Index: include/effects/SkTransparentShader.h |
diff --git a/include/effects/SkTransparentShader.h b/include/effects/SkTransparentShader.h |
index 96de80abe5453a4d618d0b225674cb80729b5eae..254338c579840d1409db3f025394df3bf9bc76cb 100644 |
--- a/include/effects/SkTransparentShader.h |
+++ b/include/effects/SkTransparentShader.h |
@@ -14,16 +14,16 @@ class SK_API SkTransparentShader : public SkShader { |
public: |
SkTransparentShader() {} |
- virtual size_t contextSize() const SK_OVERRIDE; |
+ size_t contextSize() const SK_OVERRIDE; |
class TransparentShaderContext : public SkShader::Context { |
public: |
TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&); |
virtual ~TransparentShaderContext(); |
- virtual uint32_t getFlags() const SK_OVERRIDE; |
- virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
+ uint32_t getFlags() const SK_OVERRIDE; |
+ void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
+ void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
private: |
const SkBitmap* fDevice; |
@@ -35,10 +35,10 @@ public: |
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) |
protected: |
- virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; |
+ Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; |
// we don't need to flatten anything at all |
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE {} |
+ void flatten(SkWriteBuffer&) const SK_OVERRIDE {} |
private: |
typedef SkShader INHERITED; |