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Side by Side Diff: src/core/SkLocalMatrixShader.h

Issue 806653007: Fix up all the easy virtual ... SK_OVERRIDE cases. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLocalMatrixShader_DEFINED 8 #ifndef SkLocalMatrixShader_DEFINED
9 #define SkLocalMatrixShader_DEFINED 9 #define SkLocalMatrixShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 #include "SkReadBuffer.h" 12 #include "SkReadBuffer.h"
13 #include "SkWriteBuffer.h" 13 #include "SkWriteBuffer.h"
14 14
15 class SkLocalMatrixShader : public SkShader { 15 class SkLocalMatrixShader : public SkShader {
16 public: 16 public:
17 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) 17 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix)
18 : INHERITED(&localMatrix) 18 : INHERITED(&localMatrix)
19 , fProxyShader(SkRef(proxy)) 19 , fProxyShader(SkRef(proxy))
20 {} 20 {}
21 21
22 virtual size_t contextSize() const SK_OVERRIDE { 22 size_t contextSize() const SK_OVERRIDE {
23 return fProxyShader->contextSize(); 23 return fProxyShader->contextSize();
24 } 24 }
25 25
26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, 26 virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
27 TileMode* mode) const SK_OVERRIDE { 27 TileMode* mode) const SK_OVERRIDE {
28 return fProxyShader->asABitmap(bitmap, matrix, mode); 28 return fProxyShader->asABitmap(bitmap, matrix, mode);
29 } 29 }
30 30
31 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE { 31 GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE {
32 return fProxyShader->asAGradient(info); 32 return fProxyShader->asAGradient(info);
33 } 33 }
34 34
35 #if SK_SUPPORT_GPU 35 #if SK_SUPPORT_GPU
36 36
37 virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint, 37 virtual bool asFragmentProcessor(GrContext* context, const SkPaint& paint,
38 const SkMatrix& viewM, const SkMatrix* loca lMatrix, 38 const SkMatrix& viewM, const SkMatrix* loca lMatrix,
39 GrColor* grColor, GrFragmentProcessor** fp) const SK_OVERRIDE { 39 GrColor* grColor, GrFragmentProcessor** fp) const SK_OVERRIDE {
40 SkMatrix tmp = this->getLocalMatrix(); 40 SkMatrix tmp = this->getLocalMatrix();
41 if (localMatrix) { 41 if (localMatrix) {
42 tmp.preConcat(*localMatrix); 42 tmp.preConcat(*localMatrix);
43 } 43 }
44 return fProxyShader->asFragmentProcessor(context, paint, viewM, &tmp, gr Color, fp); 44 return fProxyShader->asFragmentProcessor(context, paint, viewM, &tmp, gr Color, fp);
45 } 45 }
46 46
47 #else 47 #else
48 48
49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& , 49 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& ,
50 const SkMatrix*, GrColor*, 50 const SkMatrix*, GrColor*,
51 GrFragmentProcessor**) const SK_OVERRIDE { 51 GrFragmentProcessor**) const SK_OVERRIDE {
52 SkDEBUGFAIL("Should not call in GPU-less build"); 52 SkDEBUGFAIL("Should not call in GPU-less build");
53 return false; 53 return false;
54 } 54 }
55 55
56 #endif 56 #endif
57 57
58 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OV ERRIDE { 58 SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OVERRIDE {
59 if (localMatrix) { 59 if (localMatrix) {
60 *localMatrix = this->getLocalMatrix(); 60 *localMatrix = this->getLocalMatrix();
61 } 61 }
62 return SkRef(fProxyShader.get()); 62 return SkRef(fProxyShader.get());
63 } 63 }
64 64
65 SK_TO_STRING_OVERRIDE() 65 SK_TO_STRING_OVERRIDE()
66 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) 66 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader)
67 67
68 protected: 68 protected:
69 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 69 void flatten(SkWriteBuffer&) const SK_OVERRIDE;
70 virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE ; 70 Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE;
71 71
72 private: 72 private:
73 SkAutoTUnref<SkShader> fProxyShader; 73 SkAutoTUnref<SkShader> fProxyShader;
74 74
75 typedef SkShader INHERITED; 75 typedef SkShader INHERITED;
76 }; 76 };
77 77
78 #endif 78 #endif
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