDeadZone(gamepad, 1000); | 196 SetDirectInputDeadZone(gamepad, 1000); |
| 197 device.mapper = GetGamepadStandardMappingFunction(vendor, product); | 197 device.mapper = GetGamepadStandardMappingFunction(vendor, product); |
| 198 if (device.mapper) { | 198 if (device.mapper) { |
| 199 base::swprintf(device.id, | 199 swprintf(device.id, |
| 200 WebGamepad::idLengthCap, | 200 WebGamepad::idLengthCap, |
| 201 L"STANDARD GAMEPAD (%ls)", | 201 L"STANDARD GAMEPAD (%ls)", |
| 202 instance->tszProductName); | 202 instance->tszProductName); |
| 203 ctxt->directinput_devices->push_back(device); | 203 ctxt->directinput_devices->push_back(device); |
| 204 } else { | 204 } else { |
| 205 gamepad->Release(); | 205 gamepad->Release(); |
| 206 } | 206 } |
| 207 return DIENUM_CONTINUE; | 207 return DIENUM_CONTINUE; |
| 208 } | 208 } |
| 209 | 209 |
| 210 } // namespace | 210 } // namespace |
| 211 | 211 |
| 212 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() | 212 GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin() |
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| 342 WebGamepad* pad) const { | 342 WebGamepad* pad) const { |
| 343 DCHECK(pad); | 343 DCHECK(pad); |
| 344 TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); | 344 TRACE_EVENT1("GAMEPAD", "GetXInputPadConnectivity", "id", i); |
| 345 XINPUT_CAPABILITIES caps; | 345 XINPUT_CAPABILITIES caps; |
| 346 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); | 346 DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps); |
| 347 if (res == ERROR_DEVICE_NOT_CONNECTED) { | 347 if (res == ERROR_DEVICE_NOT_CONNECTED) { |
| 348 pad->connected = false; | 348 pad->connected = false; |
| 349 return false; | 349 return false; |
| 350 } else { | 350 } else { |
| 351 pad->connected = true; | 351 pad->connected = true; |
| 352 base::swprintf(pad->id, | 352 swprintf(pad->id, |
| 353 WebGamepad::idLengthCap, | 353 WebGamepad::idLengthCap, |
| 354 L"Xbox 360 Controller (XInput STANDARD %ls)", | 354 L"Xbox 360 Controller (XInput STANDARD %ls)", |
| 355 GamepadSubTypeName(caps.SubType)); | 355 GamepadSubTypeName(caps.SubType)); |
| 356 return true; | 356 return true; |
| 357 } | 357 } |
| 358 } | 358 } |
| 359 | 359 |
| 360 void GamepadPlatformDataFetcherWin::GetXInputPadData( | 360 void GamepadPlatformDataFetcherWin::GetXInputPadData( |
| 361 int i, | 361 int i, |
| 362 WebGamepad* pad) { | 362 WebGamepad* pad) { |
| 363 // We rely on device_changed and GetCapabilities to tell us that | 363 // We rely on device_changed and GetCapabilities to tell us that |
| 364 // something's been connected, but we will mark as disconnected if | 364 // something's been connected, but we will mark as disconnected if |
| 365 // GetState returns that we've lost the pad. | 365 // GetState returns that we've lost the pad. |
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| 481 return false; | 481 return false; |
| 482 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( | 482 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( |
| 483 xinput_dll_.GetFunctionPointer("XInputGetState")); | 483 xinput_dll_.GetFunctionPointer("XInputGetState")); |
| 484 if (!xinput_get_state_) | 484 if (!xinput_get_state_) |
| 485 return false; | 485 return false; |
| 486 xinput_enable_(true); | 486 xinput_enable_(true); |
| 487 return true; | 487 return true; |
| 488 } | 488 } |
| 489 | 489 |
| 490 } // namespace content | 490 } // namespace content |
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