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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDraw.h" | 8 #include "SkDraw.h" |
9 #include "SkBlitter.h" | 9 #include "SkBlitter.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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2009 dst[0] = verts[state.f0]; | 2009 dst[0] = verts[state.f0]; |
2010 dst[1] = verts[state.f1]; | 2010 dst[1] = verts[state.f1]; |
2011 dst[2] = verts[state.f2]; | 2011 dst[2] = verts[state.f2]; |
2012 return matrix->setPolyToPoly(src, dst, 3); | 2012 return matrix->setPolyToPoly(src, dst, 3); |
2013 } | 2013 } |
2014 | 2014 |
2015 class SkTriColorShader : public SkShader { | 2015 class SkTriColorShader : public SkShader { |
2016 public: | 2016 public: |
2017 SkTriColorShader() {} | 2017 SkTriColorShader() {} |
2018 | 2018 |
2019 virtual size_t contextSize() const SK_OVERRIDE; | 2019 size_t contextSize() const SK_OVERRIDE; |
2020 | 2020 |
2021 class TriColorShaderContext : public SkShader::Context { | 2021 class TriColorShaderContext : public SkShader::Context { |
2022 public: | 2022 public: |
2023 TriColorShaderContext(const SkTriColorShader& shader, const ContextRec&)
; | 2023 TriColorShaderContext(const SkTriColorShader& shader, const ContextRec&)
; |
2024 virtual ~TriColorShaderContext(); | 2024 virtual ~TriColorShaderContext(); |
2025 | 2025 |
2026 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); | 2026 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); |
2027 | 2027 |
2028 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | 2028 void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
2029 | 2029 |
2030 private: | 2030 private: |
2031 SkMatrix fDstToUnit; | 2031 SkMatrix fDstToUnit; |
2032 SkPMColor fColors[3]; | 2032 SkPMColor fColors[3]; |
2033 | 2033 |
2034 typedef SkShader::Context INHERITED; | 2034 typedef SkShader::Context INHERITED; |
2035 }; | 2035 }; |
2036 | 2036 |
2037 SK_TO_STRING_OVERRIDE() | 2037 SK_TO_STRING_OVERRIDE() |
2038 | 2038 |
2039 // For serialization. This will never be called. | 2039 // For serialization. This will never be called. |
2040 Factory getFactory() const SK_OVERRIDE { sk_throw(); return NULL; } | 2040 Factory getFactory() const SK_OVERRIDE { sk_throw(); return NULL; } |
2041 | 2041 |
2042 protected: | 2042 protected: |
2043 virtual Context* onCreateContext(const ContextRec& rec, void* storage) const
SK_OVERRIDE { | 2043 Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVER
RIDE { |
2044 return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec)
); | 2044 return SkNEW_PLACEMENT_ARGS(storage, TriColorShaderContext, (*this, rec)
); |
2045 } | 2045 } |
2046 | 2046 |
2047 private: | 2047 private: |
2048 typedef SkShader INHERITED; | 2048 typedef SkShader INHERITED; |
2049 }; | 2049 }; |
2050 | 2050 |
2051 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S
kColor colors[], | 2051 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S
kColor colors[], |
2052 int index0, int index1, int
index2) { | 2052 int index0, int index1, int
index2) { |
2053 | 2053 |
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2391 mask->fImage = SkMask::AllocImage(size); | 2391 mask->fImage = SkMask::AllocImage(size); |
2392 memset(mask->fImage, 0, mask->computeImageSize()); | 2392 memset(mask->fImage, 0, mask->computeImageSize()); |
2393 } | 2393 } |
2394 | 2394 |
2395 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2395 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
2396 draw_into_mask(*mask, devPath, style); | 2396 draw_into_mask(*mask, devPath, style); |
2397 } | 2397 } |
2398 | 2398 |
2399 return true; | 2399 return true; |
2400 } | 2400 } |
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