Chromium Code Reviews| Index: src/gpu/gl/GrGpuGL.cpp |
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
| index a22988b01bbb8a117ea1262099dc8a934c076b25..35bc86e9b921d10e30a367f46a89d63d3267a39c 100644 |
| --- a/src/gpu/gl/GrGpuGL.cpp |
| +++ b/src/gpu/gl/GrGpuGL.cpp |
| @@ -558,17 +558,10 @@ bool GrGpuGL::uploadTexData(const GrSurfaceDesc& desc, |
| GrGLenum externalFormat = 0x0; // suprress warning |
| GrGLenum externalType = 0x0;// suprress warning |
| - // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized |
| - // format for glTexImage, unlike ES3 and desktop. However, we allow the driver to decide the |
| - // size of the internal format whenever possible and so only use a sized internal format when |
| - // using texture storage. |
| - bool useSizedFormat = useTexStorage; |
| - // Many versions of the ES3 drivers on various platforms will not accept GL_RED in |
| - // glTexImage2D for the internal format but will accept GL_R8. |
| - if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_VER(3, 0) && |
| - kAlpha_8_GrPixelConfig == dataConfig) { |
| - useSizedFormat = true; |
| - } |
| + // glTexStorage requires sized internal formats on both desktop and ES. |
| + // ES2 requires an unsized format for glTexImage. On ES3 and desktop we default to sized. |
| + bool useSizedFormat = useTexStorage || kGL_GrGLStandard == this->glStandard() || |
| + this->glVersion() >= GR_GL_VER(3, 0); |
| if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
| &externalFormat, &externalType)) { |
| return false; |
| @@ -2170,7 +2163,8 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config, |
| *internalFormat = GR_GL_RGB; |
| *externalFormat = GR_GL_RGB; |
| if (getSizedInternalFormat) { |
| - if (this->glStandard() == kGL_GrGLStandard) { |
| + if (this->glStandard() == kGL_GrGLStandard && |
|
bsalomon
2014/12/16 15:28:18
won't this check happen in line 2130?
|
| + !this->glCaps().ES2CompatibilitySupport()) { |
| return false; |
| } else { |
| *internalFormat = GR_GL_RGB565; |