Index: src/core/SkFilterShader.h |
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h |
index 44c2632711e5f97f9aca0db62bdcbdb440bc87a0..dca9567e66c24d830a529b9c62aeb1c36e2d8124 100644 |
--- a/src/core/SkFilterShader.h |
+++ b/src/core/SkFilterShader.h |
@@ -17,7 +17,7 @@ public: |
SkFilterShader(SkShader* shader, SkColorFilter* filter); |
virtual ~SkFilterShader(); |
- virtual size_t contextSize() const SK_OVERRIDE; |
+ size_t contextSize() const SK_OVERRIDE; |
class FilterShaderContext : public SkShader::Context { |
public: |
@@ -25,12 +25,12 @@ public: |
FilterShaderContext(const SkFilterShader&, SkShader::Context*, const ContextRec&); |
virtual ~FilterShaderContext(); |
- virtual uint32_t getFlags() const SK_OVERRIDE; |
+ uint32_t getFlags() const SK_OVERRIDE; |
- virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; |
+ void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
+ void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; |
- virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { |
+ void set3DMask(const SkMask* mask) SK_OVERRIDE { |
// forward to our proxy |
fShaderContext->set3DMask(mask); |
} |
@@ -45,8 +45,8 @@ public: |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) |
protected: |
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
- virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; |
+ void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
+ Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; |
private: |