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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
| 9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
| 10 | 10 |
| 11 #include "SkShader.h" | 11 #include "SkShader.h" |
| 12 | 12 |
| 13 class SkBitmap; | 13 class SkBitmap; |
| 14 class SkPicture; | 14 class SkPicture; |
| 15 | 15 |
| 16 /* | 16 /* |
| 17 * An SkPictureShader can be used to draw SkPicture-based patterns. | 17 * An SkPictureShader can be used to draw SkPicture-based patterns. |
| 18 * | 18 * |
| 19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according | 19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according |
| 20 * to specified tiling rules. | 20 * to specified tiling rules. |
| 21 */ | 21 */ |
| 22 class SkPictureShader : public SkShader { | 22 class SkPictureShader : public SkShader { |
| 23 public: | 23 public: |
| 24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S
kMatrix*, | 24 static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const S
kMatrix*, |
| 25 const SkRect*); | 25 const SkRect*); |
| 26 virtual ~SkPictureShader(); | 26 virtual ~SkPictureShader(); |
| 27 | 27 |
| 28 virtual size_t contextSize() const SK_OVERRIDE; | 28 size_t contextSize() const SK_OVERRIDE; |
| 29 | 29 |
| 30 SK_TO_STRING_OVERRIDE() | 30 SK_TO_STRING_OVERRIDE() |
| 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
| 32 | 32 |
| 33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, | 33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, |
| 34 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; | 34 GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; |
| 35 | 35 |
| 36 protected: | 36 protected: |
| 37 SkPictureShader(SkReadBuffer&); | 37 SkPictureShader(SkReadBuffer&); |
| 38 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 38 void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 39 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 39 Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE
; |
| 40 | 40 |
| 41 private: | 41 private: |
| 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const
SkRect*); | 42 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const
SkRect*); |
| 43 | 43 |
| 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; | 44 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) cons
t; |
| 45 | 45 |
| 46 const SkPicture* fPicture; | 46 const SkPicture* fPicture; |
| 47 SkRect fTile; | 47 SkRect fTile; |
| 48 TileMode fTmx, fTmy; | 48 TileMode fTmx, fTmy; |
| 49 | 49 |
| 50 class PictureShaderContext : public SkShader::Context { | 50 class PictureShaderContext : public SkShader::Context { |
| 51 public: | 51 public: |
| 52 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, | 52 static Context* Create(void* storage, const SkPictureShader&, const Cont
extRec&, |
| 53 SkShader* bitmapShader); | 53 SkShader* bitmapShader); |
| 54 | 54 |
| 55 virtual ~PictureShaderContext(); | 55 virtual ~PictureShaderContext(); |
| 56 | 56 |
| 57 virtual uint32_t getFlags() const SK_OVERRIDE; | 57 uint32_t getFlags() const SK_OVERRIDE; |
| 58 | 58 |
| 59 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | 59 ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
| 60 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | 60 void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
| 61 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV
ERRIDE; | 61 void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; |
| 62 | 62 |
| 63 private: | 63 private: |
| 64 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader
* bitmapShader); | 64 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader
* bitmapShader); |
| 65 | 65 |
| 66 SkAutoTUnref<SkShader> fBitmapShader; | 66 SkAutoTUnref<SkShader> fBitmapShader; |
| 67 SkShader::Context* fBitmapShaderContext; | 67 SkShader::Context* fBitmapShaderContext; |
| 68 void* fBitmapShaderContextStorage; | 68 void* fBitmapShaderContextStorage; |
| 69 | 69 |
| 70 typedef SkShader::Context INHERITED; | 70 typedef SkShader::Context INHERITED; |
| 71 }; | 71 }; |
| 72 | 72 |
| 73 typedef SkShader INHERITED; | 73 typedef SkShader INHERITED; |
| 74 }; | 74 }; |
| 75 | 75 |
| 76 #endif // SkPictureShader_DEFINED | 76 #endif // SkPictureShader_DEFINED |
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