OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
(...skipping 540 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
551 // 565 we always use an unsized internal format to let the system pick | 551 // 565 we always use an unsized internal format to let the system pick |
552 // the best sized format to convert the 565 data to. Since TexStorage | 552 // the best sized format to convert the 565 data to. Since TexStorage |
553 // only allows sized internal formats we will instead use TexImage2D. | 553 // only allows sized internal formats we will instead use TexImage2D. |
554 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; | 554 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; |
555 } | 555 } |
556 | 556 |
557 GrGLenum internalFormat; | 557 GrGLenum internalFormat; |
558 GrGLenum externalFormat = 0x0; // suprress warning | 558 GrGLenum externalFormat = 0x0; // suprress warning |
559 GrGLenum externalType = 0x0;// suprress warning | 559 GrGLenum externalType = 0x0;// suprress warning |
560 | 560 |
561 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized | 561 // glTexStorage requires sized internal formats on both desktop and ES. |
562 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv er to decide the | |
563 // size of the internal format whenever possible and so only use a sized int ernal format when | |
564 // using texture storage. | |
565 bool useSizedFormat = useTexStorage; | 562 bool useSizedFormat = useTexStorage; |
bsalomon
2014/12/15 22:20:00
maybe just change to usf = useTexStorage || glstd
| |
566 // Many versions of the ES3 drivers on various platforms will not accept GL_ RED in | 563 // ES2 requires an unsized format for glTexImage. On ES3 and desktop we defa ult to sized. |
567 // glTexImage2D for the internal format but will accept GL_R8. | 564 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER (3, 0)) { |
568 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_V ER(3, 0) && | |
569 kAlpha_8_GrPixelConfig == dataConfig) { | |
570 useSizedFormat = true; | 565 useSizedFormat = true; |
571 } | 566 } |
572 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, | 567 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
573 &externalFormat, &externalType)) { | 568 &externalFormat, &externalType)) { |
574 return false; | 569 return false; |
575 } | 570 } |
576 | 571 |
577 /* | 572 /* |
578 * check whether to allocate a temporary buffer for flipping y or | 573 * check whether to allocate a temporary buffer for flipping y or |
579 * because our srcData has extra bytes past each row. If so, we need | 574 * because our srcData has extra bytes past each row. If so, we need |
(...skipping 2009 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
2589 this->setVertexArrayID(gpu, 0); | 2584 this->setVertexArrayID(gpu, 0); |
2590 } | 2585 } |
2591 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2586 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2592 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2587 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2593 fDefaultVertexArrayAttribState.resize(attrCount); | 2588 fDefaultVertexArrayAttribState.resize(attrCount); |
2594 } | 2589 } |
2595 attribState = &fDefaultVertexArrayAttribState; | 2590 attribState = &fDefaultVertexArrayAttribState; |
2596 } | 2591 } |
2597 return attribState; | 2592 return attribState; |
2598 } | 2593 } |
OLD | NEW |