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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "sky/compositor/surface_allocator.h" | 5 #include "sky/compositor/surface_allocator.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 | 8 |
9 namespace sky { | 9 namespace sky { |
10 | 10 |
11 SurfaceAllocator::SurfaceAllocator(uint32_t id_namespace) | 11 SurfaceAllocator::SurfaceAllocator(uint32_t id_namespace) |
12 : id_namespace_(id_namespace), next_id_(1) { | 12 : id_namespace_(id_namespace), next_id_(1) { |
13 DCHECK(id_namespace); | 13 DCHECK(id_namespace); |
14 } | 14 } |
15 | 15 |
16 SurfaceAllocator::~SurfaceAllocator() { | 16 SurfaceAllocator::~SurfaceAllocator() { |
17 } | 17 } |
18 | 18 |
19 uint64_t SurfaceAllocator::CreateSurfaceId() { | 19 mojo::SurfaceIdPtr SurfaceAllocator::CreateSurfaceId() { |
20 // Surface IDs are 64 integers. The high 32 bits are the namespace of the ID, | 20 auto id = mojo::SurfaceId::New(); |
21 // which is assigned to us by the surfaces service. The lower 32 bits are ours | 21 id->local = next_id_++; |
22 // to allocate as we see fit. For simplicity, we just allocate them | 22 id->id_namespace = id_namespace_; |
23 // sequentially. In principle, we could run out, but at 60 Hz, it takes | 23 return id.Pass(); |
24 // several years to run out. | |
25 return static_cast<uint64_t>(id_namespace_) << 32 | next_id_++; | |
26 } | 24 } |
27 | 25 |
28 } // namespace sky | 26 } // namespace sky |
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