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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
9 #include "gl/GrGLProcessor.h" | 9 #include "gl/GrGLProcessor.h" |
10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
12 #include "gl/builders/GrGLProgramBuilder.h" | 12 #include "gl/builders/GrGLProgramBuilder.h" |
13 | 13 |
14 // For brevity | 14 // For brevity |
15 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 15 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
16 | 16 |
17 class GrGLConvolutionEffect : public GrGLFragmentProcessor { | 17 class GrGLConvolutionEffect : public GrGLFragmentProcessor { |
18 public: | 18 public: |
19 GrGLConvolutionEffect(const GrProcessor&); | 19 GrGLConvolutionEffect(const GrProcessor&); |
20 | 20 |
21 virtual void emitCode(GrGLFPBuilder*, | 21 virtual void emitCode(GrGLFPBuilder*, |
22 const GrFragmentProcessor&, | 22 const GrFragmentProcessor&, |
23 const char* outputColor, | 23 const char* outputColor, |
24 const char* inputColor, | 24 const char* inputColor, |
25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
26 const TextureSamplerArray&) SK_OVERRIDE; | 26 const TextureSamplerArray&) SK_OVERRIDE; |
27 | 27 |
28 virtual void setData(const GrGLProgramDataManager& pdman, const GrProcessor&
) SK_OVERRIDE; | 28 void setData(const GrGLProgramDataManager& pdman, const GrProcessor&) SK_OVE
RRIDE; |
29 | 29 |
30 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); | 30 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); |
31 | 31 |
32 private: | 32 private: |
33 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } | 33 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
34 bool useBounds() const { return fUseBounds; } | 34 bool useBounds() const { return fUseBounds; } |
35 Gr1DKernelEffect::Direction direction() const { return fDirection; } | 35 Gr1DKernelEffect::Direction direction() const { return fDirection; } |
36 | 36 |
37 int fRadius; | 37 int fRadius; |
38 bool fUseBounds; | 38 bool fUseBounds; |
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236 } | 236 } |
237 | 237 |
238 bool useBounds = random->nextBool(); | 238 bool useBounds = random->nextBool(); |
239 return GrConvolutionEffect::Create(textures[texIdx], | 239 return GrConvolutionEffect::Create(textures[texIdx], |
240 dir, | 240 dir, |
241 radius, | 241 radius, |
242 kernel, | 242 kernel, |
243 useBounds, | 243 useBounds, |
244 bounds); | 244 bounds); |
245 } | 245 } |
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