| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index 456ec4f27cddb7eec0253444bf97bcc33f78a30b..8e8a008e00e87425758ccd0fe99d76fb4865c8e4 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -87,11 +87,11 @@ public:
|
| GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey);
|
|
|
| // true public interface, defined explicitly in the abstract interfaces above
|
| - virtual bool enableFeature(GLSLFeature) SK_OVERRIDE;
|
| + bool enableFeature(GLSLFeature) SK_OVERRIDE;
|
| virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords,
|
| int index) SK_OVERRIDE;
|
| - virtual const char* fragmentPosition() SK_OVERRIDE;
|
| - virtual const char* dstColor() SK_OVERRIDE;
|
| + const char* fragmentPosition() SK_OVERRIDE;
|
| + const char* dstColor() SK_OVERRIDE;
|
|
|
| private:
|
| // Private public interface, used by GrGLProgramBuilder to build a fragment shader
|
|
|