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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "sky/compositor/surface_allocator.h" | 5 #include "sky/compositor/surface_allocator.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 | 8 |
| 9 namespace sky { | 9 namespace sky { |
| 10 | 10 |
| 11 SurfaceAllocator::SurfaceAllocator(uint32_t id_namespace) | 11 SurfaceAllocator::SurfaceAllocator(uint32_t id_namespace) |
| 12 : id_namespace_(id_namespace), next_id_(1) { | 12 : id_namespace_(id_namespace), next_id_(1) { |
| 13 DCHECK(id_namespace); | 13 DCHECK(id_namespace); |
| 14 } | 14 } |
| 15 | 15 |
| 16 SurfaceAllocator::~SurfaceAllocator() { | 16 SurfaceAllocator::~SurfaceAllocator() { |
| 17 } | 17 } |
| 18 | 18 |
| 19 uint64_t SurfaceAllocator::CreateSurfaceId() { | 19 mojo::SurfaceIdPtr SurfaceAllocator::CreateSurfaceId() { |
| 20 // Surface IDs are 64 integers. The high 32 bits are the namespace of the ID, | 20 auto id = mojo::SurfaceId::New(); |
| 21 // which is assigned to us by the surfaces service. The lower 32 bits are ours | 21 id->local = next_id_++; |
| 22 // to allocate as we see fit. For simplicity, we just allocate them | 22 id->id_namespace = id_namespace_; |
| 23 // sequentially. In principle, we could run out, but at 60 Hz, it takes | 23 return id.Pass(); |
| 24 // several years to run out. | |
| 25 return static_cast<uint64_t>(id_namespace_) << 32 | next_id_++; | |
| 26 } | 24 } |
| 27 | 25 |
| 28 } // namespace sky | 26 } // namespace sky |
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