Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index 456ec4f27cddb7eec0253444bf97bcc33f78a30b..8e8a008e00e87425758ccd0fe99d76fb4865c8e4 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -87,11 +87,11 @@ public: |
GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey); |
// true public interface, defined explicitly in the abstract interfaces above |
- virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; |
+ bool enableFeature(GLSLFeature) SK_OVERRIDE; |
virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, |
int index) SK_OVERRIDE; |
- virtual const char* fragmentPosition() SK_OVERRIDE; |
- virtual const char* dstColor() SK_OVERRIDE; |
+ const char* fragmentPosition() SK_OVERRIDE; |
+ const char* dstColor() SK_OVERRIDE; |
private: |
// Private public interface, used by GrGLProgramBuilder to build a fragment shader |