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| 1 /* | |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are met: | |
| 6 * | |
| 7 * 1. Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | |
| 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | |
| 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | |
| 23 * DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #include "config.h" | |
| 27 #include "modules/gamepad/GamepadCommon.h" | |
| 28 | |
| 29 namespace blink { | |
| 30 | |
| 31 GamepadCommon::GamepadCommon() | |
| 32 : m_index(0) | |
| 33 , m_timestamp(0) | |
| 34 { | |
| 35 } | |
| 36 | |
| 37 GamepadCommon::~GamepadCommon() | |
| 38 { | |
| 39 } | |
| 40 | |
| 41 void GamepadCommon::setAxes(unsigned count, const double* data) | |
| 42 { | |
| 43 m_axes.resize(count); | |
| 44 if (count) | |
| 45 std::copy(data, data + count, m_axes.begin()); | |
| 46 } | |
| 47 | |
| 48 } // namespace blink | |
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