| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| index b59df575125ead5b3c46d8fe42de49137839be79..46433f01c27ff7dcc2d14da3d377fb05ae474a1f 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
|
| @@ -171,9 +171,9 @@ const char* GrGLFragmentShaderBuilder::dstColor() {
|
| this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1),
|
| gpu->glCaps().fbFetchExtensionString());
|
|
|
| - // On ES 3.0 we have to declare this, and use the custom color output name
|
| + // Some versions of this extension string require declaring custom color output on ES 3.0+
|
| const char* fbFetchColorName = gpu->glCaps().fbFetchColorName();
|
| - if (gpu->glslGeneration() >= k330_GrGLSLGeneration) {
|
| + if (gpu->glCaps().fbFetchNeedsCustomOutput()) {
|
| this->enableCustomOutput();
|
| fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
|
| fbFetchColorName = declared_color_output_name();
|
|
|