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Side by Side Diff: src/effects/gradients/SkTwoPointRadialGradient.cpp

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkTwoPointRadialGradient.h" 9 #include "SkTwoPointRadialGradient.h"
10 10
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399 399
400 GrGLRadial2Gradient(const GrProcessor&); 400 GrGLRadial2Gradient(const GrProcessor&);
401 virtual ~GrGLRadial2Gradient() { } 401 virtual ~GrGLRadial2Gradient() { }
402 402
403 virtual void emitCode(GrGLFPBuilder*, 403 virtual void emitCode(GrGLFPBuilder*,
404 const GrFragmentProcessor&, 404 const GrFragmentProcessor&,
405 const char* outputColor, 405 const char* outputColor,
406 const char* inputColor, 406 const char* inputColor,
407 const TransformedCoordsArray&, 407 const TransformedCoordsArray&,
408 const TextureSamplerArray&) SK_OVERRIDE; 408 const TextureSamplerArray&) SK_OVERRIDE;
409 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 409 void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE;
410 410
411 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyB uilder* b); 411 static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyB uilder* b);
412 412
413 protected: 413 protected:
414 414
415 UniformHandle fParamUni; 415 UniformHandle fParamUni;
416 416
417 const char* fVSVaryingName; 417 const char* fVSVaryingName;
418 const char* fFSVaryingName; 418 const char* fFSVaryingName;
419 419
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440 public: 440 public:
441 static GrFragmentProcessor* Create(GrContext* ctx, 441 static GrFragmentProcessor* Create(GrContext* ctx,
442 const SkTwoPointRadialGradient& shader, 442 const SkTwoPointRadialGradient& shader,
443 const SkMatrix& matrix, 443 const SkMatrix& matrix,
444 SkShader::TileMode tm) { 444 SkShader::TileMode tm) {
445 return SkNEW_ARGS(GrRadial2Gradient, (ctx, shader, matrix, tm)); 445 return SkNEW_ARGS(GrRadial2Gradient, (ctx, shader, matrix, tm));
446 } 446 }
447 447
448 virtual ~GrRadial2Gradient() { } 448 virtual ~GrRadial2Gradient() { }
449 449
450 virtual const char* name() const SK_OVERRIDE { return "Two-Point Radial Grad ient"; } 450 const char* name() const SK_OVERRIDE { return "Two-Point Radial Gradient"; }
451 451
452 virtual void getGLProcessorKey(const GrGLCaps& caps, 452 virtual void getGLProcessorKey(const GrGLCaps& caps,
453 GrProcessorKeyBuilder* b) const SK_OVERRIDE { 453 GrProcessorKeyBuilder* b) const SK_OVERRIDE {
454 GrGLRadial2Gradient::GenKey(*this, caps, b); 454 GrGLRadial2Gradient::GenKey(*this, caps, b);
455 } 455 }
456 456
457 virtual GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { 457 GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
458 return SkNEW_ARGS(GrGLRadial2Gradient, (*this)); 458 return SkNEW_ARGS(GrGLRadial2Gradient, (*this));
459 } 459 }
460 460
461 // The radial gradient parameters can collapse to a linear (instead of quadr atic) equation. 461 // The radial gradient parameters can collapse to a linear (instead of quadr atic) equation.
462 bool isDegenerate() const { return SK_Scalar1 == fCenterX1; } 462 bool isDegenerate() const { return SK_Scalar1 == fCenterX1; }
463 SkScalar center() const { return fCenterX1; } 463 SkScalar center() const { return fCenterX1; }
464 SkScalar radius() const { return fRadius0; } 464 SkScalar radius() const { return fRadius0; }
465 bool isPosRoot() const { return SkToBool(fPosRoot); } 465 bool isPosRoot() const { return SkToBool(fPosRoot); }
466 466
467 private: 467 private:
468 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE { 468 bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE {
469 const GrRadial2Gradient& s = sBase.cast<GrRadial2Gradient>(); 469 const GrRadial2Gradient& s = sBase.cast<GrRadial2Gradient>();
470 return (INHERITED::onIsEqual(sBase) && 470 return (INHERITED::onIsEqual(sBase) &&
471 this->fCenterX1 == s.fCenterX1 && 471 this->fCenterX1 == s.fCenterX1 &&
472 this->fRadius0 == s.fRadius0 && 472 this->fRadius0 == s.fRadius0 &&
473 this->fPosRoot == s.fPosRoot); 473 this->fPosRoot == s.fPosRoot);
474 } 474 }
475 475
476 GrRadial2Gradient(GrContext* ctx, 476 GrRadial2Gradient(GrContext* ctx,
477 const SkTwoPointRadialGradient& shader, 477 const SkTwoPointRadialGradient& shader,
478 const SkMatrix& matrix, 478 const SkMatrix& matrix,
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715 #else 715 #else
716 716
717 bool SkTwoPointRadialGradient::asFragmentProcessor(GrContext*, const SkPaint&, c onst SkMatrix&, 717 bool SkTwoPointRadialGradient::asFragmentProcessor(GrContext*, const SkPaint&, c onst SkMatrix&,
718 const SkMatrix*, 718 const SkMatrix*,
719 GrColor*, GrFragmentProcessor **) const { 719 GrColor*, GrFragmentProcessor **) const {
720 SkDEBUGFAIL("Should not call in GPU-less build"); 720 SkDEBUGFAIL("Should not call in GPU-less build");
721 return false; 721 return false;
722 } 722 }
723 723
724 #endif 724 #endif
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