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Side by Side Diff: src/gpu/gl/builders/GrGLNvprProgramBuilder.h

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLNvprProgramBuilder_DEFINED 8 #ifndef GrGLNvprProgramBuilder_DEFINED
9 #define GrGLNvprProgramBuilder_DEFINED 9 #define GrGLNvprProgramBuilder_DEFINED
10 10
11 #include "GrGLProgramBuilder.h" 11 #include "GrGLProgramBuilder.h"
12 12
13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { 13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder {
14 public: 14 public:
15 GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&); 15 GrGLNvprProgramBuilder(GrGLGpu*, const GrOptDrawState&);
16 16
17 /* 17 /*
18 * The separable varying info must be passed to GrGLProgram so this must 18 * The separable varying info must be passed to GrGLProgram so this must
19 * be part of the public interface 19 * be part of the public interface
20 */ 20 */
21 struct SeparableVaryingInfo { 21 struct SeparableVaryingInfo {
22 GrGLShaderVar fVariable; 22 GrGLShaderVar fVariable;
23 GrGLint fLocation; 23 GrGLint fLocation;
24 }; 24 };
25 25
26 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; 26 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray;
27 27
28 virtual GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE; 28 GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE;
29 29
30 private: 30 private:
31 virtual void emitTransforms(const GrPendingFragmentStage&, 31 virtual void emitTransforms(const GrPendingFragmentStage&,
32 GrGLProcessor::TransformedCoordsArray* outCoords , 32 GrGLProcessor::TransformedCoordsArray* outCoords ,
33 GrGLInstalledFragProc*) SK_OVERRIDE; 33 GrGLInstalledFragProc*) SK_OVERRIDE;
34 34
35 typedef GrGLInstalledFragProc::ShaderVarHandle ShaderVarHandle; 35 typedef GrGLInstalledFragProc::ShaderVarHandle ShaderVarHandle;
36 36
37 /** 37 /**
38 * Add a separable varying input variable to the current program. 38 * Add a separable varying input variable to the current program.
39 * A separable varying (fragment shader input) is a varying that can be used also when vertex 39 * A separable varying (fragment shader input) is a varying that can be used also when vertex
40 * shaders are not used. With a vertex shader, the operation is same as with other 40 * shaders are not used. With a vertex shader, the operation is same as with other
41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API s are used to 41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API s are used to
42 * populate the variable. The APIs can refer to the variable through the ret urned handle. 42 * populate the variable. The APIs can refer to the variable through the ret urned handle.
43 */ 43 */
44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); 44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v);
45 45
46 void resolveSeparableVaryings(GrGLuint programId); 46 void resolveSeparableVaryings(GrGLuint programId);
47 47
48 SeparableVaryingInfoArray fSeparableVaryingInfos; 48 SeparableVaryingInfoArray fSeparableVaryingInfos;
49 49
50 typedef GrGLProgramBuilder INHERITED; 50 typedef GrGLProgramBuilder INHERITED;
51 }; 51 };
52 52
53 #endif 53 #endif
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