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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkCoreBlitters_DEFINED | 8 #ifndef SkCoreBlitters_DEFINED |
9 #define SkCoreBlitters_DEFINED | 9 #define SkCoreBlitters_DEFINED |
10 | 10 |
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34 */ | 34 */ |
35 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, | 35 SkShaderBlitter(const SkBitmap& device, const SkPaint& paint, |
36 SkShader::Context* shaderContext); | 36 SkShader::Context* shaderContext); |
37 virtual ~SkShaderBlitter(); | 37 virtual ~SkShaderBlitter(); |
38 | 38 |
39 /** | 39 /** |
40 * Create a new shader context and uses it instead of the old one if succe
ssful. | 40 * Create a new shader context and uses it instead of the old one if succe
ssful. |
41 * Will create the context at the same location as the old one (this is sa
fe | 41 * Will create the context at the same location as the old one (this is sa
fe |
42 * because the shader itself is unchanged). | 42 * because the shader itself is unchanged). |
43 */ | 43 */ |
44 virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; | 44 bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE; |
45 | 45 |
46 virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fSh
aderContext; } | 46 SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderCont
ext; } |
47 | 47 |
48 protected: | 48 protected: |
49 uint32_t fShaderFlags; | 49 uint32_t fShaderFlags; |
50 const SkShader* fShader; | 50 const SkShader* fShader; |
51 SkShader::Context* fShaderContext; | 51 SkShader::Context* fShaderContext; |
52 | 52 |
53 private: | 53 private: |
54 // illegal | 54 // illegal |
55 SkShaderBlitter& operator=(const SkShaderBlitter&); | 55 SkShaderBlitter& operator=(const SkShaderBlitter&); |
56 | 56 |
57 typedef SkRasterBlitter INHERITED; | 57 typedef SkRasterBlitter INHERITED; |
58 }; | 58 }; |
59 | 59 |
60 /////////////////////////////////////////////////////////////////////////////// | 60 /////////////////////////////////////////////////////////////////////////////// |
61 | 61 |
62 class SkA8_Coverage_Blitter : public SkRasterBlitter { | 62 class SkA8_Coverage_Blitter : public SkRasterBlitter { |
63 public: | 63 public: |
64 SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint); | 64 SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint); |
65 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 65 void blitH(int x, int y, int width) SK_OVERRIDE; |
66 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]) SK_OVERRIDE; | 66 void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]
) SK_OVERRIDE; |
67 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 67 void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
68 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 68 void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
69 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 69 void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; |
70 virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE; | 70 const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE; |
71 }; | 71 }; |
72 | 72 |
73 class SkA8_Blitter : public SkRasterBlitter { | 73 class SkA8_Blitter : public SkRasterBlitter { |
74 public: | 74 public: |
75 SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); | 75 SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); |
76 virtual void blitH(int x, int y, int width); | 76 virtual void blitH(int x, int y, int width); |
77 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); | 77 virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_
t runs[]); |
78 virtual void blitV(int x, int y, int height, SkAlpha alpha); | 78 virtual void blitV(int x, int y, int height, SkAlpha alpha); |
79 virtual void blitRect(int x, int y, int width, int height); | 79 virtual void blitRect(int x, int y, int width, int height); |
80 virtual void blitMask(const SkMask&, const SkIRect&); | 80 virtual void blitMask(const SkMask&, const SkIRect&); |
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154 | 154 |
155 private: | 155 private: |
156 typedef SkARGB32_Opaque_Blitter INHERITED; | 156 typedef SkARGB32_Opaque_Blitter INHERITED; |
157 }; | 157 }; |
158 | 158 |
159 class SkARGB32_Shader_Blitter : public SkShaderBlitter { | 159 class SkARGB32_Shader_Blitter : public SkShaderBlitter { |
160 public: | 160 public: |
161 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, | 161 SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint, |
162 SkShader::Context* shaderContext); | 162 SkShader::Context* shaderContext); |
163 virtual ~SkARGB32_Shader_Blitter(); | 163 virtual ~SkARGB32_Shader_Blitter(); |
164 virtual void blitH(int x, int y, int width) SK_OVERRIDE; | 164 void blitH(int x, int y, int width) SK_OVERRIDE; |
165 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; | 165 void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; |
166 virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; | 166 void blitRect(int x, int y, int width, int height) SK_OVERRIDE; |
167 virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OV
ERRIDE; | 167 void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE; |
168 virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; | 168 void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; |
169 | 169 |
170 private: | 170 private: |
171 SkXfermode* fXfermode; | 171 SkXfermode* fXfermode; |
172 SkPMColor* fBuffer; | 172 SkPMColor* fBuffer; |
173 SkBlitRow::Proc32 fProc32; | 173 SkBlitRow::Proc32 fProc32; |
174 SkBlitRow::Proc32 fProc32Blend; | 174 SkBlitRow::Proc32 fProc32Blend; |
175 bool fShadeDirectlyIntoDevice; | 175 bool fShadeDirectlyIntoDevice; |
176 bool fConstInY; | 176 bool fConstInY; |
177 | 177 |
178 // illegal | 178 // illegal |
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194 | 194 |
195 These pre-conditions must be handled by the caller, in our case | 195 These pre-conditions must be handled by the caller, in our case |
196 SkBlitter::Choose(...) | 196 SkBlitter::Choose(...) |
197 */ | 197 */ |
198 | 198 |
199 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, | 199 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, |
200 SkShader::Context* shaderContext, | 200 SkShader::Context* shaderContext, |
201 SkTBlitterAllocator* allocator); | 201 SkTBlitterAllocator* allocator); |
202 | 202 |
203 #endif | 203 #endif |
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