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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLFragmentShaderBuilder_DEFINED | 8 #ifndef GrGLFragmentShaderBuilder_DEFINED |
9 #define GrGLFragmentShaderBuilder_DEFINED | 9 #define GrGLFragmentShaderBuilder_DEFINED |
10 | 10 |
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80 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); | 80 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); |
81 | 81 |
82 /** Returns a key for reading the fragment location. This should only be cal
led if there is an | 82 /** Returns a key for reading the fragment location. This should only be cal
led if there is an |
83 effect that will requires the fragment position. If the fragment position
is not required, | 83 effect that will requires the fragment position. If the fragment position
is not required, |
84 the key is 0. */ | 84 the key is 0. */ |
85 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr
GLCaps&); | 85 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr
GLCaps&); |
86 | 86 |
87 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey); | 87 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, uint8_t fragPosKey); |
88 | 88 |
89 // true public interface, defined explicitly in the abstract interfaces abov
e | 89 // true public interface, defined explicitly in the abstract interfaces abov
e |
90 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; | 90 bool enableFeature(GLSLFeature) SK_OVERRIDE; |
91 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, | 91 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, |
92 int index) SK_OVERRIDE; | 92 int index) SK_OVERRIDE; |
93 virtual const char* fragmentPosition() SK_OVERRIDE; | 93 const char* fragmentPosition() SK_OVERRIDE; |
94 virtual const char* dstColor() SK_OVERRIDE; | 94 const char* dstColor() SK_OVERRIDE; |
95 | 95 |
96 private: | 96 private: |
97 // Private public interface, used by GrGLProgramBuilder to build a fragment
shader | 97 // Private public interface, used by GrGLProgramBuilder to build a fragment
shader |
98 void emitCodeToReadDstTexture(); | 98 void emitCodeToReadDstTexture(); |
99 void enableCustomOutput(); | 99 void enableCustomOutput(); |
100 void enableSecondaryOutput(); | 100 void enableSecondaryOutput(); |
101 const char* getPrimaryColorOutputName() const; | 101 const char* getPrimaryColorOutputName() const; |
102 const char* getSecondaryColorOutputName() const; | 102 const char* getSecondaryColorOutputName() const; |
103 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 103 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
104 void bindFragmentShaderLocations(GrGLuint programID); | 104 void bindFragmentShaderLocations(GrGLuint programID); |
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153 bool fHasReadDstColor; | 153 bool fHasReadDstColor; |
154 bool fHasReadFragmentPosition; | 154 bool fHasReadFragmentPosition; |
155 | 155 |
156 friend class GrGLNvprProgramBuilder; | 156 friend class GrGLNvprProgramBuilder; |
157 friend class GrGLProgramBuilder; | 157 friend class GrGLProgramBuilder; |
158 | 158 |
159 typedef GrGLFPFragmentBuilder INHERITED; | 159 typedef GrGLFPFragmentBuilder INHERITED; |
160 }; | 160 }; |
161 | 161 |
162 #endif | 162 #endif |
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