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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
| 27 #define Gamepad_h | 27 #define Gamepad_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "modules/gamepad/GamepadButton.h" | 30 #include "modules/gamepad/GamepadButton.h" |
| 31 #include "modules/gamepad/GamepadCommon.h" | |
| 32 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
| 33 #include "public/platform/WebGamepad.h" | 32 #include "public/platform/WebGamepad.h" |
| 33 #include "wtf/Vector.h" |
| 34 #include "wtf/text/WTFString.h" |
| 34 | 35 |
| 35 namespace blink { | 36 namespace blink { |
| 36 | 37 |
| 37 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { | 38 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, public ScriptWr
appable { |
| 38 DEFINE_WRAPPERTYPEINFO(); | 39 DEFINE_WRAPPERTYPEINFO(); |
| 39 public: | 40 public: |
| 40 static Gamepad* create() | 41 static Gamepad* create() |
| 41 { | 42 { |
| 42 return new Gamepad; | 43 return new Gamepad; |
| 43 } | 44 } |
| 44 ~Gamepad(); | 45 ~Gamepad(); |
| 45 | 46 |
| 47 typedef Vector<double> DoubleVector; |
| 48 |
| 49 const String& id() const { return m_id; } |
| 50 void setId(const String& id) { m_id = id; } |
| 51 |
| 52 unsigned index() const { return m_index; } |
| 53 void setIndex(unsigned val) { m_index = val; } |
| 54 |
| 55 bool connected() const { return m_connected; } |
| 56 void setConnected(bool val) { m_connected = val; } |
| 57 |
| 58 unsigned long long timestamp() const { return m_timestamp; } |
| 59 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| 60 |
| 61 const String& mapping() const { return m_mapping; } |
| 62 void setMapping(const String& val) { m_mapping = val; } |
| 63 |
| 64 const DoubleVector& axes() const { return m_axes; } |
| 65 void setAxes(unsigned count, const double* data); |
| 66 |
| 46 const GamepadButtonVector& buttons() const { return m_buttons; } | 67 const GamepadButtonVector& buttons() const { return m_buttons; } |
| 47 void setButtons(unsigned count, const WebGamepadButton* data); | 68 void setButtons(unsigned count, const WebGamepadButton* data); |
| 48 | 69 |
| 49 void trace(Visitor*); | 70 void trace(Visitor*); |
| 50 | 71 |
| 51 private: | 72 private: |
| 52 Gamepad(); | 73 Gamepad(); |
| 74 |
| 75 String m_id; |
| 76 unsigned m_index; |
| 77 bool m_connected; |
| 78 unsigned long long m_timestamp; |
| 79 String m_mapping; |
| 80 DoubleVector m_axes; |
| 53 GamepadButtonVector m_buttons; | 81 GamepadButtonVector m_buttons; |
| 54 }; | 82 }; |
| 55 | 83 |
| 56 } // namespace blink | 84 } // namespace blink |
| 57 | 85 |
| 58 #endif // Gamepad_h | 86 #endif // Gamepad_h |
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